#include <HomeMovementGenerator.h>
bool arrived
Definition: HomeMovementGenerator.h:45
bool arrived
Definition: HomeMovementGenerator.h:45
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
_Ty top() const
Definition: MotionMaster.h:123
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
virtual bool GetResetPosition(Unit *, float &, float &, float &)
Definition: MovementGenerator.h:47
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint32_t uint32
Definition: g3dmath.h:168
G3D::int16 x
Definition: Vector2int16.h:37
Definition: MoveSplineInit.h:52
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
bool empty() const
Definition: MotionMaster.h:121
bool arrived
Definition: HomeMovementGenerator.h:45
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
CreatureAI * AI() const
Definition: Creature.h:525
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
virtual void JustReachedHome()
Definition: CreatureAI.h:148
bool LoadCreaturesAddon()
Definition: Creature.cpp:2214
void _setTargetLocation(Creature *)
Definition: HomeMovementGenerator.cpp:43
bool arrived
Definition: HomeMovementGenerator.h:45
Movement::MoveSpline * movespline
Definition: Unit.h:2213
bool Finalized() const
Definition: MoveSpline.h:129
The documentation for this class was generated from the following files: