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CriteriaEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint32 Type
 
union {
   uint32   ID
 
   uint32   CreatureID
 
   uint32   MapID
 
   uint32   SkillID
 
   uint32   AchievementID
 
   uint32   ZoneID
 
   uint32   CurrencyID
 
   uint32   GroupSize
 
   uint32   DamageType
 
   uint32   QuestID
 
   uint32   SpellID
 
   uint32   ObjectiveId
 
   uint32   AreaID
 
   uint32   ItemID
 
   uint32   TeamType
 
   uint32   WorldMapOverlayID
 
   uint32   FactionID
 
   uint32   ItemSlot
 
   uint32   RollValue
 
   uint32   ClassID
 
   uint32   RaceID
 
   uint32   EmoteID
 
   uint32   GameObjectID
 
   uint32   PowerType
 
   uint32   StatType
 
   uint32   SpellSchool
 
   uint32   LootType
 
   uint32   DungeonEncounterID
 
   uint32   GarrBuildingID
 
   uint32   GarrisonLevel
 
   uint32   GarrMissionID
 
   uint32   CharShipmentContainerID
 
Asset
 
uint32 StartEvent
 
uint32 StartAsset
 
uint32 StartTimer
 
uint32 FailEvent
 
uint32 FailAsset
 
uint32 ModifierTreeId
 
uint32 Flags
 
uint32 EligibilityWorldStateID
 
uint32 EligibilityWorldStateValue
 

Member Data Documentation

uint32 CriteriaEntry::AchievementID
uint32 CriteriaEntry::AreaID
union { ... } CriteriaEntry::Asset
uint32 CriteriaEntry::CharShipmentContainerID
uint32 CriteriaEntry::ClassID
uint32 CriteriaEntry::CreatureID
uint32 CriteriaEntry::CurrencyID
uint32 CriteriaEntry::DamageType
uint32 CriteriaEntry::DungeonEncounterID
uint32 CriteriaEntry::EligibilityWorldStateID
uint32 CriteriaEntry::EligibilityWorldStateValue
uint32 CriteriaEntry::EmoteID
uint32 CriteriaEntry::FactionID
uint32 CriteriaEntry::FailAsset
uint32 CriteriaEntry::FailEvent
uint32 CriteriaEntry::Flags
uint32 CriteriaEntry::GameObjectID
uint32 CriteriaEntry::GarrBuildingID
uint32 CriteriaEntry::GarrisonLevel
uint32 CriteriaEntry::GarrMissionID
uint32 CriteriaEntry::GroupSize
uint32 CriteriaEntry::ID
uint32 CriteriaEntry::ItemID
uint32 CriteriaEntry::ItemSlot
uint32 CriteriaEntry::LootType
uint32 CriteriaEntry::MapID
uint32 CriteriaEntry::ModifierTreeId
uint32 CriteriaEntry::ObjectiveId
uint32 CriteriaEntry::PowerType
uint32 CriteriaEntry::QuestID
uint32 CriteriaEntry::RaceID
uint32 CriteriaEntry::RollValue
uint32 CriteriaEntry::SkillID
uint32 CriteriaEntry::SpellID
uint32 CriteriaEntry::SpellSchool
uint32 CriteriaEntry::StartAsset
uint32 CriteriaEntry::StartEvent
uint32 CriteriaEntry::StartTimer
uint32 CriteriaEntry::StatType
uint32 CriteriaEntry::TeamType
uint32 CriteriaEntry::Type
uint32 CriteriaEntry::WorldMapOverlayID
uint32 CriteriaEntry::ZoneID

The documentation for this struct was generated from the following file: