#include <DB2Structure.h>
uint32 CriteriaEntry::AchievementID |
union { ... } CriteriaEntry::Asset |
uint32 CriteriaEntry::CharShipmentContainerID |
uint32 CriteriaEntry::CreatureID |
uint32 CriteriaEntry::CurrencyID |
uint32 CriteriaEntry::DamageType |
uint32 CriteriaEntry::DungeonEncounterID |
uint32 CriteriaEntry::EligibilityWorldStateID |
uint32 CriteriaEntry::EligibilityWorldStateValue |
uint32 CriteriaEntry::FactionID |
uint32 CriteriaEntry::FailAsset |
uint32 CriteriaEntry::FailEvent |
uint32 CriteriaEntry::GameObjectID |
uint32 CriteriaEntry::GarrBuildingID |
uint32 CriteriaEntry::GarrisonLevel |
uint32 CriteriaEntry::GarrMissionID |
uint32 CriteriaEntry::GroupSize |
uint32 CriteriaEntry::ItemSlot |
uint32 CriteriaEntry::LootType |
uint32 CriteriaEntry::ModifierTreeId |
uint32 CriteriaEntry::ObjectiveId |
uint32 CriteriaEntry::PowerType |
uint32 CriteriaEntry::RollValue |
uint32 CriteriaEntry::SpellSchool |
uint32 CriteriaEntry::StartAsset |
uint32 CriteriaEntry::StartEvent |
uint32 CriteriaEntry::StartTimer |
uint32 CriteriaEntry::StatType |
uint32 CriteriaEntry::TeamType |
uint32 CriteriaEntry::WorldMapOverlayID |
The documentation for this struct was generated from the following file: