#include <DB2Structure.h>
| uint32 CriteriaEntry::AchievementID |
| union { ... } CriteriaEntry::Asset |
| uint32 CriteriaEntry::CharShipmentContainerID |
| uint32 CriteriaEntry::CreatureID |
| uint32 CriteriaEntry::CurrencyID |
| uint32 CriteriaEntry::DamageType |
| uint32 CriteriaEntry::DungeonEncounterID |
| uint32 CriteriaEntry::EligibilityWorldStateID |
| uint32 CriteriaEntry::EligibilityWorldStateValue |
| uint32 CriteriaEntry::FactionID |
| uint32 CriteriaEntry::FailAsset |
| uint32 CriteriaEntry::FailEvent |
| uint32 CriteriaEntry::GameObjectID |
| uint32 CriteriaEntry::GarrBuildingID |
| uint32 CriteriaEntry::GarrisonLevel |
| uint32 CriteriaEntry::GarrMissionID |
| uint32 CriteriaEntry::GroupSize |
| uint32 CriteriaEntry::ItemSlot |
| uint32 CriteriaEntry::LootType |
| uint32 CriteriaEntry::ModifierTreeId |
| uint32 CriteriaEntry::ObjectiveId |
| uint32 CriteriaEntry::PowerType |
| uint32 CriteriaEntry::RollValue |
| uint32 CriteriaEntry::SpellSchool |
| uint32 CriteriaEntry::StartAsset |
| uint32 CriteriaEntry::StartEvent |
| uint32 CriteriaEntry::StartTimer |
| uint32 CriteriaEntry::StatType |
| uint32 CriteriaEntry::TeamType |
| uint32 CriteriaEntry::WorldMapOverlayID |
The documentation for this struct was generated from the following file: