#include <DB2Structure.h>
int32 ItemSparseEntry::AllowableClass |
int32 ItemSparseEntry::AllowableRace |
float ItemSparseEntry::ArmorDamageModifier |
uint32 ItemSparseEntry::BagFamily |
uint32 ItemSparseEntry::Bonding |
uint32 ItemSparseEntry::BuyCount |
uint32 ItemSparseEntry::BuyPrice |
uint32 ItemSparseEntry::ContainerSlots |
uint32 ItemSparseEntry::CurrencySubstitutionCount |
uint32 ItemSparseEntry::CurrencySubstitutionID |
uint32 ItemSparseEntry::DamageType |
uint32 ItemSparseEntry::Duration |
uint32 ItemSparseEntry::GemProperties |
uint32 ItemSparseEntry::HolidayID |
uint32 ItemSparseEntry::InventoryType |
uint32 ItemSparseEntry::ItemLevel |
uint32 ItemSparseEntry::ItemLimitCategory |
uint32 ItemSparseEntry::ItemNameDescriptionID |
uint32 ItemSparseEntry::ItemSet |
uint32 ItemSparseEntry::LanguageID |
uint32 ItemSparseEntry::LockID |
int32 ItemSparseEntry::Material |
uint32 ItemSparseEntry::MaxCount |
uint32 ItemSparseEntry::PageMaterial |
uint32 ItemSparseEntry::PageText |
uint32 ItemSparseEntry::Quality |
uint32 ItemSparseEntry::RandomProperty |
uint32 ItemSparseEntry::RandomSuffix |
float ItemSparseEntry::RangedModRange |
uint32 ItemSparseEntry::RequiredCityRank |
uint32 ItemSparseEntry::RequiredHonorRank |
int32 ItemSparseEntry::RequiredLevel |
uint32 ItemSparseEntry::RequiredReputationFaction |
uint32 ItemSparseEntry::RequiredReputationRank |
uint32 ItemSparseEntry::RequiredSkill |
uint32 ItemSparseEntry::RequiredSkillRank |
uint32 ItemSparseEntry::RequiredSpell |
uint32 ItemSparseEntry::ScalingStatDistribution |
uint32 ItemSparseEntry::SellPrice |
uint32 ItemSparseEntry::Sheath |
uint32 ItemSparseEntry::SocketBonus |
uint32 ItemSparseEntry::Stackable |
uint32 ItemSparseEntry::StartQuest |
float ItemSparseEntry::StatScalingFactor |
uint32 ItemSparseEntry::TotemCategory |
float ItemSparseEntry::Unk1 |
float ItemSparseEntry::Unk2 |
The documentation for this struct was generated from the following file: