#include <Session.h>
32 Field* fields = result->Fetch();
42 static uint32 const GameAccountFieldsOffset = 8;
46 GameAccounts[result->Fetch()[GameAccountFieldsOffset].GetUInt32()].LoadResult(result->Fetch() + GameAccountFieldsOffset);
48 }
while (result->NextRow());
uint64 GetUInt64() const
Definition: Field.h:184
std::unordered_map< uint32, GameAccountInfo > GameAccounts
Definition: Session.h:120
Class used to access individual fields of database query result.
Definition: Field.h:56
std::string LastIP
Definition: Session.h:115
std::string LockCountry
Definition: Session.h:114
std::string Login
Definition: Session.h:112
uint32 FailedLogins
Definition: Session.h:116
uint32_t uint32
Definition: Define.h:150
bool IsBanned
Definition: Session.h:117
bool IsPermanenetlyBanned
Definition: Session.h:118
uint32 GetUInt32() const
Definition: Field.h:146
bool IsLockedToIP
Definition: Session.h:113
bool GetBool() const
Definition: Field.h:65
std::string GetString() const
Definition: Field.h:276
uint32 Id
Definition: Session.h:111
uint32 Battlenet::Session::AccountInfo::FailedLogins |
uint32 Battlenet::Session::AccountInfo::Id |
bool Battlenet::Session::AccountInfo::IsBanned |
bool Battlenet::Session::AccountInfo::IsLockedToIP |
bool Battlenet::Session::AccountInfo::IsPermanenetlyBanned |
std::string Battlenet::Session::AccountInfo::LastIP |
std::string Battlenet::Session::AccountInfo::LockCountry |
std::string Battlenet::Session::AccountInfo::Login |
The documentation for this struct was generated from the following files: