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npc_akuno Class Reference

Classes

struct  npc_akunoAI
 

Public Member Functions

 npc_akuno ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_akuno::npc_akuno ( )
inline
605 : CreatureScript("npc_akuno") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_akuno::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

623  {
624  return new npc_akunoAI(creature);
625  }
bool npc_akuno::OnQuestAccept ( Player player,
Creature creature,
Quest const quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

608  {
609  if (quest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
610  {
611  if (npc_akunoAI* pEscortAI = CAST_AI(npc_akuno::npc_akunoAI, creature->AI()))
612  pEscortAI->Start(false, false, player->GetGUID());
613 
614  if (player->GetTeamId() == TEAM_ALLIANCE)
616  else
618  }
619  return true;
620  }
Definition: zone_terokkar_forest.cpp:598
Definition: ScriptSystem.h:32
Definition: zone_terokkar_forest.cpp:627
void setFaction(uint32 faction)
Definition: Unit.h:1467
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
Definition: SharedDefines.h:992
Definition: ScriptSystem.h:33

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The documentation for this class was generated from the following file: