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| npc_violet_hold_teleportation_portal_elite () |
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CreatureAI * | GetAI (Creature *creature) const override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_violet_hold_teleportation_portal_elite::npc_violet_hold_teleportation_portal_elite |
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inline |
751 :
CreatureScript(
"npc_violet_hold_teleportation_portal_elite") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
CreatureAI* npc_violet_hold_teleportation_portal_elite::GetAI |
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Creature * |
creature | ) |
const |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
794 return GetVioletHoldAI<npc_violet_hold_teleportation_portal_eliteAI>(creature);
The documentation for this class was generated from the following file: