TrinityCore
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#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Player.h"
Classes | |
class | npc_mist |
struct | npc_mist::npc_mistAI |
Enumerations | |
enum | Mist { SAY_AT_HOME = 0, EMOTE_AT_HOME = 1, QUEST_MIST = 938, NPC_ARYNIA = 3519, FACTION_DARNASSUS = 79 } |
Functions | |
void | AddSC_teldrassil () |
enum Mist |