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CreatureAISelector.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License as published by the
7  * Free Software Foundation; either version 2 of the License, or (at your
8  * option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef TRINITY_CREATUREAISELECTOR_H
20 #define TRINITY_CREATUREAISELECTOR_H
21 
22 class CreatureAI;
23 class Creature;
24 class MovementGenerator;
25 class GameObjectAI;
26 class GameObject;
27 
28 namespace FactorySelector
29 {
33 }
34 #endif
35 
Definition: CreatureAISelector.cpp:28
MovementGenerator * selectMovementGenerator(Creature *creature)
Definition: CreatureAISelector.cpp:100
GameObjectAI * SelectGameObjectAI(GameObject *go)
Definition: CreatureAISelector.cpp:128
Definition: Creature.h:467
Definition: GameObjectAI.h:29
Definition: CreatureAI.h:68
Definition: GameObject.h:880
#define TC_GAME_API
Definition: Define.h:134
CreatureAI * selectAI(Creature *creature)
Definition: CreatureAISelector.cpp:30
Definition: MovementGenerator.h:30