35 data <<
uint32(pet.Species);
36 data <<
uint32(pet.CreatureID);
37 data <<
uint32(pet.CollarID);
43 data <<
uint32(pet.Health);
44 data <<
uint32(pet.MaxHealth);
46 data <<
uint8(pet.Quality);
52 if (!pet.Owner.IsEmpty())
void FlushBits()
Definition: ByteBuffer.h:150
uint16_t uint16
Definition: g3dmath.h:166
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
uint8_t uint8
Definition: g3dmath.h:164
uint32 GetVirtualRealmAddress()
Definition: World.cpp:3487
uint32_t uint32
Definition: g3dmath.h:168
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198