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TrinityCore
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#include "G3D/platform.h"#include "G3D/debug.h"#include "G3D/MemoryManager.h"#include "G3D/System.h"#include <vector>#include <algorithm>
Include dependency graph for Array.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | G3D::Array< T, MIN_ELEMENTS > |
| Dynamic 1D array tuned for performance. More... | |
| class | G3D::Array< T, MIN_ELEMENTS >::DefaultComparator |
Namespaces | |
| G3D | |
Functions | |
| template<class T > | |
| bool | G3D::contains (const T *array, int len, const T &e) |
Variables | |
| const bool | G3D::DONT_SHRINK_UNDERLYING_ARRAY = false |
| const int | G3D::SORT_INCREASING = 1 |
| const int | G3D::SORT_DECREASING = -1 |
Morgan McGuire, graphics3d.com [Portions] written by Aaron Orenstein, [email protected]nstein.name
2001-03-11 2013-01-28
Copyright 2000-2012, Morgan McGuire, http://graphics.cs.williams.edu All rights reserved.
1.8.8