TrinityCore
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#include "G3D/platform.h"
#include "G3D/debug.h"
#include "G3D/MemoryManager.h"
#include "G3D/System.h"
#include <vector>
#include <algorithm>
Go to the source code of this file.
Classes | |
class | G3D::Array< T, MIN_ELEMENTS > |
Dynamic 1D array tuned for performance. More... | |
class | G3D::Array< T, MIN_ELEMENTS >::DefaultComparator |
Namespaces | |
G3D | |
Functions | |
template<class T > | |
bool | G3D::contains (const T *array, int len, const T &e) |
Variables | |
const bool | G3D::DONT_SHRINK_UNDERLYING_ARRAY = false |
const int | G3D::SORT_INCREASING = 1 |
const int | G3D::SORT_DECREASING = -1 |
Morgan McGuire, graphics3d.com [Portions] written by Aaron Orenstein, [email protected] nste in.na me
2001-03-11 2013-01-28
Copyright 2000-2012, Morgan McGuire, http://graphics.cs.williams.edu All rights reserved.