#include <GameObject.h>
GameObjectData::GameObjectData |
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uint32 spawnMask
Definition: GameObject.h:852
float posZ
Definition: GameObject.h:843
float rotation0
Definition: GameObject.h:845
int32 spawntimesecs
Definition: GameObject.h:849
float rotation2
Definition: GameObject.h:847
float rotation3
Definition: GameObject.h:848
uint32 phaseid
Definition: GameObject.h:854
float orientation
Definition: GameObject.h:844
uint8 artKit
Definition: GameObject.h:853
uint32 id
Definition: GameObject.h:838
Definition: GameObject.h:822
uint16 mapid
Definition: GameObject.h:839
uint32 animprogress
Definition: GameObject.h:850
float rotation1
Definition: GameObject.h:846
bool dbData
Definition: GameObject.h:856
uint32 phaseGroup
Definition: GameObject.h:855
float posX
Definition: GameObject.h:841
uint32 phaseMask
Definition: GameObject.h:840
float posY
Definition: GameObject.h:842
GOState go_state
Definition: GameObject.h:851
uint32 GameObjectData::animprogress |
uint8 GameObjectData::artKit |
bool GameObjectData::dbData |
float GameObjectData::orientation |
uint32 GameObjectData::phaseGroup |
uint32 GameObjectData::phaseid |
uint32 GameObjectData::phaseMask |
float GameObjectData::posX |
float GameObjectData::posY |
float GameObjectData::posZ |
float GameObjectData::rotation0 |
float GameObjectData::rotation1 |
float GameObjectData::rotation2 |
float GameObjectData::rotation3 |
uint32 GameObjectData::spawnMask |
int32 GameObjectData::spawntimesecs |
The documentation for this struct was generated from the following file: