TrinityCore
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#include "Common.h"
Go to the source code of this file.
Classes | |
class | Movement::counter< T, limit > |
Namespaces | |
G3D | |
Movement | |
Typedefs | |
typedef counter< uint32, 0xFFFFFFFF > | Movement::UInt32Counter |
Enumerations | |
enum | Movement::MonsterMoveType { Movement::MONSTER_MOVE_NORMAL = 0, Movement::MONSTER_MOVE_FACING_SPOT = 1, Movement::MONSTER_MOVE_FACING_TARGET = 2, Movement::MONSTER_MOVE_FACING_ANGLE = 3 } |
Functions | |
uint32 | Movement::SecToMS (float sec) |
float | Movement::MSToSec (uint32 ms) |
float | Movement::computeFallTime (float path_length, bool isSafeFall) |
float | Movement::computeFallElevation (float t_passed, bool isSafeFall, float start_velocity=0.0f) |
TC_GAME_API std::string | Movement::MovementFlags_ToString (uint32 flags) |
TC_GAME_API std::string | Movement::MovementFlagsExtra_ToString (uint32 flags) |
Variables | |
TC_GAME_API float | Movement::gravity = static_cast<float>(19.29110527038574) |
TC_GAME_API UInt32Counter | Movement::splineIdGen |