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npc_injured_goblin Class Reference

Classes

struct  npc_injured_goblinAI
 

Public Member Functions

 npc_injured_goblin ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnQuestAccept (Player *, Creature *creature, Quest const *quest) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_injured_goblin::npc_injured_goblin ( )
inline
45 : CreatureScript("npc_injured_goblin") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_injured_goblin::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

99  {
100  return new npc_injured_goblinAI(creature);
101  }
bool npc_injured_goblin::OnQuestAccept ( Player ,
Creature creature,
Quest const quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

104  {
105  if (quest->GetQuestId() == QUEST_BITTER_DEPARTURE)
106  creature->AI()->Talk(SAY_QUEST_ACCEPT);
107 
108  return false;
109  }
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_storm_peaks.cpp:35
Definition: zone_storm_peaks.cpp:36

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The documentation for this class was generated from the following file: