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Vector2int32.h File Reference
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
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Classes

struct  HashTrait< G3D::Vector2int32 >
 

Namespaces

 G3D
 

Typedefs

typedef Vector2int32 G3D::Point2int32
 

Functions

bool G3D::operator> (const Vector2int32 &) const
 
bool G3D::operator<= (const Vector2int32 &) const
 
bool G3D::operator>= (const Vector2int32 &) const
 
 G3D::Vector2int32 ()
 
 G3D::Vector2int32 (G3D::int32 _x, G3D::int32 _y)
 
 G3D::Vector2int32 (const class Vector2 &v)
 
 G3D::Vector2int32 (class BinaryInput &bi)
 
 G3D::Vector2int32 (const class Vector2int16 &v)
 
G3D::int16G3D::operator[] (int i)
 
Vector2int32 G3D::operator+ (const Vector2int32 &other) const
 
Vector2int32 G3D::operator- (const Vector2int32 &other) const
 
Vector2int16 G3D::operator- () const
 
Vector2int32 G3D::operator* (const Vector2int32 &other) const
 
unorm16 G3D::operator* (const int i) const
 
Vector2int32G3D::operator+= (const Vector2int32 &other)
 
unorm16 G3D::operator>> (const int i) const
 
unorm16 G3D::operator<< (const int i) const
 
Vector2int32G3D::operator-= (const Vector2int32 &other)
 
Vector2int32G3D::operator*= (const Vector2int32 &other)
 
Vector2int32 G3D::clamp (const Vector2int32 &lo, const Vector2int32 &hi)
 
bool G3D::operator== (const Vector2int32 &other) const
 
bool G3D::operator!= (const Vector2int32 &other) const
 
Vector2int32 G3D::max (const Vector2int32 &v) const
 
Vector2int32 G3D::min (const Vector2int32 &v) const
 
void G3D::serialize (class BinaryOutput &bo) const
 
void G3D::deserialize (class BinaryInput &bi)
 

Variables

 G3D::Vector2int32
 

Detailed Description

Morgan McGuire, matri.[email protected][email protected].[email protected]own.e.[email protected]du

2003-08-09 2010-09-03

Copyright 2000-2012, Morgan McGuire. All rights reserved.