4 #if defined(SDL_GPU_DISABLE_GLES) || defined(SDL_GPU_DISABLE_GLES_2)
14 #define SDL_GPU_USE_GLES
15 #define SDL_GPU_USE_GL_TIER3
16 #define SDL_GPU_GL_TIER 3
17 #define SDL_GPU_GLSL_VERSION 100
18 #define SDL_GPU_GLES_MAJOR_VERSION 2
19 #define SDL_GPU_NO_VAO
20 #include "../GL_common/SDL_gpu_GL_common.inl"
21 #include "../GL_common/SDL_gpuShapes_GL_common.inl"
32 renderer->
id = request;
#define SDL_GPU_GLSL_VERSION
GPU_Renderer * GPU_CreateRenderer_GLES_2(GPU_RendererID request)
GPU_Target * current_context_target
#define SET_COMMON_FUNCTIONS(renderer)
GPU_ShaderLanguageEnum shader_language
static const GPU_RendererEnum GPU_RENDERER_GLES_2
void GPU_FreeRenderer_GLES_2(GPU_Renderer *renderer)