4 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_1_BASE)
13 #define SDL_GPU_USE_OPENGL
14 #define SDL_GPU_DISABLE_SHADERS
15 #define SDL_GPU_USE_GL_TIER1
16 #define SDL_GPU_GL_TIER 1
17 #define SDL_GPU_GL_MAJOR_VERSION 1
18 #define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK
19 #define SDL_GPU_NO_VAO
20 #include "../GL_common/SDL_gpu_GL_common.inl"
21 #include "../GL_common/SDL_gpuShapes_GL_common.inl"
32 renderer->
id = request;
GPU_Target * current_context_target
#define SET_COMMON_FUNCTIONS(renderer)
void GPU_FreeRenderer_OpenGL_1_BASE(GPU_Renderer *renderer)
GPU_Renderer * GPU_CreateRenderer_OpenGL_1_BASE(GPU_RendererID request)
GPU_ShaderLanguageEnum shader_language
static const GPU_RendererEnum GPU_RENDERER_OPENGL_1_BASE