4 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_2)
13 #define SDL_GPU_USE_OPENGL
14 #define SDL_GPU_USE_GL_TIER3
15 #define SDL_GPU_GL_TIER 3
16 #define SDL_GPU_GLSL_VERSION 120
17 #define SDL_GPU_GL_MAJOR_VERSION 2
18 #define SDL_GPU_NO_VAO
19 #include "../GL_common/SDL_gpu_GL_common.inl"
20 #include "../GL_common/SDL_gpuShapes_GL_common.inl"
31 renderer->
id = request;
static const GPU_RendererEnum GPU_RENDERER_OPENGL_2
GPU_Target * current_context_target
#define SET_COMMON_FUNCTIONS(renderer)
GPU_Renderer * GPU_CreateRenderer_OpenGL_2(GPU_RendererID request)
void GPU_FreeRenderer_OpenGL_2(GPU_Renderer *renderer)
GPU_ShaderLanguageEnum shader_language
#define SDL_GPU_GLSL_VERSION