Managing the AIs lifecycle - headers. More...
#include "config.hpp"
#include "global.hpp"
#include "ai/game_info.hpp"
#include <boost/shared_ptr.hpp>
#include <deque>
#include <map>
#include <stack>
#include <string>
Go to the source code of this file.
Classes | |
class | ai::holder |
Base class that holds the AI and current AI parameters. More... | |
class | ai::command_history_item |
AI Command History Item. More... | |
class | ai::manager |
Class that manages AIs for all sides and manages AI redeployment. More... | |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
events | |
Handling of system events. | |
Typedefs | |
typedef boost::shared_ptr < ai_composite > | ai::composite_ai_ptr |
Managing the AIs lifecycle - headers.
1.9 Refactor history handling and internal commands.
1.9 AI Interface command to clear the history.
Definition in file manager.hpp.