Managing the AIs lifecycle - headers. More...
#include "config.hpp"#include "global.hpp"#include "ai/game_info.hpp"#include <boost/shared_ptr.hpp>#include <deque>#include <map>#include <stack>#include <string>

Go to the source code of this file.
Classes | |
| class | ai::holder |
| Base class that holds the AI and current AI parameters. More... | |
| class | ai::command_history_item |
| AI Command History Item. More... | |
| class | ai::manager |
| Class that manages AIs for all sides and manages AI redeployment. More... | |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| events | |
| Handling of system events. | |
Typedefs | |
| typedef boost::shared_ptr < ai_composite > | ai::composite_ai_ptr |
Managing the AIs lifecycle - headers.
1.9 Refactor history handling and internal commands.
1.9 AI Interface command to clear the history.
Definition in file manager.hpp.
1.8.8