
Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
| #define | DBG_AI_ASPECT LOG_STREAM(debug, log_ai_aspect) |
| #define | LOG_AI_ASPECT LOG_STREAM(info, log_ai_aspect) |
| #define | WRN_AI_ASPECT LOG_STREAM(warn, log_ai_aspect) |
| #define | ERR_AI_ASPECT LOG_STREAM(err, log_ai_aspect) |
Variables | |
| static lg::log_domain | ai::log_ai_aspect ("ai/aspect") |
| #define DBG_AI_ASPECT LOG_STREAM(debug, log_ai_aspect) |
Definition at line 26 of file aspect.cpp.
Referenced by ai::aspect::aspect(), and ai::aspect::redeploy().
| #define ERR_AI_ASPECT LOG_STREAM(err, log_ai_aspect) |
Definition at line 29 of file aspect.cpp.
Referenced by ai::aspect_factory::is_duplicate().
| #define LOG_AI_ASPECT LOG_STREAM(info, log_ai_aspect) |
Definition at line 27 of file aspect.cpp.
| #define WRN_AI_ASPECT LOG_STREAM(warn, log_ai_aspect) |
Definition at line 28 of file aspect.cpp.
1.8.8