#include "build_info.hpp"
#include "formatter.hpp"
#include "gettext.hpp"
#include <algorithm>
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_ttf.h>
#include <SDL_net.h>
#include <boost/version.hpp>
#include <pango/pangocairo.h>
Go to the source code of this file.
Namespaces | |
game_config | |
Game configuration data as global variables. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
std::vector< optional_feature > | game_config::optional_features_table () |
Return a localized features table. More... | |
const std::string & | game_config::library_build_version (LIBRARY_ID lib) |
Retrieve the build-time version number of the given library. More... | |
const std::string & | game_config::library_runtime_version (LIBRARY_ID lib) |
Retrieve the runtime version number of the given library. More... | |
const std::string & | game_config::library_name (LIBRARY_ID lib) |
Retrieve the user-visible name for the given library. More... | |
std::string | game_config::library_versions_report () |
Produce a plain-text report of library versions suitable for stdout/stderr. More... | |
std::string | game_config::optional_features_report () |
Produce a plain-text report of features suitable for stdout/stderr. More... | |
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file build_info.cpp.
std::vector<std::string> compiled |
Definition at line 45 of file build_info.cpp.
Referenced by compile_shader_source(), and game_config::library_versions_report().
std::vector<optional_feature> features |
Definition at line 46 of file build_info.cpp.
Referenced by game_config::optional_features_report().
std::vector<std::string> linked |
Definition at line 45 of file build_info.cpp.
Referenced by game_config::library_versions_report(), and LinkShaderProgram().
std::vector<std::string> names |
Definition at line 45 of file build_info.cpp.