The Battle for Wesnoth  1.13.4+dev
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build_info.hpp File Reference
#include <string>
#include <vector>
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Classes

struct  game_config::optional_feature
 

Namespaces

 game_config
 Game configuration data as global variables.
 

Enumerations

enum  game_config::LIBRARY_ID {
  game_config::LIB_BOOST, game_config::LIB_CAIRO, game_config::LIB_PANGO, game_config::LIB_SDL,
  game_config::LIB_SDL_IMAGE, game_config::LIB_SDL_MIXER, game_config::LIB_SDL_TTF, game_config::LIB_SDL_NET,
  game_config::LIB_PNG, game_config::LIB_COUNT
}
 

Functions

std::vector< optional_feature > game_config::optional_features_table ()
 Return a localized features table. More...
 
std::string game_config::optional_features_report ()
 Produce a plain-text report of features suitable for stdout/stderr. More...
 
const std::stringgame_config::library_build_version (LIBRARY_ID lib)
 Retrieve the build-time version number of the given library. More...
 
const std::stringgame_config::library_runtime_version (LIBRARY_ID lib)
 Retrieve the runtime version number of the given library. More...
 
const std::stringgame_config::library_name (LIBRARY_ID lib)
 Retrieve the user-visible name for the given library. More...
 
std::string game_config::library_versions_report ()
 Produce a plain-text report of library versions suitable for stdout/stderr. More...