The Battle for Wesnoth  1.13.4+dev
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ca.cpp File Reference

Default AI (Testing) More...

#include "ai/default/ca.hpp"
#include "ai/actions.hpp"
#include "ai/manager.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/rca.hpp"
#include "ai/composite/stage.hpp"
#include "game_board.hpp"
#include "game_classification.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "pathfind/pathfind.hpp"
#include "pathfind/teleport.hpp"
#include <numeric>
#include <SDL.h>
Include dependency graph for ca.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 ai::ai_default_rca
 

Macros

#define DBG_AI_TESTING_AI_DEFAULT   LOG_STREAM(debug, log_ai_testing_ai_default)
 
#define LOG_AI_TESTING_AI_DEFAULT   LOG_STREAM(info, log_ai_testing_ai_default)
 
#define WRN_AI_TESTING_AI_DEFAULT   LOG_STREAM(warn, log_ai_testing_ai_default)
 
#define ERR_AI_TESTING_AI_DEFAULT   LOG_STREAM(err, log_ai_testing_ai_default)
 

Variables

static lg::log_domain log_ai_testing_ai_default ("ai/ca/testing_ai_default")
 

Detailed Description

Default AI (Testing)

Definition in file ca.cpp.

Macro Definition Documentation

#define DBG_AI_TESTING_AI_DEFAULT   LOG_STREAM(debug, log_ai_testing_ai_default)
#define ERR_AI_TESTING_AI_DEFAULT   LOG_STREAM(err, log_ai_testing_ai_default)
#define LOG_AI_TESTING_AI_DEFAULT   LOG_STREAM(info, log_ai_testing_ai_default)
#define WRN_AI_TESTING_AI_DEFAULT   LOG_STREAM(warn, log_ai_testing_ai_default)

Definition at line 44 of file ca.cpp.

Referenced by ai::ai_default_rca::move_leader_to_goals_phase::evaluate().

Variable Documentation

lg::log_domain log_ai_testing_ai_default("ai/ca/testing_ai_default")
static