Defines formula ai candidate actions - headers. More...
#include <set>
Go to the source code of this file.
Classes | |
class | game_logic::base_candidate_action |
class | game_logic::candidate_action_with_filters |
class | game_logic::move_candidate_action |
class | game_logic::attack_candidate_action |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
game_logic | |
Typedefs | |
typedef std::map< std::string, game_logic::const_formula_ptr > | game_logic::candidate_action_filters |
typedef boost::shared_ptr < game_logic::base_candidate_action > | game_logic::candidate_action_ptr |
Defines formula ai candidate actions - headers.
Definition in file candidates.hpp.