#include <contexts.hpp>
Public Member Functions | |
virtual ai_context & | get_ai_context ()=0 |
Unwrap. More... | |
Public Member Functions inherited from ai::default_ai_context | |
virtual int | count_free_hexes_in_castle (const map_location &loc, std::set< map_location > &checked_hexes)=0 |
default_ai_context () | |
Constructor. More... | |
virtual | ~default_ai_context () |
Destructor. More... | |
virtual const std::vector < target > & | additional_targets () const =0 |
virtual void | add_target (const target &t) const =0 |
virtual void | clear_additional_targets () const =0 |
virtual default_ai_context & | get_default_ai_context ()=0 |
virtual std::vector< target > | find_targets (const move_map &enemy_dstsrc)=0 |
virtual int | rate_terrain (const unit &u, const map_location &loc) const =0 |
virtual config | to_default_ai_context_config () const =0 |
Public Member Functions inherited from ai::readwrite_context | |
readwrite_context () | |
virtual | ~readwrite_context () |
virtual readwrite_context & | get_readwrite_context ()=0 |
virtual attack_result_ptr | execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 |
virtual move_result_ptr | execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 |
virtual recall_result_ptr | execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 |
virtual recruit_result_ptr | execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 |
virtual stopunit_result_ptr | execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 |
virtual synced_command_result_ptr | execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())=0 |
virtual team & | current_team_w ()=0 |
virtual void | raise_gamestate_changed () const =0 |
virtual game_info & | get_info_w ()=0 |
virtual config | to_readwrite_context_config () const =0 |
serialize this context to config More... | |
Public Member Functions inherited from ai::readonly_context | |
readonly_context () | |
virtual | ~readonly_context () |
virtual readonly_context & | get_readonly_context ()=0 |
virtual void | on_readonly_context_create ()=0 |
virtual const team & | current_team () const =0 |
virtual void | diagnostic (const std::string &msg)=0 |
virtual void | log_message (const std::string &msg)=0 |
virtual attack_result_ptr | check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 |
virtual move_result_ptr | check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 |
virtual recall_result_ptr | check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 |
virtual recruit_result_ptr | check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 |
virtual stopunit_result_ptr | check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 |
virtual synced_command_result_ptr | check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())=0 |
virtual void | calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0 |
virtual void | calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0 |
virtual const game_info & | get_info () const =0 |
virtual defensive_position const & | best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0 |
virtual std::map< map_location, defensive_position > & | defensive_position_cache () const =0 |
virtual const unit_advancements_aspect & | get_advancements () const =0 |
virtual double | get_aggression () const =0 |
virtual int | get_attack_depth () const =0 |
virtual const aspect_map & | get_aspects () const =0 |
virtual aspect_map & | get_aspects ()=0 |
virtual void | add_facet (const std::string &id, const config &cfg) const =0 |
virtual void | add_aspects (std::vector< aspect_ptr > &aspects)=0 |
virtual const attacks_vector & | get_attacks () const =0 |
virtual const variant & | get_attacks_as_variant () const =0 |
virtual const terrain_filter & | get_avoid () const =0 |
virtual double | get_caution () const =0 |
virtual const move_map & | get_dstsrc () const =0 |
virtual const move_map & | get_enemy_dstsrc () const =0 |
virtual const moves_map & | get_enemy_possible_moves () const =0 |
virtual const move_map & | get_enemy_srcdst () const =0 |
virtual engine_ptr | get_engine_by_cfg (const config &cfg)=0 |
get engine by cfg, creating it if it is not created yet but known More... | |
virtual const std::vector < engine_ptr > & | get_engines () const =0 |
virtual std::vector< engine_ptr > & | get_engines ()=0 |
virtual std::string | get_grouping () const =0 |
virtual const std::vector < goal_ptr > & | get_goals () const =0 |
virtual std::vector< goal_ptr > & | get_goals ()=0 |
virtual double | get_leader_aggression () const =0 |
virtual config | get_leader_goal () const =0 |
virtual bool | get_leader_ignores_keep () const =0 |
virtual double | get_leader_value () const =0 |
virtual bool | get_passive_leader () const =0 |
virtual bool | get_passive_leader_shares_keep () const =0 |
virtual const moves_map & | get_possible_moves () const =0 |
virtual const std::vector < unit_ptr > & | get_recall_list () const =0 |
virtual double | get_recruitment_diversity () const =0 |
virtual const config | get_recruitment_instructions () const =0 |
virtual const std::vector < std::string > | get_recruitment_more () const =0 |
virtual const std::vector < std::string > | get_recruitment_pattern () const =0 |
virtual int | get_recruitment_randomness () const =0 |
virtual const config | get_recruitment_save_gold () const =0 |
virtual double | get_scout_village_targeting () const =0 |
virtual bool | get_simple_targeting () const =0 |
virtual const move_map & | get_srcdst () const =0 |
virtual bool | get_support_villages () const =0 |
virtual double | get_village_value () const =0 |
virtual int | get_villages_per_scout () const =0 |
virtual bool | is_active (const std::string &time_of_day, const std::string &turns) const =0 |
virtual bool | is_dst_src_valid_lua () const =0 |
virtual bool | is_dst_src_enemy_valid_lua () const =0 |
virtual bool | is_src_dst_valid_lua () const =0 |
virtual bool | is_src_dst_enemy_valid_lua () const =0 |
virtual void | invalidate_defensive_position_cache () const =0 |
virtual void | invalidate_move_maps () const =0 |
virtual void | invalidate_keeps_cache () const =0 |
virtual const std::set < map_location > & | keeps () const =0 |
virtual bool | leader_can_reach_keep () const =0 |
virtual const map_location & | nearest_keep (const map_location &loc) const =0 |
virtual double | power_projection (const map_location &loc, const move_map &dstsrc) const =0 |
Function which finds how much 'power' a side can attack a certain location with. More... | |
virtual void | raise_user_interact () const =0 |
virtual void | recalculate_move_maps () const =0 |
virtual void | recalculate_move_maps_enemy () const =0 |
virtual void | set_src_dst_valid_lua ()=0 |
virtual void | set_src_dst_enemy_valid_lua ()=0 |
virtual void | set_dst_src_valid_lua ()=0 |
virtual void | set_dst_src_enemy_valid_lua ()=0 |
virtual const map_location & | suitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths)=0 |
get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More... | |
virtual config | to_readonly_context_config () const =0 |
serialize to config More... | |
virtual unit_stats_cache_t & | unit_stats_cache () const =0 |
Public Member Functions inherited from ai::side_context | |
virtual side_number | get_side () const =0 |
Get the side number. More... | |
virtual void | set_side (side_number side)=0 |
Set the side number. More... | |
virtual | ~side_context () |
empty destructor More... | |
side_context () | |
empty constructor More... | |
virtual side_context & | get_side_context ()=0 |
unwrap More... | |
virtual config | to_side_context_config () const =0 |
serialize this context to config More... | |
virtual int | get_recursion_count () const =0 |
Get the value of the recursion counter. More... | |
Additional Inherited Members | |
Public Types inherited from ai::readonly_context | |
typedef std::map< std::pair < map_location, const unit_type * >, std::pair < battle_context_unit_stats, battle_context_unit_stats > > | unit_stats_cache_t |
Definition at line 36 of file contexts.hpp.
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pure virtual |
Unwrap.
Implemented in ai::ai_context_proxy, and ai::ai_composite.
Referenced by ai::ai_context_proxy::get_ai_context().