The Battle for Wesnoth  1.13.4+dev
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ai::ai_context Class Referenceabstract

#include <contexts.hpp>

Inheritance diagram for ai::ai_context:
Inheritance graph

Public Member Functions

virtual ai_contextget_ai_context ()=0
 Unwrap. More...
 
- Public Member Functions inherited from ai::default_ai_context
virtual int count_free_hexes_in_castle (const map_location &loc, std::set< map_location > &checked_hexes)=0
 
 default_ai_context ()
 Constructor. More...
 
virtual ~default_ai_context ()
 Destructor. More...
 
virtual const std::vector
< target > & 
additional_targets () const =0
 
virtual void add_target (const target &t) const =0
 
virtual void clear_additional_targets () const =0
 
virtual default_ai_contextget_default_ai_context ()=0
 
virtual std::vector< targetfind_targets (const move_map &enemy_dstsrc)=0
 
virtual int rate_terrain (const unit &u, const map_location &loc) const =0
 
virtual config to_default_ai_context_config () const =0
 
- Public Member Functions inherited from ai::readwrite_context
 readwrite_context ()
 
virtual ~readwrite_context ()
 
virtual readwrite_contextget_readwrite_context ()=0
 
virtual attack_result_ptr execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0
 
virtual move_result_ptr execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0
 
virtual recall_result_ptr execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0
 
virtual recruit_result_ptr execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0
 
virtual stopunit_result_ptr execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0
 
virtual synced_command_result_ptr execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())=0
 
virtual teamcurrent_team_w ()=0
 
virtual void raise_gamestate_changed () const =0
 
virtual game_infoget_info_w ()=0
 
virtual config to_readwrite_context_config () const =0
 serialize this context to config More...
 
- Public Member Functions inherited from ai::readonly_context
 readonly_context ()
 
virtual ~readonly_context ()
 
virtual readonly_contextget_readonly_context ()=0
 
virtual void on_readonly_context_create ()=0
 
virtual const teamcurrent_team () const =0
 
virtual void diagnostic (const std::string &msg)=0
 
virtual void log_message (const std::string &msg)=0
 
virtual attack_result_ptr check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0
 
virtual move_result_ptr check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0
 
virtual recall_result_ptr check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0
 
virtual recruit_result_ptr check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0
 
virtual stopunit_result_ptr check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0
 
virtual synced_command_result_ptr check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())=0
 
virtual void calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0
 
virtual void calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0
 
virtual const game_infoget_info () const =0
 
virtual defensive_position const & best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0
 
virtual std::map< map_location,
defensive_position > & 
defensive_position_cache () const =0
 
virtual const
unit_advancements_aspect
get_advancements () const =0
 
virtual double get_aggression () const =0
 
virtual int get_attack_depth () const =0
 
virtual const aspect_mapget_aspects () const =0
 
virtual aspect_mapget_aspects ()=0
 
virtual void add_facet (const std::string &id, const config &cfg) const =0
 
virtual void add_aspects (std::vector< aspect_ptr > &aspects)=0
 
virtual const attacks_vectorget_attacks () const =0
 
virtual const variantget_attacks_as_variant () const =0
 
virtual const terrain_filterget_avoid () const =0
 
virtual double get_caution () const =0
 
virtual const move_mapget_dstsrc () const =0
 
virtual const move_mapget_enemy_dstsrc () const =0
 
virtual const moves_mapget_enemy_possible_moves () const =0
 
virtual const move_mapget_enemy_srcdst () const =0
 
virtual engine_ptr get_engine_by_cfg (const config &cfg)=0
 get engine by cfg, creating it if it is not created yet but known More...
 
virtual const std::vector
< engine_ptr > & 
get_engines () const =0
 
virtual std::vector< engine_ptr > & get_engines ()=0
 
virtual std::string get_grouping () const =0
 
virtual const std::vector
< goal_ptr > & 
get_goals () const =0
 
virtual std::vector< goal_ptr > & get_goals ()=0
 
virtual double get_leader_aggression () const =0
 
virtual config get_leader_goal () const =0
 
virtual bool get_leader_ignores_keep () const =0
 
virtual double get_leader_value () const =0
 
virtual bool get_passive_leader () const =0
 
virtual bool get_passive_leader_shares_keep () const =0
 
virtual const moves_mapget_possible_moves () const =0
 
virtual const std::vector
< unit_ptr > & 
get_recall_list () const =0
 
virtual double get_recruitment_diversity () const =0
 
virtual const config get_recruitment_instructions () const =0
 
virtual const std::vector
< std::string
get_recruitment_more () const =0
 
virtual const std::vector
< std::string
get_recruitment_pattern () const =0
 
virtual int get_recruitment_randomness () const =0
 
virtual const config get_recruitment_save_gold () const =0
 
virtual double get_scout_village_targeting () const =0
 
virtual bool get_simple_targeting () const =0
 
virtual const move_mapget_srcdst () const =0
 
virtual bool get_support_villages () const =0
 
virtual double get_village_value () const =0
 
virtual int get_villages_per_scout () const =0
 
virtual bool is_active (const std::string &time_of_day, const std::string &turns) const =0
 
virtual bool is_dst_src_valid_lua () const =0
 
virtual bool is_dst_src_enemy_valid_lua () const =0
 
virtual bool is_src_dst_valid_lua () const =0
 
virtual bool is_src_dst_enemy_valid_lua () const =0
 
virtual void invalidate_defensive_position_cache () const =0
 
virtual void invalidate_move_maps () const =0
 
virtual void invalidate_keeps_cache () const =0
 
virtual const std::set
< map_location > & 
keeps () const =0
 
virtual bool leader_can_reach_keep () const =0
 
virtual const map_locationnearest_keep (const map_location &loc) const =0
 
virtual double power_projection (const map_location &loc, const move_map &dstsrc) const =0
 Function which finds how much 'power' a side can attack a certain location with. More...
 
virtual void raise_user_interact () const =0
 
virtual void recalculate_move_maps () const =0
 
virtual void recalculate_move_maps_enemy () const =0
 
virtual void set_src_dst_valid_lua ()=0
 
virtual void set_src_dst_enemy_valid_lua ()=0
 
virtual void set_dst_src_valid_lua ()=0
 
virtual void set_dst_src_enemy_valid_lua ()=0
 
virtual const map_locationsuitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths)=0
 get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
 
virtual config to_readonly_context_config () const =0
 serialize to config More...
 
virtual unit_stats_cache_tunit_stats_cache () const =0
 
- Public Member Functions inherited from ai::side_context
virtual side_number get_side () const =0
 Get the side number. More...
 
virtual void set_side (side_number side)=0
 Set the side number. More...
 
virtual ~side_context ()
 empty destructor More...
 
 side_context ()
 empty constructor More...
 
virtual side_contextget_side_context ()=0
 unwrap More...
 
virtual config to_side_context_config () const =0
 serialize this context to config More...
 
virtual int get_recursion_count () const =0
 Get the value of the recursion counter. More...
 

Additional Inherited Members

- Public Types inherited from ai::readonly_context
typedef std::map< std::pair
< map_location, const
unit_type * >, std::pair
< battle_context_unit_stats,
battle_context_unit_stats > > 
unit_stats_cache_t
 

Detailed Description

Definition at line 36 of file contexts.hpp.

Member Function Documentation

virtual ai_context& ai::ai_context::get_ai_context ( )
pure virtual

The documentation for this class was generated from the following file: