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Public Member Functions | Private Member Functions | Private Attributes | List of all members
game_logic::safe_call_result Class Reference

#include <callable_objects.hpp>

Inheritance diagram for game_logic::safe_call_result:
Inheritance graph

Public Member Functions

 safe_call_result (const formula_callable *callable, int status, const map_location &loc=map_location())
 
- Public Member Functions inherited from game_logic::formula_callable
 formula_callable (bool has_self=true)
 
variant query_value (const std::string &key) const
 
void mutate_value (const std::string &key, const variant &value)
 
std::vector< formula_inputinputs () const
 
bool equals (const formula_callable *other) const
 
bool less (const formula_callable *other) const
 
void serialize (std::string &str) const
 
bool has_key (const std::string &key) const
 
- Public Member Functions inherited from reference_counted_object
 reference_counted_object ()
 
 reference_counted_object (const reference_counted_object &)
 
reference_counted_objectoperator= (const reference_counted_object &)
 
virtual ~reference_counted_object ()
 
void add_ref () const
 
void dec_ref () const
 
int refcount () const
 

Private Member Functions

variant get_value (const std::string &key) const
 
void get_inputs (std::vector< game_logic::formula_input > *inputs) const
 

Private Attributes

const formula_callablefailed_callable_
 
const map_location current_unit_location_
 
const int status_
 

Additional Inherited Members

- Protected Types inherited from game_logic::formula_callable
enum  TYPE {
  FORMULA_C, TERRAIN_C, LOCATION_C, UNIT_TYPE_C,
  UNIT_C, ATTACK_TYPE_C, MOVE_PARTIAL_C, MOVE_C,
  ATTACK_C, MOVE_MAP_C
}
 
- Protected Member Functions inherited from game_logic::formula_callable
virtual ~formula_callable ()
 
virtual void set_value (const std::string &key, const variant &value)
 
virtual int do_compare (const formula_callable *callable) const
 
virtual void serialize_to_string (std::string &) const
 
- Protected Member Functions inherited from reference_counted_object
void turn_reference_counting_off () const
 
- Protected Attributes inherited from game_logic::formula_callable
TYPE type_
 

Detailed Description

Definition at line 227 of file callable_objects.hpp.

Constructor & Destructor Documentation

game_logic::safe_call_result::safe_call_result ( const formula_callable callable,
int  status,
const map_location loc = map_location() 
)
inline

Definition at line 237 of file callable_objects.hpp.

Member Function Documentation

void game_logic::safe_call_result::get_inputs ( std::vector< game_logic::formula_input > *  inputs) const
privatevirtual

Reimplemented from game_logic::formula_callable.

Definition at line 320 of file callable_objects.cpp.

References current_unit_location_, and game_logic::FORMULA_READ_ONLY.

variant game_logic::safe_call_result::get_value ( const std::string key) const
privatevirtual

Implements game_logic::formula_callable.

Definition at line 303 of file callable_objects.cpp.

References current_unit_location_, failed_callable_, and status_.

Member Data Documentation

const map_location game_logic::safe_call_result::current_unit_location_
private

Definition at line 229 of file callable_objects.hpp.

Referenced by get_inputs(), and get_value().

const formula_callable* game_logic::safe_call_result::failed_callable_
private

Definition at line 228 of file callable_objects.hpp.

Referenced by get_value().

const int game_logic::safe_call_result::status_
private

Definition at line 230 of file callable_objects.hpp.

Referenced by get_value().


The documentation for this class was generated from the following files: