The Battle for Wesnoth  1.13.4+dev
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gui2::tunit_attack Member List

This is the complete list of members for gui2::tunit_attack, including all inherited members.

attacker_itor_gui2::tunit_attackprivate
best_weapon_gui2::tunit_attackprivate
damage_calc_callback(twindow &window)gui2::tunit_attackprivate
defender_itor_gui2::tunit_attackprivate
get_retval() const gui2::tdialoginline
get_selected_weapon() const gui2::tunit_attackinline
post_show(twindow &window)gui2::tunit_attackprivatevirtual
pre_show(twindow &window)gui2::tunit_attackprivatevirtual
profile_button_callback(twindow &window, const std::string &type)gui2::tunit_attackprivate
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_image(const std::string &id, const bool mandatory, const std::string &filename)gui2::tdialoginlineprotected
register_integer(const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>())gui2::tdialogprotected
register_integer(const std::string &id, const bool mandatory, int &linked_variable)gui2::tdialogprotected
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)gui2::tdialogprotected
selected_weapon_gui2::tunit_attackprivate
set_always_save_fields(const bool always_save_fields)gui2::tdialoginline
set_restore(const bool restore)gui2::tdialoginline
show(CVideo &video, const unsigned auto_close_time=0)gui2::tdialog
tdialog()gui2::tdialoginline
tunit_attack(const unit_map::iterator &attacker_itor, const unit_map::iterator &defender_itor, const std::vector< battle_context > &weapons, const int best_weapon)gui2::tunit_attack
weapons_gui2::tunit_attackprivate
window_id() const gui2::tunit_attackprivatevirtual
~tdialog()gui2::tdialogvirtual