#include <unit_attack.hpp>
Public Member Functions | |
tunit_attack (const unit_map::iterator &attacker_itor, const unit_map::iterator &defender_itor, const std::vector< battle_context > &weapons, const int best_weapon) | |
int | get_selected_weapon () const |
Public Member Functions inherited from gui2::tdialog | |
tdialog () | |
virtual | ~tdialog () |
bool | show (CVideo &video, const unsigned auto_close_time=0) |
Shows the window. More... | |
int | get_retval () const |
void | set_always_save_fields (const bool always_save_fields) |
void | set_restore (const bool restore) |
Private Member Functions | |
virtual const std::string & | window_id () const |
Inherited from tdialog, implemented by REGISTER_DIALOG. More... | |
void | pre_show (twindow &window) |
Inherited from tdialog. More... | |
void | post_show (twindow &window) |
Inherited from tdialog. More... | |
void | profile_button_callback (twindow &window, const std::string &type) |
void | damage_calc_callback (twindow &window) |
Private Attributes | |
int | selected_weapon_ |
The index of the selected weapon. More... | |
unit_map::iterator | attacker_itor_ |
Iterator pointing to the attacker. More... | |
unit_map::iterator | defender_itor_ |
Iterator pointing to the defender. More... | |
std::vector< battle_context > | weapons_ |
List of all battle contexts used for getting the weapons. More... | |
int | best_weapon_ |
The best weapon, aka the one high-lighted. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gui2::tdialog | |
tfield_bool * | register_bool (const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) |
Creates a new boolean field. More... | |
tfield_bool * | register_bool (const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) |
Creates a new boolean field. More... | |
tfield_integer * | register_integer (const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>()) |
Creates a new integer field. More... | |
tfield_integer * | register_integer (const std::string &id, const bool mandatory, int &linked_variable) |
Creates a new integer field. More... | |
tfield_text * | register_text (const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false) |
Creates a new text field. More... | |
tfield_text * | register_text (const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false) |
Creates a new text field. More... | |
tfield_label * | register_label (const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false) |
Registers a new control as a label. More... | |
tfield_label * | register_image (const std::string &id, const bool mandatory, const std::string &filename) |
Registers a new control as image. More... | |
Definition at line 25 of file unit_attack.hpp.
gui2::tunit_attack::tunit_attack | ( | const unit_map::iterator & | attacker_itor, |
const unit_map::iterator & | defender_itor, | ||
const std::vector< battle_context > & | weapons, | ||
const int | best_weapon | ||
) |
Definition at line 75 of file unit_attack.cpp.
Definition at line 257 of file unit_attack.cpp.
References attack_prediction_displayer::button_pressed(), and weapons_.
Referenced by pre_show().
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inline |
Definition at line 35 of file unit_attack.hpp.
References selected_weapon_.
Referenced by events::mouse_handler::show_attack_dialog().
Inherited from tdialog.
Reimplemented from gui2::tdialog.
Definition at line 289 of file unit_attack.cpp.
References gui2::tdialog::get_retval(), gui2::twindow::OK, and selected_weapon_.
Inherited from tdialog.
Reimplemented from gui2::tdialog.
Definition at line 266 of file unit_attack.cpp.
References attacker_itor_, best_weapon_, gui2::event::connect_signal_mouse_left_click(), damage_calc_callback(), defender_itor_, profile_button_callback(), selected_weapon_, gui2::set_attacker_info(), gui2::set_defender_info(), gui2::set_weapon_info(), and weapons_.
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private |
Definition at line 252 of file unit_attack.cpp.
References help::show_unit_help(), and gui2::twindow::video().
Referenced by pre_show().
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privatevirtual |
Inherited from tdialog, implemented by REGISTER_DIALOG.
Implements gui2::tdialog.
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private |
Iterator pointing to the attacker.
Definition at line 58 of file unit_attack.hpp.
Referenced by pre_show().
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private |
The best weapon, aka the one high-lighted.
Definition at line 67 of file unit_attack.hpp.
Referenced by pre_show().
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private |
Iterator pointing to the defender.
Definition at line 61 of file unit_attack.hpp.
Referenced by pre_show().
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private |
The index of the selected weapon.
Definition at line 55 of file unit_attack.hpp.
Referenced by get_selected_weapon(), post_show(), and pre_show().
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private |
List of all battle contexts used for getting the weapons.
Definition at line 64 of file unit_attack.hpp.
Referenced by damage_calc_callback(), and pre_show().