#include <savegame.hpp>
Public Member Functions | |
oos_savegame (saved_game &gamestate, game_display &gui, bool &ignore) | |
Public Member Functions inherited from savegame::ingame_savegame | |
ingame_savegame (saved_game &gamestate, game_display &gui, const compression::format compress_saves) | |
Public Member Functions inherited from savegame::savegame | |
virtual | ~savegame () |
bool | save_game_automatic (CVideo &video, bool ask_for_overwrite=false, const std::string &filename="") |
Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More... | |
bool | save_game_interactive (CVideo &video, const std::string &message, gui::DIALOG_TYPE dialog_type) |
Save a game interactively through the savegame dialog. More... | |
const std::string & | filename () const |
Private Member Functions | |
virtual int | show_save_dialog (CVideo &video, const std::string &message, const gui::DIALOG_TYPE dialog_type) |
Display the save game dialog. More... | |
Private Attributes | |
bool & | ignore_ |
Additional Inherited Members | |
Protected Member Functions inherited from savegame::savegame | |
savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | |
The only constructor of savegame. More... | |
bool | save_game (CVideo *video=nullptr, const std::string &filename="") |
Save a game without any further user interaction. More... | |
void | set_filename (std::string filename) |
Sets the filename and removes invalid characters. More... | |
bool | check_filename (const std::string &filename, CVideo &video) |
Check, if the filename contains illegal constructs like ".gz". More... | |
void | set_error_message (const std::string &error_message) |
Customize the standard error message. More... | |
const std::string & | title () |
const saved_game & | gamestate () |
void | before_save () |
If there needs to be some data fiddling before saving the game, this is the place to go. More... | |
Protected Attributes inherited from savegame::ingame_savegame | |
game_display & | gui_ |
Definition at line 231 of file savegame.hpp.
savegame::oos_savegame::oos_savegame | ( | saved_game & | gamestate, |
game_display & | gui, | ||
bool & | ignore | ||
) |
Definition at line 607 of file savegame.cpp.
|
privatevirtual |
Display the save game dialog.
Reimplemented from savegame::savegame.
Definition at line 612 of file savegame.cpp.
References gui2::twindow::CANCEL, savegame::savegame::check_filename(), savegame::savegame::filename(), gui2::tdialog::get_retval(), ignore_, savegame::savegame::set_filename(), gui2::tdialog::show(), and savegame::savegame::title().
|
private |
Definition at line 239 of file savegame.hpp.
Referenced by show_save_dialog().