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Public Member Functions | Private Member Functions | Private Attributes | List of all members
savegame::oos_savegame Class Reference

#include <savegame.hpp>

Inheritance diagram for savegame::oos_savegame:
Inheritance graph

Public Member Functions

 oos_savegame (saved_game &gamestate, game_display &gui, bool &ignore)
 
- Public Member Functions inherited from savegame::ingame_savegame
 ingame_savegame (saved_game &gamestate, game_display &gui, const compression::format compress_saves)
 
- Public Member Functions inherited from savegame::savegame
virtual ~savegame ()
 
bool save_game_automatic (CVideo &video, bool ask_for_overwrite=false, const std::string &filename="")
 Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More...
 
bool save_game_interactive (CVideo &video, const std::string &message, gui::DIALOG_TYPE dialog_type)
 Save a game interactively through the savegame dialog. More...
 
const std::stringfilename () const
 

Private Member Functions

virtual int show_save_dialog (CVideo &video, const std::string &message, const gui::DIALOG_TYPE dialog_type)
 Display the save game dialog. More...
 

Private Attributes

bool & ignore_
 

Additional Inherited Members

- Protected Member Functions inherited from savegame::savegame
 savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save")
 The only constructor of savegame. More...
 
bool save_game (CVideo *video=nullptr, const std::string &filename="")
 Save a game without any further user interaction. More...
 
void set_filename (std::string filename)
 Sets the filename and removes invalid characters. More...
 
bool check_filename (const std::string &filename, CVideo &video)
 Check, if the filename contains illegal constructs like ".gz". More...
 
void set_error_message (const std::string &error_message)
 Customize the standard error message. More...
 
const std::stringtitle ()
 
const saved_gamegamestate ()
 
void before_save ()
 If there needs to be some data fiddling before saving the game, this is the place to go. More...
 
- Protected Attributes inherited from savegame::ingame_savegame
game_displaygui_
 

Detailed Description

Definition at line 231 of file savegame.hpp.

Constructor & Destructor Documentation

savegame::oos_savegame::oos_savegame ( saved_game gamestate,
game_display gui,
bool &  ignore 
)

Definition at line 607 of file savegame.cpp.

Member Function Documentation

int savegame::oos_savegame::show_save_dialog ( CVideo video,
const std::string message,
const gui::DIALOG_TYPE  dialog_type 
)
privatevirtual

Member Data Documentation

bool& savegame::oos_savegame::ignore_
private

Definition at line 239 of file savegame.hpp.

Referenced by show_save_dialog().


The documentation for this class was generated from the following files: