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savegame::scenariostart_savegame Class Reference

Class for start-of-scenario saves. More...

#include <savegame.hpp>

Inheritance diagram for savegame::scenariostart_savegame:
Inheritance graph

Public Member Functions

 scenariostart_savegame (saved_game &gamestate, const compression::format compress_saves)
 
- Public Member Functions inherited from savegame::savegame
virtual ~savegame ()
 
bool save_game_automatic (CVideo &video, bool ask_for_overwrite=false, const std::string &filename="")
 Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More...
 
bool save_game_interactive (CVideo &video, const std::string &message, gui::DIALOG_TYPE dialog_type)
 Save a game interactively through the savegame dialog. More...
 
const std::stringfilename () const
 

Private Member Functions

void write_game (config_writer &out)
 Writing the savegame config to a file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from savegame::savegame
 savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save")
 The only constructor of savegame. More...
 
bool save_game (CVideo *video=nullptr, const std::string &filename="")
 Save a game without any further user interaction. More...
 
void set_filename (std::string filename)
 Sets the filename and removes invalid characters. More...
 
bool check_filename (const std::string &filename, CVideo &video)
 Check, if the filename contains illegal constructs like ".gz". More...
 
void set_error_message (const std::string &error_message)
 Customize the standard error message. More...
 
const std::stringtitle ()
 
const saved_gamegamestate ()
 
void before_save ()
 If there needs to be some data fiddling before saving the game, this is the place to go. More...
 

Detailed Description

Class for start-of-scenario saves.

Definition at line 243 of file savegame.hpp.

Constructor & Destructor Documentation

savegame::scenariostart_savegame::scenariostart_savegame ( saved_game gamestate,
const compression::format  compress_saves 
)

Member Function Documentation

void savegame::scenariostart_savegame::write_game ( config_writer out)
privatevirtual

Writing the savegame config to a file.

Reimplemented from savegame::savegame.

Definition at line 553 of file savegame.cpp.

References savegame::savegame::gamestate(), saved_game::write_carryover(), and savegame::savegame::write_game().


The documentation for this class was generated from the following files: