The Battle for Wesnoth
1.13.4+dev
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test_connect_engine Member List
This is the complete list of members for
test_connect_engine
, including all inherited members.
can_start_game
() const
ng::connect_engine
connect_engine
(saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)
ng::connect_engine
connected_users
() const
ng::connect_engine
current_config
()
ng::connect_engine
find_user_side_index_by_id
(const std::string &id) const
ng::connect_engine
first_scenario
() const
ng::connect_engine
inline
force_lock_settings
() const
ng::connect_engine
inline
import_user
(const std::string &name, const bool observer, int side_taken=-1)
ng::connect_engine
import_user
(const config &data, const bool observer, int side_taken=-1)
ng::connect_engine
level
() const
ng::connect_engine
inline
params
() const
ng::connect_engine
inline
process_network_data
(const config &data)
ng::connect_engine
scenario
()
ng::connect_engine
inline
side_engines
()
ng::connect_engine
inline
sides_available
() const
ng::connect_engine
start_game
()
ng::connect_engine
start_game_commandline
(const commandline_options &cmdline_opts)
ng::connect_engine
test_connect_engine
(saved_game &gamestate)
test_connect_engine
inline
update_and_send_diff
(bool update_time_of_day=false)
ng::connect_engine
update_level
()
ng::connect_engine
user_team_names
()
ng::connect_engine
inline
~connect_engine
()
ng::connect_engine
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