The Battle for Wesnoth  1.13.4+dev
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test_connect_engine Member List

This is the complete list of members for test_connect_engine, including all inherited members.

can_start_game() const ng::connect_engine
connect_engine(saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)ng::connect_engine
connected_users() const ng::connect_engine
current_config()ng::connect_engine
find_user_side_index_by_id(const std::string &id) const ng::connect_engine
first_scenario() const ng::connect_engineinline
force_lock_settings() const ng::connect_engineinline
import_user(const std::string &name, const bool observer, int side_taken=-1)ng::connect_engine
import_user(const config &data, const bool observer, int side_taken=-1)ng::connect_engine
level() const ng::connect_engineinline
params() const ng::connect_engineinline
process_network_data(const config &data)ng::connect_engine
scenario()ng::connect_engineinline
side_engines()ng::connect_engineinline
sides_available() const ng::connect_engine
start_game()ng::connect_engine
start_game_commandline(const commandline_options &cmdline_opts)ng::connect_engine
test_connect_engine(saved_game &gamestate)test_connect_engineinline
update_and_send_diff(bool update_time_of_day=false)ng::connect_engine
update_level()ng::connect_engine
user_team_names()ng::connect_engineinline
~connect_engine()ng::connect_engine