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Public Member Functions | List of all members
test_connect_engine Class Reference
Inheritance diagram for test_connect_engine:
Inheritance graph

Public Member Functions

 test_connect_engine (saved_game &gamestate)
 
- Public Member Functions inherited from ng::connect_engine
 connect_engine (saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)
 
 ~connect_engine ()
 
configcurrent_config ()
 
void import_user (const std::string &name, const bool observer, int side_taken=-1)
 
void import_user (const config &data, const bool observer, int side_taken=-1)
 
bool sides_available () const
 
void update_level ()
 
void update_and_send_diff (bool update_time_of_day=false)
 
bool can_start_game () const
 
void start_game ()
 
void start_game_commandline (const commandline_options &cmdline_opts)
 
std::pair< bool, bool > process_network_data (const config &data)
 
int find_user_side_index_by_id (const std::string &id) const
 
const configlevel () const
 
configscenario ()
 
const std::set< std::string > & connected_users () const
 
const std::vector< std::string > & user_team_names ()
 
std::vector< side_engine_ptr > & side_engines ()
 
const mp_game_settingsparams () const
 
bool first_scenario () const
 
bool force_lock_settings () const
 

Detailed Description

Definition at line 43 of file test_mp_connect.cpp.

Constructor & Destructor Documentation

test_connect_engine::test_connect_engine ( saved_game gamestate)
inline

Definition at line 45 of file test_mp_connect.cpp.


The documentation for this class was generated from the following file: