Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. More...
#include "ai/default/contexts.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "ai/composite/goal.hpp"
#include "pathfind/pathfind.hpp"
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | DBG_AI LOG_STREAM(debug, log_ai) |
#define | LOG_AI LOG_STREAM(info, log_ai) |
#define | WRN_AI LOG_STREAM(warn, log_ai) |
#define | ERR_AI LOG_STREAM(err, log_ai) |
Variables | |
static lg::log_domain | log_ai ("ai/general") |
Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.
Definition in file contexts.cpp.
#define DBG_AI LOG_STREAM(debug, log_ai) |
Definition at line 33 of file contexts.cpp.
#define ERR_AI LOG_STREAM(err, log_ai) |
Definition at line 36 of file contexts.cpp.
#define LOG_AI LOG_STREAM(info, log_ai) |
Definition at line 34 of file contexts.cpp.
Referenced by ai::default_ai_context_impl::find_targets().
#define WRN_AI LOG_STREAM(warn, log_ai) |
Definition at line 35 of file contexts.cpp.
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static |
Referenced by ai::default_ai_context_impl::find_targets().