map_display and display: classes which take care of displaying the map and game-data on the screen. More...
#include "animated.hpp"#include "display_context.hpp"#include "filter_context.hpp"#include "font.hpp"#include "image.hpp"#include "key.hpp"#include "team.hpp"#include "time_of_day.hpp"#include "sdl/rect.hpp"#include "sdl/image.hpp"#include "theme.hpp"#include "video.hpp"#include "widgets/button.hpp"#include "widgets/slider.hpp"#include "overlay.hpp"#include "utils/functional.hpp"#include <boost/weak_ptr.hpp>#include <boost/scoped_ptr.hpp>#include <deque>#include <list>#include <map>#include <memory>

Go to the source code of this file.
Classes | |
| class | display |
| struct | display::rect_of_hexes |
| Rectangular area of hexes, allowing to decide how the top and bottom edges handles the vertical shift for each parity of the x coordinate. More... | |
| struct | display::rect_of_hexes::iterator |
| very simple iterator to walk into the rect_of_hexes More... | |
| class | display::drawing_buffer_key |
| In order to render a hex properly it needs to be rendered per row. More... | |
| class | display::tblit |
| Helper structure for rendering the terrains. More... | |
| struct | blindfold |
Namespaces | |
| halo | |
| wb | |
map_display and display: classes which take care of displaying the map and game-data on the screen.
The display is divided into two main sections:
Definition in file display.hpp.
1.8.8