#include "widgets/slider.hpp"
#include "editor/map/context_manager.hpp"
#include "asserts.hpp"
#include "editor/action/action.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/action/action_select.hpp"
#include "editor_controller.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"
#include "editor/action/mouse/mouse_action.hpp"
#include "editor/editor_preferences.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/custom_tod.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "wml_exception.hpp"
#include "dialogs.hpp"
#include "resources.hpp"
#include "reports.hpp"
#include "desktop/clipboard.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "preferences_display.hpp"
#include "sound.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "quit_confirmation.hpp"
#include "halo.hpp"
#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
editor | |
Manage the empty-palette in the editor. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-editor" |
#define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 14 of file editor_controller.cpp.