AI Support engine - creating specific ai components from config. More...
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | DBG_AI_ENGINE LOG_STREAM(debug, log_ai_engine) |
#define | LOG_AI_ENGINE LOG_STREAM(info, log_ai_engine) |
#define | ERR_AI_ENGINE LOG_STREAM(err, log_ai_engine) |
Variables | |
static lg::log_domain | ai::log_ai_engine ("ai/engine") |
AI Support engine - creating specific ai components from config.
Definition in file engine.cpp.
#define DBG_AI_ENGINE LOG_STREAM(debug, log_ai_engine) |
Definition at line 28 of file engine.cpp.
#define ERR_AI_ENGINE LOG_STREAM(err, log_ai_engine) |
Definition at line 30 of file engine.cpp.
Referenced by ai::engine_factory::is_duplicate().
#define LOG_AI_ENGINE LOG_STREAM(info, log_ai_engine) |
Definition at line 29 of file engine.cpp.
Referenced by ai::engine::engine().