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filesystem_boost.cpp File Reference

File-IO. More...

#include "global.hpp"
#include "filesystem.hpp"
#include "serialization/unicode.hpp"
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/system/windows_error.hpp>
#include <boost/iostreams/device/file_descriptor.hpp>
#include <boost/iostreams/stream.hpp>
#include <set>
#include "config.hpp"
#include "game_config.hpp"
#include "log.hpp"
#include "util.hpp"
#include "version.hpp"
Include dependency graph for filesystem_boost.cpp:

Go to the source code of this file.

Classes

struct  filesystem::iostream_path
 

Namespaces

 filesystem
 

Macros

#define DBG_FS   LOG_STREAM(debug, log_filesystem)
 
#define LOG_FS   LOG_STREAM(info, log_filesystem)
 
#define WRN_FS   LOG_STREAM(warn, log_filesystem)
 
#define ERR_FS   LOG_STREAM(err, log_filesystem)
 

Functions

static void filesystem::push_if_exists (std::vector< std::string > *vec, const path &file, bool full)
 
static bool filesystem::error_except_not_found (const error_code &ec)
 
static bool filesystem::is_directory_internal (const path &fpath)
 
static bool filesystem::file_exists (const path &fpath)
 
static path filesystem::get_dir (const path &dirpath)
 
static bool filesystem::create_directory_if_missing (const path &dirpath)
 
static bool filesystem::create_directory_if_missing_recursive (const path &dirpath)
 
void filesystem::get_files_in_dir (const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs=nullptr, file_name_option mode=FILE_NAME_ONLY, file_filter_option filter=NO_FILTER, file_reorder_option reorder=DONT_REORDER, file_tree_checksum *checksum=nullptr)
 Populates 'files' with all the files and 'dirs' with all the directories in dir. More...
 
std::string filesystem::get_dir (const std::string &dir)
 
std::string filesystem::get_next_filename (const std::string &name, const std::string &extension)
 Get the next free filename using "name + number (3 digits) + extension" maximum 1000 files then start always giving 999. More...
 
static const std::stringfilesystem::get_version_path_suffix ()
 
static void filesystem::setup_user_data_dir ()
 
void filesystem::set_user_data_dir (std::string path)
 
static void filesystem::set_user_config_path (path newconfig)
 
void filesystem::set_user_config_dir (std::string path)
 
static const pathfilesystem::get_user_data_path ()
 
std::string filesystem::get_user_config_dir ()
 
std::string filesystem::get_user_data_dir ()
 
std::string filesystem::get_cache_dir ()
 
std::string filesystem::get_cwd ()
 
std::string filesystem::get_exe_dir ()
 
bool filesystem::make_directory (const std::string &dirname)
 
bool filesystem::delete_directory (const std::string &dirname, const bool keep_pbl=false)
 
bool filesystem::delete_file (const std::string &filename)
 
std::string filesystem::read_file (const std::string &fname)
 Basic disk I/O - read file. More...
 
std::istream * filesystem::istream_file (const std::string &fname, bool treat_failure_as_error=true)
 
std::ostream * filesystem::ostream_file (std::string const &fname, bool create_directory=true)
 
void filesystem::write_file (const std::string &fname, const std::string &data)
 Throws io_exception if an error occurs. More...
 
bool filesystem::create_directory_if_missing (const std::string &dirname)
 Creates a directory if it does not exist already. More...
 
bool filesystem::create_directory_if_missing_recursive (const std::string &dirname)
 Creates a recursive directory tree if it does not exist already. More...
 
bool filesystem::is_directory (const std::string &fname)
 Returns true if the given file is a directory. More...
 
bool filesystem::file_exists (const std::string &name)
 Returns true if a file or directory with such name already exists. More...
 
time_t filesystem::file_modified_time (const std::string &fname)
 Get the modification time of a file. More...
 
bool filesystem::is_gzip_file (const std::string &filename)
 Returns true if the file ends with '.gz'. More...
 
bool filesystem::is_bzip2_file (const std::string &filename)
 Returns true if the file ends with '.bz2'. More...
 
int filesystem::file_size (const std::string &fname)
 Returns the size of a file, or -1 if the file doesn't exist. More...
 
int filesystem::dir_size (const std::string &path)
 Returns the sum of the sizes of the files contained in a directory. More...
 
std::string filesystem::base_name (const std::string &file)
 Returns the base filename of a file, with directory name stripped. More...
 
std::string filesystem::directory_name (const std::string &file)
 Returns the directory name of a file, with filename stripped. More...
 
bool filesystem::is_path_sep (char c)
 Returns whether c is a path separator. More...
 
std::string filesystem::normalize_path (const std::string &path)
 Returns the absolute path of a file. More...
 
static void filesystem::init_binary_paths ()
 
void filesystem::clear_binary_paths_cache ()
 
static bool filesystem::is_legal_file (const std::string &filename)
 
const std::vector< std::string > & filesystem::get_binary_paths (const std::string &type)
 Returns a vector with all possible paths to a given type of binary, e.g. More...
 
std::string filesystem::get_binary_file_location (const std::string &type, const std::string &filename)
 Returns a complete path to the actual file of a given type or an empty string if the file isn't present. More...
 
std::string filesystem::get_binary_dir_location (const std::string &type, const std::string &filename)
 Returns a complete path to the actual directory of a given type or an empty string if the directory isn't present. More...
 
std::string filesystem::get_wml_location (const std::string &filename, const std::string &current_dir=std::string())
 Returns a complete path to the actual WML file or directory or an empty string if the file isn't present. More...
 
static path filesystem::subtract_path (const path &full, const path &prefix)
 
std::string filesystem::get_short_wml_path (const std::string &filename)
 Returns a short path to filename, skipping the (user) data directory. More...
 
std::string filesystem::get_independent_image_path (const std::string &filename)
 Returns an image path to filename for binary path-independent use in saved games. More...
 
std::string filesystem::get_program_invocation (const std::string &program_name)
 Returns the appropriate invocation for a Wesnoth-related binary, assuming that it is located in the same directory as the running wesnoth binary. More...
 

Variables

static lg::log_domain log_filesystem ("filesystem")
 
static path filesystem::user_data_dir
 
static path filesystem::user_config_dir
 
static path filesystem::cache_dir
 

Detailed Description

File-IO.

Definition in file filesystem_boost.cpp.

Macro Definition Documentation

#define DBG_FS   LOG_STREAM(debug, log_filesystem)
#define ERR_FS   LOG_STREAM(err, log_filesystem)
#define LOG_FS   LOG_STREAM(info, log_filesystem)
#define WRN_FS   LOG_STREAM(warn, log_filesystem)

Definition at line 53 of file filesystem_boost.cpp.

Variable Documentation

lg::log_domain log_filesystem("filesystem")
static