#include "config.hpp"
#include "game_board.hpp"
#include "game_preferences.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "recall_list_manager.hpp"
#include "terrain/type_data.hpp"
#include "units/unit.hpp"
#include <set>
#include <vector>
Go to the source code of this file.
Macros | |
#define | DBG_RG LOG_STREAM(debug, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_engine) |
#define | WRN_RG LOG_STREAM(warn, log_engine) |
#define | ERR_RG LOG_STREAM(err, log_engine) |
#define | DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Functions | |
void | swap (game_board &one, game_board &other) |
Variables | |
static lg::log_domain | log_engine ("enginerefac") |
static lg::log_domain | log_engine_enemies ("engine/enemies") |
#define DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Definition at line 34 of file game_board.cpp.
Referenced by game_board::check_victory().
#define DBG_RG LOG_STREAM(debug, log_engine) |
Definition at line 28 of file game_board.cpp.
#define ERR_RG LOG_STREAM(err, log_engine) |
Definition at line 31 of file game_board.cpp.
#define LOG_RG LOG_STREAM(info, log_engine) |
Definition at line 29 of file game_board.cpp.
#define WRN_RG LOG_STREAM(warn, log_engine) |
Definition at line 30 of file game_board.cpp.
void swap | ( | game_board & | one, |
game_board & | other | ||
) |
Definition at line 56 of file game_board.cpp.
References game_board::map_, swap(), game_board::teams_, game_board::unit_id_manager_, and game_board::units_.
Referenced by flip_surface(), flop_surface(), mp::create::layout_children(), mp::configure::layout_children(), mp::connect::layout_children(), rotate_180_surface(), terrain_builder::set_terrain_rules_cfg(), utils::smart_list< Data >::sort(), replay_recorder_base::swap(), fake_unit_ptr::swap(), saved_game::swap(), shared_object< T, node >::swap(), editor::editor_palette< Item >::swap(), unit::swap(), swap(), simple_wml::document::swap(), unit_map::swap(), and gui2::teditor_resize_map::update_expand_direction().
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