#include "global.hpp"#include "display_context.hpp"#include "team.hpp"#include "terrain/type_data.hpp"#include "units/map.hpp"#include "units/id.hpp"#include <boost/optional.hpp>#include <boost/scoped_ptr.hpp>#include <boost/shared_ptr.hpp>#include <set>#include <vector>

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Classes | |
| class | game_board |
| Game board class. More... | |
| struct | temporary_unit_placer |
| This object is used to temporary place a unit in the unit map, swapping out any unit that is already there. More... | |
| struct | temporary_unit_remover |
| This object is used to temporary remove a unit from the unit map. More... | |
| struct | temporary_unit_mover |
| This object is used to temporary move a unit in the unit map, swapping out any unit that is already there. More... | |
Namespaces | |
| events | |
| Handling of system events. | |
Functions | |
| void | swap (game_board &one, game_board &other) |
| void swap | ( | game_board & | one, |
| game_board & | other | ||
| ) |
Definition at line 56 of file game_board.cpp.
References game_board::map_, swap(), game_board::teams_, game_board::unit_id_manager_, and game_board::units_.
Referenced by flip_surface(), flop_surface(), mp::create::layout_children(), mp::configure::layout_children(), mp::connect::layout_children(), rotate_180_surface(), terrain_builder::set_terrain_rules_cfg(), utils::smart_list< Data >::sort(), replay_recorder_base::swap(), fake_unit_ptr::swap(), saved_game::swap(), shared_object< T, node >::swap(), editor::editor_palette< Item >::swap(), unit::swap(), swap(), simple_wml::document::swap(), unit_map::swap(), and gui2::teditor_resize_map::update_expand_direction().
1.8.8