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game_classification.cpp File Reference
#include "global.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "config.hpp"
#include "util.hpp"
#include "serialization/string_utils.hpp"
#include "log.hpp"
Include dependency graph for game_classification.cpp:

Go to the source code of this file.

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define WRN_NG   LOG_STREAM(warn, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 

Functions

const std::string DEFAULT_DIFFICULTY ("NORMAL")
 The default difficulty setting for campaigns. More...
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 27 of file game_classification.cpp.

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 24 of file game_classification.cpp.

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 26 of file game_classification.cpp.

#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 25 of file game_classification.cpp.

Function Documentation

const std::string DEFAULT_DIFFICULTY ( "NORMAL"  )

The default difficulty setting for campaigns.

Variable Documentation

lg::log_domain log_engine("engine")
static