Maintain game variables + misc. More...
#include "global.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "util.hpp"
#include "variable.hpp"
#include <boost/assign.hpp>
Go to the source code of this file.
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Maintain game variables + misc.
Definition in file game_data.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 34 of file game_data.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 31 of file game_data.cpp.
Referenced by game_data::set_variable().
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 33 of file game_data.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 32 of file game_data.cpp.
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