During a game, show map & info-panels at top+right. More...
#include "global.hpp"
#include "game_display.hpp"
#include "gettext.hpp"
#include "wesconfig.h"
#include "cursor.hpp"
#include "display_chat_manager.hpp"
#include "fake_unit_manager.hpp"
#include "fake_unit_ptr.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "game_preferences.hpp"
#include "halo.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map/label.hpp"
#include "marked-up_text.hpp"
#include "reports.hpp"
#include "resources.hpp"
#include "tod_manager.hpp"
#include "sound.hpp"
#include "synced_context.hpp"
#include "terrain/type_data.hpp"
#include "units/unit.hpp"
#include "units/drawer.hpp"
#include "whiteboard/manager.hpp"
#include <boost/make_shared.hpp>
Go to the source code of this file.
Macros | |
#define | ERR_DP LOG_STREAM(err, log_display) |
#define | LOG_DP LOG_STREAM(info, log_display) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
std::vector< surface > | footsteps_images (const map_location &loc, const pathfind::marked_route &route_, const display_context *dc_) |
Function to return 2 half-hex footsteps images for the given location. More... | |
Variables | |
static lg::log_domain | log_display ("display") |
static lg::log_domain | log_engine ("engine") |
During a game, show map & info-panels at top+right.
Definition in file game_display.cpp.
#define ERR_DP LOG_STREAM(err, log_display) |
Definition at line 51 of file game_display.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 55 of file game_display.cpp.
#define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 52 of file game_display.cpp.
std::vector< surface > footsteps_images | ( | const map_location & | loc, |
const pathfind::marked_route & | route_, | ||
const display_context * | dc_ | ||
) |
Function to return 2 half-hex footsteps images for the given location.
Only loc is on the current route set by set_route.
This function is only used internally by game_display so I have moved it out of the header into the compilaton unit.
Definition at line 596 of file game_display.cpp.
References unit_map::end(), gui2::event::find(), unit_map::find(), game_config::foot_speed_prefix, game_config::foot_teleport_enter, game_config::foot_teleport_exit, image::get_image(), gamemap::get_terrain(), h, i, display_context::map(), surface::null(), image::SCALED_TO_HEX, map_location::SOUTH_EAST, pathfind::marked_route::steps, tiles_adjacent(), and display_context::units().
Referenced by game_display::draw_hex().
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