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gamestate_inspector.cpp File Reference
#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/dialogs/helper.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "desktop/clipboard.hpp"
#include "game_events/manager.hpp"
#include "serialization/parser.hpp"
#include "game_data.hpp"
#include "recall_list_manager.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "ai/manager.hpp"
#include "display_context.hpp"
#include "filter_context.hpp"
#include <vector>
#include "utils/functional.hpp"
#include <boost/shared_ptr.hpp>
Include dependency graph for gamestate_inspector.cpp:

Go to the source code of this file.

Classes

class  gui2::tgamestate_inspector::model
 
class  gui2::single_mode_controller
 
class  gui2::variable_mode_controller
 
class  gui2::event_mode_controller
 Controller for WML event and menu item handler views. More...
 
class  gui2::unit_mode_controller
 
class  gui2::team_mode_controller
 
class  gui2::tgamestate_inspector::controller
 
class  gui2::tgamestate_inspector::view
 

Namespaces

 gui2
 A class inherited from ttext_box that displays its input as stars.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 

Functions

template<class D , class V , void(V::*)() fptr>
void gui2::dialog_view_callback (twidget &caller)
 Template for dialog callbacks for dialogs using model-view-controller architecture pattern. More...
 

Macro Definition Documentation

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 15 of file gamestate_inspector.cpp.