#include "gui/dialogs/gamestate_inspector.hpp"#include "gui/auxiliary/find_widget.hpp"#include "gui/dialogs/helper.hpp"#include "gui/dialogs/lua_interpreter.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/listbox.hpp"#include "gui/widgets/settings.hpp"#include "gui/widgets/window.hpp"#include "desktop/clipboard.hpp"#include "game_events/manager.hpp"#include "serialization/parser.hpp"#include "game_data.hpp"#include "recall_list_manager.hpp"#include "resources.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/map.hpp"#include "ai/manager.hpp"#include "display_context.hpp"#include "filter_context.hpp"#include <vector>#include "utils/functional.hpp"#include <boost/shared_ptr.hpp>
Go to the source code of this file.
Classes | |
| class | gui2::tgamestate_inspector::model |
| class | gui2::single_mode_controller |
| class | gui2::variable_mode_controller |
| class | gui2::event_mode_controller |
| Controller for WML event and menu item handler views. More... | |
| class | gui2::unit_mode_controller |
| class | gui2::team_mode_controller |
| class | gui2::tgamestate_inspector::controller |
| class | gui2::tgamestate_inspector::view |
Namespaces | |
| gui2 | |
| A class inherited from ttext_box that displays its input as stars. | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
| template<class D , class V , void(V::*)() fptr> | |
| void | gui2::dialog_view_callback (twidget &caller) |
| Template for dialog callbacks for dialogs using model-view-controller architecture pattern. More... | |
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file gamestate_inspector.cpp.
1.8.8