#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/dialogs/helper.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "desktop/clipboard.hpp"
#include "game_events/manager.hpp"
#include "serialization/parser.hpp"
#include "game_data.hpp"
#include "recall_list_manager.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "ai/manager.hpp"
#include "display_context.hpp"
#include "filter_context.hpp"
#include <vector>
#include "utils/functional.hpp"
#include <boost/shared_ptr.hpp>
Go to the source code of this file.
Classes | |
class | gui2::tgamestate_inspector::model |
class | gui2::single_mode_controller |
class | gui2::variable_mode_controller |
class | gui2::event_mode_controller |
Controller for WML event and menu item handler views. More... | |
class | gui2::unit_mode_controller |
class | gui2::team_mode_controller |
class | gui2::tgamestate_inspector::controller |
class | gui2::tgamestate_inspector::view |
Namespaces | |
gui2 | |
A class inherited from ttext_box that displays its input as stars. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
template<class D , class V , void(V::*)() fptr> | |
void | gui2::dialog_view_callback (twidget &caller) |
Template for dialog callbacks for dialogs using model-view-controller architecture pattern. More... | |
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file gamestate_inspector.cpp.