#include "ai/composite/component.hpp"
#include "global.hpp"
#include "ai/default/contexts.hpp"
#include "ai/game_info.hpp"
#include "config.hpp"
#include <boost/shared_ptr.hpp>
#include <iterator>
#include <map>
#include <set>
#include <string>
#include <utility>
#include <vector>
Go to the source code of this file.
|
| ai |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
|
|