80 std::pair<double, double>
get_polar_coordinates(
int joystick_xaxis,
int xaxis,
int joystick_yaxis,
int yaxis);
88 std::pair<int, int>
get_axis_pair(
int joystick_xaxis,
int xaxis,
int joystick_yaxis,
int yaxis);
89 int get_axis(
int joystick_axis,
int axis);
std::pair< int, int > get_axis_pair(int joystick_xaxis, int xaxis, int joystick_yaxis, int yaxis)
int get_axis(int joystick_axis, int axis)
bool update_highlighted_hex(map_location &highlighted_hex)
Used for absolute movement of the cursor.
std::pair< double, double > get_scroll_axis_pair()
std::pair< double, double > get_polar_coordinates(int joystick_xaxis, int xaxis, int joystick_yaxis, int yaxis)
TODO fendrin.
double get_thrusta_axis()
TODO fendrin.
double get_angle()
TODO fendrin.
Encapsulates the map of the game.
const map_location get_direction(const map_location &loc, joystick_manager::DIRECTION direction)
std::vector< SDL_Joystick * > joysticks_
double get_thrustb_axis()
TODO fendrin.
const map_location get_next_hex(int x_axis, int y_axis, map_location old_hex)
std::pair< double, double > get_mouse_axis_pair()
TODO fendrin.
std::pair< double, double > get_cursor_polar_coordinates()
TODO fendrin.