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lua_fileops.hpp
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1 /*
2  Copyright (C) 2014 - 2016 by Chris Beck <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #ifndef LUA_FILEOPS_HPP_INCLUDED
16 #define LUA_FILEOPS_HPP_INCLUDED
17 
18 /**
19  * This namespace contains the implementations for wesnoth's
20  * safe fileops for lua.
21  */
22 
23 struct lua_State;
24 
25 namespace lua_fileops {
26 
29 int load_file(lua_State*);
30 
31 } // end namespace lua_fileops
32 
33 #endif
int intf_read_file(lua_State *L)
Checks if a file exists (not necessarily a Lua script).
int intf_have_file(lua_State *L)
Checks if a file exists (not necessarily a Lua script).
Definition: lua_fileops.cpp:95
int load_file(lua_State *L)
Loads a Lua file and pushes the contents on the stack.