Lua object(code) wrapper implementation. More...
#include "ai/lua/lua_object.hpp"
#include "ai/lua/engine_lua.hpp"
#include "ai/default/aspect_attacks.hpp"
#include "scripting/lua_types.hpp"
#include "scripting/lua_common.hpp"
#include "resources.hpp"
#include <boost/smart_ptr/make_shared_object.hpp>
#include "lua/lauxlib.h"
Go to the source code of this file.
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A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Lua object(code) wrapper implementation.
Definition in file lua_object.cpp.