15 #define tostring(L,o) (ttisstring(o) || (luaV_tostring(L, o)))
17 #define tonumber(o,n) (ttisnumber(o) || (((o) = luaV_tonumber(o,n)) != NULL))
19 #define equalobj(L,o1,o2) (ttisequal(o1, o2) && luaV_equalobj_(L, o1, o2))
21 #define luaV_rawequalobj(o1,o2) equalobj(NULL,o1,o2)
LUAI_FUNC void luaV_finishOp(lua_State *L)
LUAI_FUNC int luaV_equalobj_(lua_State *L, const TValue *t1, const TValue *t2)
LUAI_FUNC int luaV_tostring(lua_State *L, StkId obj)
GLuint const GLfloat * val
LUAI_FUNC const TValue * luaV_tonumber(const TValue *obj, TValue *n)
LUAI_FUNC void luaV_settable(lua_State *L, const TValue *t, TValue *key, StkId val)
LUAI_FUNC void luaV_objlen(lua_State *L, StkId ra, const TValue *rb)
GLdouble GLdouble GLdouble r
LUAI_FUNC void luaV_execute(lua_State *L)
LUAI_FUNC int luaV_lessequal(lua_State *L, const TValue *l, const TValue *r)
LUAI_FUNC void luaV_arith(lua_State *L, StkId ra, const TValue *rb, const TValue *rc, TMS op)
LUAI_FUNC int luaV_lessthan(lua_State *L, const TValue *l, const TValue *r)
LUAI_FUNC void luaV_concat(lua_State *L, int total)
LUAI_FUNC void luaV_gettable(lua_State *L, const TValue *t, TValue *key, StkId val)