83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
84 #error gl.h included before glew.h
86 #if defined(__glext_h_) || defined(__GLEXT_H_)
87 #error glext.h included before glew.h
89 #if defined(__gl_ATI_h_)
90 #error glATI.h included before glew.h
112 #define GLEW_APIENTRY_DEFINED
113 # if defined(__MINGW32__) || defined(__CYGWIN__)
114 # define APIENTRY __stdcall
115 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
116 # define APIENTRY __stdcall
122 # if defined(__MINGW32__) || defined(__CYGWIN__)
123 # define GLAPI extern
128 #define GLEW_CALLBACK_DEFINED
129 # if defined(__MINGW32__) || defined(__CYGWIN__)
130 # define CALLBACK __attribute__ ((__stdcall__))
131 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
132 # define CALLBACK __stdcall
139 #define GLEW_WINGDIAPI_DEFINED
140 #define WINGDIAPI __declspec(dllimport)
143 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
144 typedef unsigned short wchar_t;
145 # define _WCHAR_T_DEFINED
149 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
155 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
157 typedef __int64 ptrdiff_t;
159 typedef _W64
int ptrdiff_t;
161 # define _PTRDIFF_T_DEFINED
166 # if defined(__MINGW32__) || defined(__CYGWIN__)
167 # define GLAPI extern
169 # define GLAPI WINGDIAPI
174 #define GLAPIENTRY APIENTRY
183 # define GLEWAPI extern
186 # define GLEWAPI extern __declspec(dllexport)
188 # define GLEWAPI extern __declspec(dllimport)
207 #if defined(__sgi) && !defined(__GNUC__)
208 #include <inttypes.h>
213 #define GLEW_APIENTRY_DEFINED
221 # define GLEWAPI extern
223 # if defined(__GNUC__) && __GNUC__>=4
224 # define GLEWAPI extern __attribute__ ((visibility("default")))
225 # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
226 # define GLEWAPI extern __global
228 # define GLEWAPI extern
248 #ifndef GL_VERSION_1_1
249 #define GL_VERSION_1_1 1
267 #if defined(_MSC_VER) && _MSC_VER < 1400
270 #elif defined(_MSC_VER) || defined(__BORLANDC__)
274 # if defined(__MINGW32__) || defined(__CYGWIN__)
275 #include <inttypes.h>
288 #define GL_LOGIC_OP 0x0BF1
290 #define GL_TEXTURE_COMPONENTS 0x1003
291 #define GL_NO_ERROR 0
292 #define GL_POINTS 0x0000
293 #define GL_CURRENT_BIT 0x00000001
296 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
297 #define GL_LINES 0x0001
298 #define GL_LINE_LOOP 0x0002
299 #define GL_POINT_BIT 0x00000002
300 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
301 #define GL_LINE_STRIP 0x0003
302 #define GL_LINE_BIT 0x00000004
303 #define GL_TRIANGLES 0x0004
304 #define GL_TRIANGLE_STRIP 0x0005
305 #define GL_TRIANGLE_FAN 0x0006
306 #define GL_QUADS 0x0007
307 #define GL_QUAD_STRIP 0x0008
308 #define GL_POLYGON_BIT 0x00000008
309 #define GL_POLYGON 0x0009
310 #define GL_POLYGON_STIPPLE_BIT 0x00000010
311 #define GL_PIXEL_MODE_BIT 0x00000020
312 #define GL_LIGHTING_BIT 0x00000040
313 #define GL_FOG_BIT 0x00000080
314 #define GL_DEPTH_BUFFER_BIT 0x00000100
315 #define GL_ACCUM 0x0100
316 #define GL_LOAD 0x0101
317 #define GL_RETURN 0x0102
318 #define GL_MULT 0x0103
319 #define GL_ADD 0x0104
320 #define GL_NEVER 0x0200
321 #define GL_ACCUM_BUFFER_BIT 0x00000200
322 #define GL_LESS 0x0201
323 #define GL_EQUAL 0x0202
324 #define GL_LEQUAL 0x0203
325 #define GL_GREATER 0x0204
326 #define GL_NOTEQUAL 0x0205
327 #define GL_GEQUAL 0x0206
328 #define GL_ALWAYS 0x0207
329 #define GL_SRC_COLOR 0x0300
330 #define GL_ONE_MINUS_SRC_COLOR 0x0301
331 #define GL_SRC_ALPHA 0x0302
332 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
333 #define GL_DST_ALPHA 0x0304
334 #define GL_ONE_MINUS_DST_ALPHA 0x0305
335 #define GL_DST_COLOR 0x0306
336 #define GL_ONE_MINUS_DST_COLOR 0x0307
337 #define GL_SRC_ALPHA_SATURATE 0x0308
338 #define GL_STENCIL_BUFFER_BIT 0x00000400
339 #define GL_FRONT_LEFT 0x0400
340 #define GL_FRONT_RIGHT 0x0401
341 #define GL_BACK_LEFT 0x0402
342 #define GL_BACK_RIGHT 0x0403
343 #define GL_FRONT 0x0404
344 #define GL_BACK 0x0405
345 #define GL_LEFT 0x0406
346 #define GL_RIGHT 0x0407
347 #define GL_FRONT_AND_BACK 0x0408
348 #define GL_AUX0 0x0409
349 #define GL_AUX1 0x040A
350 #define GL_AUX2 0x040B
351 #define GL_AUX3 0x040C
352 #define GL_INVALID_ENUM 0x0500
353 #define GL_INVALID_VALUE 0x0501
354 #define GL_INVALID_OPERATION 0x0502
355 #define GL_STACK_OVERFLOW 0x0503
356 #define GL_STACK_UNDERFLOW 0x0504
357 #define GL_OUT_OF_MEMORY 0x0505
360 #define GL_3D_COLOR 0x0602
361 #define GL_3D_COLOR_TEXTURE 0x0603
362 #define GL_4D_COLOR_TEXTURE 0x0604
363 #define GL_PASS_THROUGH_TOKEN 0x0700
364 #define GL_POINT_TOKEN 0x0701
365 #define GL_LINE_TOKEN 0x0702
366 #define GL_POLYGON_TOKEN 0x0703
367 #define GL_BITMAP_TOKEN 0x0704
368 #define GL_DRAW_PIXEL_TOKEN 0x0705
369 #define GL_COPY_PIXEL_TOKEN 0x0706
370 #define GL_LINE_RESET_TOKEN 0x0707
371 #define GL_EXP 0x0800
372 #define GL_VIEWPORT_BIT 0x00000800
373 #define GL_EXP2 0x0801
375 #define GL_CCW 0x0901
376 #define GL_COEFF 0x0A00
377 #define GL_ORDER 0x0A01
378 #define GL_DOMAIN 0x0A02
379 #define GL_CURRENT_COLOR 0x0B00
380 #define GL_CURRENT_INDEX 0x0B01
381 #define GL_CURRENT_NORMAL 0x0B02
382 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
383 #define GL_CURRENT_RASTER_COLOR 0x0B04
384 #define GL_CURRENT_RASTER_INDEX 0x0B05
385 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
386 #define GL_CURRENT_RASTER_POSITION 0x0B07
387 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
388 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
389 #define GL_POINT_SMOOTH 0x0B10
390 #define GL_POINT_SIZE 0x0B11
391 #define GL_POINT_SIZE_RANGE 0x0B12
392 #define GL_POINT_SIZE_GRANULARITY 0x0B13
393 #define GL_LINE_SMOOTH 0x0B20
394 #define GL_LINE_WIDTH 0x0B21
395 #define GL_LINE_WIDTH_RANGE 0x0B22
396 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
397 #define GL_LINE_STIPPLE 0x0B24
398 #define GL_LINE_STIPPLE_PATTERN 0x0B25
399 #define GL_LINE_STIPPLE_REPEAT 0x0B26
400 #define GL_LIST_MODE 0x0B30
401 #define GL_MAX_LIST_NESTING 0x0B31
402 #define GL_LIST_BASE 0x0B32
403 #define GL_LIST_INDEX 0x0B33
404 #define GL_POLYGON_MODE 0x0B40
405 #define GL_POLYGON_SMOOTH 0x0B41
406 #define GL_POLYGON_STIPPLE 0x0B42
407 #define GL_EDGE_FLAG 0x0B43
408 #define GL_CULL_FACE 0x0B44
409 #define GL_CULL_FACE_MODE 0x0B45
410 #define GL_FRONT_FACE 0x0B46
411 #define GL_LIGHTING 0x0B50
412 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
413 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
414 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
415 #define GL_SHADE_MODEL 0x0B54
416 #define GL_COLOR_MATERIAL_FACE 0x0B55
417 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
418 #define GL_COLOR_MATERIAL 0x0B57
419 #define GL_FOG 0x0B60
420 #define GL_FOG_INDEX 0x0B61
421 #define GL_FOG_DENSITY 0x0B62
422 #define GL_FOG_START 0x0B63
423 #define GL_FOG_END 0x0B64
424 #define GL_FOG_MODE 0x0B65
425 #define GL_FOG_COLOR 0x0B66
426 #define GL_DEPTH_RANGE 0x0B70
427 #define GL_DEPTH_TEST 0x0B71
428 #define GL_DEPTH_WRITEMASK 0x0B72
429 #define GL_DEPTH_CLEAR_VALUE 0x0B73
430 #define GL_DEPTH_FUNC 0x0B74
431 #define GL_ACCUM_CLEAR_VALUE 0x0B80
432 #define GL_STENCIL_TEST 0x0B90
433 #define GL_STENCIL_CLEAR_VALUE 0x0B91
434 #define GL_STENCIL_FUNC 0x0B92
435 #define GL_STENCIL_VALUE_MASK 0x0B93
436 #define GL_STENCIL_FAIL 0x0B94
437 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
438 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
439 #define GL_STENCIL_REF 0x0B97
440 #define GL_STENCIL_WRITEMASK 0x0B98
441 #define GL_MATRIX_MODE 0x0BA0
442 #define GL_NORMALIZE 0x0BA1
443 #define GL_VIEWPORT 0x0BA2
444 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
445 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
446 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
447 #define GL_MODELVIEW_MATRIX 0x0BA6
448 #define GL_PROJECTION_MATRIX 0x0BA7
449 #define GL_TEXTURE_MATRIX 0x0BA8
450 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
451 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
452 #define GL_ALPHA_TEST 0x0BC0
453 #define GL_ALPHA_TEST_FUNC 0x0BC1
454 #define GL_ALPHA_TEST_REF 0x0BC2
455 #define GL_DITHER 0x0BD0
456 #define GL_BLEND_DST 0x0BE0
457 #define GL_BLEND_SRC 0x0BE1
458 #define GL_BLEND 0x0BE2
459 #define GL_LOGIC_OP_MODE 0x0BF0
460 #define GL_INDEX_LOGIC_OP 0x0BF1
461 #define GL_COLOR_LOGIC_OP 0x0BF2
462 #define GL_AUX_BUFFERS 0x0C00
463 #define GL_DRAW_BUFFER 0x0C01
464 #define GL_READ_BUFFER 0x0C02
465 #define GL_SCISSOR_BOX 0x0C10
466 #define GL_SCISSOR_TEST 0x0C11
467 #define GL_INDEX_CLEAR_VALUE 0x0C20
468 #define GL_INDEX_WRITEMASK 0x0C21
469 #define GL_COLOR_CLEAR_VALUE 0x0C22
470 #define GL_COLOR_WRITEMASK 0x0C23
471 #define GL_INDEX_MODE 0x0C30
472 #define GL_RGBA_MODE 0x0C31
473 #define GL_DOUBLEBUFFER 0x0C32
474 #define GL_STEREO 0x0C33
475 #define GL_RENDER_MODE 0x0C40
476 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
477 #define GL_POINT_SMOOTH_HINT 0x0C51
478 #define GL_LINE_SMOOTH_HINT 0x0C52
479 #define GL_POLYGON_SMOOTH_HINT 0x0C53
480 #define GL_FOG_HINT 0x0C54
481 #define GL_TEXTURE_GEN_S 0x0C60
482 #define GL_TEXTURE_GEN_T 0x0C61
483 #define GL_TEXTURE_GEN_R 0x0C62
484 #define GL_TEXTURE_GEN_Q 0x0C63
485 #define GL_PIXEL_MAP_I_TO_I 0x0C70
486 #define GL_PIXEL_MAP_S_TO_S 0x0C71
487 #define GL_PIXEL_MAP_I_TO_R 0x0C72
488 #define GL_PIXEL_MAP_I_TO_G 0x0C73
489 #define GL_PIXEL_MAP_I_TO_B 0x0C74
490 #define GL_PIXEL_MAP_I_TO_A 0x0C75
491 #define GL_PIXEL_MAP_R_TO_R 0x0C76
492 #define GL_PIXEL_MAP_G_TO_G 0x0C77
493 #define GL_PIXEL_MAP_B_TO_B 0x0C78
494 #define GL_PIXEL_MAP_A_TO_A 0x0C79
495 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
496 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
497 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
498 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
499 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
500 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
501 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
502 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
503 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
504 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
505 #define GL_UNPACK_SWAP_BYTES 0x0CF0
506 #define GL_UNPACK_LSB_FIRST 0x0CF1
507 #define GL_UNPACK_ROW_LENGTH 0x0CF2
508 #define GL_UNPACK_SKIP_ROWS 0x0CF3
509 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
510 #define GL_UNPACK_ALIGNMENT 0x0CF5
511 #define GL_PACK_SWAP_BYTES 0x0D00
512 #define GL_PACK_LSB_FIRST 0x0D01
513 #define GL_PACK_ROW_LENGTH 0x0D02
514 #define GL_PACK_SKIP_ROWS 0x0D03
515 #define GL_PACK_SKIP_PIXELS 0x0D04
516 #define GL_PACK_ALIGNMENT 0x0D05
517 #define GL_MAP_COLOR 0x0D10
518 #define GL_MAP_STENCIL 0x0D11
519 #define GL_INDEX_SHIFT 0x0D12
520 #define GL_INDEX_OFFSET 0x0D13
521 #define GL_RED_SCALE 0x0D14
522 #define GL_RED_BIAS 0x0D15
523 #define GL_ZOOM_X 0x0D16
524 #define GL_ZOOM_Y 0x0D17
525 #define GL_GREEN_SCALE 0x0D18
526 #define GL_GREEN_BIAS 0x0D19
527 #define GL_BLUE_SCALE 0x0D1A
528 #define GL_BLUE_BIAS 0x0D1B
529 #define GL_ALPHA_SCALE 0x0D1C
530 #define GL_ALPHA_BIAS 0x0D1D
531 #define GL_DEPTH_SCALE 0x0D1E
532 #define GL_DEPTH_BIAS 0x0D1F
533 #define GL_MAX_EVAL_ORDER 0x0D30
534 #define GL_MAX_LIGHTS 0x0D31
535 #define GL_MAX_CLIP_PLANES 0x0D32
536 #define GL_MAX_TEXTURE_SIZE 0x0D33
537 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
538 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
539 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
540 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
541 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
542 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
543 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
544 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
545 #define GL_SUBPIXEL_BITS 0x0D50
546 #define GL_INDEX_BITS 0x0D51
547 #define GL_RED_BITS 0x0D52
548 #define GL_GREEN_BITS 0x0D53
549 #define GL_BLUE_BITS 0x0D54
550 #define GL_ALPHA_BITS 0x0D55
551 #define GL_DEPTH_BITS 0x0D56
552 #define GL_STENCIL_BITS 0x0D57
553 #define GL_ACCUM_RED_BITS 0x0D58
554 #define GL_ACCUM_GREEN_BITS 0x0D59
555 #define GL_ACCUM_BLUE_BITS 0x0D5A
556 #define GL_ACCUM_ALPHA_BITS 0x0D5B
557 #define GL_NAME_STACK_DEPTH 0x0D70
558 #define GL_AUTO_NORMAL 0x0D80
559 #define GL_MAP1_COLOR_4 0x0D90
560 #define GL_MAP1_INDEX 0x0D91
561 #define GL_MAP1_NORMAL 0x0D92
562 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
563 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
564 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
565 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
566 #define GL_MAP1_VERTEX_3 0x0D97
567 #define GL_MAP1_VERTEX_4 0x0D98
568 #define GL_MAP2_COLOR_4 0x0DB0
569 #define GL_MAP2_INDEX 0x0DB1
570 #define GL_MAP2_NORMAL 0x0DB2
571 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
572 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
573 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
574 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
575 #define GL_MAP2_VERTEX_3 0x0DB7
576 #define GL_MAP2_VERTEX_4 0x0DB8
577 #define GL_MAP1_GRID_DOMAIN 0x0DD0
578 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
579 #define GL_MAP2_GRID_DOMAIN 0x0DD2
580 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
581 #define GL_TEXTURE_1D 0x0DE0
582 #define GL_TEXTURE_2D 0x0DE1
583 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
584 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
585 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
586 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
587 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
588 #define GL_TEXTURE_WIDTH 0x1000
589 #define GL_TRANSFORM_BIT 0x00001000
590 #define GL_TEXTURE_HEIGHT 0x1001
591 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
592 #define GL_TEXTURE_BORDER_COLOR 0x1004
593 #define GL_TEXTURE_BORDER 0x1005
594 #define GL_DONT_CARE 0x1100
595 #define GL_FASTEST 0x1101
596 #define GL_NICEST 0x1102
597 #define GL_AMBIENT 0x1200
598 #define GL_DIFFUSE 0x1201
599 #define GL_SPECULAR 0x1202
600 #define GL_POSITION 0x1203
601 #define GL_SPOT_DIRECTION 0x1204
602 #define GL_SPOT_EXPONENT 0x1205
603 #define GL_SPOT_CUTOFF 0x1206
604 #define GL_CONSTANT_ATTENUATION 0x1207
605 #define GL_LINEAR_ATTENUATION 0x1208
606 #define GL_QUADRATIC_ATTENUATION 0x1209
607 #define GL_COMPILE 0x1300
608 #define GL_COMPILE_AND_EXECUTE 0x1301
609 #define GL_BYTE 0x1400
610 #define GL_UNSIGNED_BYTE 0x1401
611 #define GL_SHORT 0x1402
612 #define GL_UNSIGNED_SHORT 0x1403
613 #define GL_INT 0x1404
614 #define GL_UNSIGNED_INT 0x1405
615 #define GL_FLOAT 0x1406
616 #define GL_2_BYTES 0x1407
617 #define GL_3_BYTES 0x1408
618 #define GL_4_BYTES 0x1409
619 #define GL_DOUBLE 0x140A
620 #define GL_CLEAR 0x1500
621 #define GL_AND 0x1501
622 #define GL_AND_REVERSE 0x1502
623 #define GL_COPY 0x1503
624 #define GL_AND_INVERTED 0x1504
625 #define GL_NOOP 0x1505
626 #define GL_XOR 0x1506
628 #define GL_NOR 0x1508
629 #define GL_EQUIV 0x1509
630 #define GL_INVERT 0x150A
631 #define GL_OR_REVERSE 0x150B
632 #define GL_COPY_INVERTED 0x150C
633 #define GL_OR_INVERTED 0x150D
634 #define GL_NAND 0x150E
635 #define GL_SET 0x150F
636 #define GL_EMISSION 0x1600
637 #define GL_SHININESS 0x1601
638 #define GL_AMBIENT_AND_DIFFUSE 0x1602
639 #define GL_COLOR_INDEXES 0x1603
640 #define GL_MODELVIEW 0x1700
641 #define GL_PROJECTION 0x1701
642 #define GL_TEXTURE 0x1702
643 #define GL_COLOR 0x1800
644 #define GL_DEPTH 0x1801
645 #define GL_STENCIL 0x1802
646 #define GL_COLOR_INDEX 0x1900
647 #define GL_STENCIL_INDEX 0x1901
648 #define GL_DEPTH_COMPONENT 0x1902
649 #define GL_RED 0x1903
650 #define GL_GREEN 0x1904
651 #define GL_BLUE 0x1905
652 #define GL_ALPHA 0x1906
653 #define GL_RGB 0x1907
654 #define GL_RGBA 0x1908
655 #define GL_LUMINANCE 0x1909
656 #define GL_LUMINANCE_ALPHA 0x190A
657 #define GL_BITMAP 0x1A00
658 #define GL_POINT 0x1B00
659 #define GL_LINE 0x1B01
660 #define GL_FILL 0x1B02
661 #define GL_RENDER 0x1C00
662 #define GL_FEEDBACK 0x1C01
663 #define GL_SELECT 0x1C02
664 #define GL_FLAT 0x1D00
665 #define GL_SMOOTH 0x1D01
666 #define GL_KEEP 0x1E00
667 #define GL_REPLACE 0x1E01
668 #define GL_INCR 0x1E02
669 #define GL_DECR 0x1E03
670 #define GL_VENDOR 0x1F00
671 #define GL_RENDERER 0x1F01
672 #define GL_VERSION 0x1F02
673 #define GL_EXTENSIONS 0x1F03
675 #define GL_ENABLE_BIT 0x00002000
679 #define GL_MODULATE 0x2100
680 #define GL_DECAL 0x2101
681 #define GL_TEXTURE_ENV_MODE 0x2200
682 #define GL_TEXTURE_ENV_COLOR 0x2201
683 #define GL_TEXTURE_ENV 0x2300
684 #define GL_EYE_LINEAR 0x2400
685 #define GL_OBJECT_LINEAR 0x2401
686 #define GL_SPHERE_MAP 0x2402
687 #define GL_TEXTURE_GEN_MODE 0x2500
688 #define GL_OBJECT_PLANE 0x2501
689 #define GL_EYE_PLANE 0x2502
690 #define GL_NEAREST 0x2600
691 #define GL_LINEAR 0x2601
692 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
693 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
694 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
695 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
696 #define GL_TEXTURE_MAG_FILTER 0x2800
697 #define GL_TEXTURE_MIN_FILTER 0x2801
698 #define GL_TEXTURE_WRAP_S 0x2802
699 #define GL_TEXTURE_WRAP_T 0x2803
700 #define GL_CLAMP 0x2900
701 #define GL_REPEAT 0x2901
702 #define GL_POLYGON_OFFSET_UNITS 0x2A00
703 #define GL_POLYGON_OFFSET_POINT 0x2A01
704 #define GL_POLYGON_OFFSET_LINE 0x2A02
705 #define GL_R3_G3_B2 0x2A10
706 #define GL_V2F 0x2A20
707 #define GL_V3F 0x2A21
708 #define GL_C4UB_V2F 0x2A22
709 #define GL_C4UB_V3F 0x2A23
710 #define GL_C3F_V3F 0x2A24
711 #define GL_N3F_V3F 0x2A25
712 #define GL_C4F_N3F_V3F 0x2A26
713 #define GL_T2F_V3F 0x2A27
714 #define GL_T4F_V4F 0x2A28
715 #define GL_T2F_C4UB_V3F 0x2A29
716 #define GL_T2F_C3F_V3F 0x2A2A
717 #define GL_T2F_N3F_V3F 0x2A2B
718 #define GL_T2F_C4F_N3F_V3F 0x2A2C
719 #define GL_T4F_C4F_N3F_V4F 0x2A2D
720 #define GL_CLIP_PLANE0 0x3000
721 #define GL_CLIP_PLANE1 0x3001
722 #define GL_CLIP_PLANE2 0x3002
723 #define GL_CLIP_PLANE3 0x3003
724 #define GL_CLIP_PLANE4 0x3004
725 #define GL_CLIP_PLANE5 0x3005
726 #define GL_LIGHT0 0x4000
727 #define GL_COLOR_BUFFER_BIT 0x00004000
728 #define GL_LIGHT1 0x4001
729 #define GL_LIGHT2 0x4002
730 #define GL_LIGHT3 0x4003
731 #define GL_LIGHT4 0x4004
732 #define GL_LIGHT5 0x4005
733 #define GL_LIGHT6 0x4006
734 #define GL_LIGHT7 0x4007
735 #define GL_HINT_BIT 0x00008000
736 #define GL_POLYGON_OFFSET_FILL 0x8037
737 #define GL_POLYGON_OFFSET_FACTOR 0x8038
738 #define GL_ALPHA4 0x803B
739 #define GL_ALPHA8 0x803C
740 #define GL_ALPHA12 0x803D
741 #define GL_ALPHA16 0x803E
742 #define GL_LUMINANCE4 0x803F
743 #define GL_LUMINANCE8 0x8040
744 #define GL_LUMINANCE12 0x8041
745 #define GL_LUMINANCE16 0x8042
746 #define GL_LUMINANCE4_ALPHA4 0x8043
747 #define GL_LUMINANCE6_ALPHA2 0x8044
748 #define GL_LUMINANCE8_ALPHA8 0x8045
749 #define GL_LUMINANCE12_ALPHA4 0x8046
750 #define GL_LUMINANCE12_ALPHA12 0x8047
751 #define GL_LUMINANCE16_ALPHA16 0x8048
752 #define GL_INTENSITY 0x8049
753 #define GL_INTENSITY4 0x804A
754 #define GL_INTENSITY8 0x804B
755 #define GL_INTENSITY12 0x804C
756 #define GL_INTENSITY16 0x804D
757 #define GL_RGB4 0x804F
758 #define GL_RGB5 0x8050
759 #define GL_RGB8 0x8051
760 #define GL_RGB10 0x8052
761 #define GL_RGB12 0x8053
762 #define GL_RGB16 0x8054
763 #define GL_RGBA2 0x8055
764 #define GL_RGBA4 0x8056
765 #define GL_RGB5_A1 0x8057
766 #define GL_RGBA8 0x8058
767 #define GL_RGB10_A2 0x8059
768 #define GL_RGBA12 0x805A
769 #define GL_RGBA16 0x805B
770 #define GL_TEXTURE_RED_SIZE 0x805C
771 #define GL_TEXTURE_GREEN_SIZE 0x805D
772 #define GL_TEXTURE_BLUE_SIZE 0x805E
773 #define GL_TEXTURE_ALPHA_SIZE 0x805F
774 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
775 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
776 #define GL_PROXY_TEXTURE_1D 0x8063
777 #define GL_PROXY_TEXTURE_2D 0x8064
778 #define GL_TEXTURE_PRIORITY 0x8066
779 #define GL_TEXTURE_RESIDENT 0x8067
780 #define GL_TEXTURE_BINDING_1D 0x8068
781 #define GL_TEXTURE_BINDING_2D 0x8069
782 #define GL_VERTEX_ARRAY 0x8074
783 #define GL_NORMAL_ARRAY 0x8075
784 #define GL_COLOR_ARRAY 0x8076
785 #define GL_INDEX_ARRAY 0x8077
786 #define GL_TEXTURE_COORD_ARRAY 0x8078
787 #define GL_EDGE_FLAG_ARRAY 0x8079
788 #define GL_VERTEX_ARRAY_SIZE 0x807A
789 #define GL_VERTEX_ARRAY_TYPE 0x807B
790 #define GL_VERTEX_ARRAY_STRIDE 0x807C
791 #define GL_NORMAL_ARRAY_TYPE 0x807E
792 #define GL_NORMAL_ARRAY_STRIDE 0x807F
793 #define GL_COLOR_ARRAY_SIZE 0x8081
794 #define GL_COLOR_ARRAY_TYPE 0x8082
795 #define GL_COLOR_ARRAY_STRIDE 0x8083
796 #define GL_INDEX_ARRAY_TYPE 0x8085
797 #define GL_INDEX_ARRAY_STRIDE 0x8086
798 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
799 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
800 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
801 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
802 #define GL_VERTEX_ARRAY_POINTER 0x808E
803 #define GL_NORMAL_ARRAY_POINTER 0x808F
804 #define GL_COLOR_ARRAY_POINTER 0x8090
805 #define GL_INDEX_ARRAY_POINTER 0x8091
806 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
807 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
808 #define GL_COLOR_INDEX1_EXT 0x80E2
809 #define GL_COLOR_INDEX2_EXT 0x80E3
810 #define GL_COLOR_INDEX4_EXT 0x80E4
811 #define GL_COLOR_INDEX8_EXT 0x80E5
812 #define GL_COLOR_INDEX12_EXT 0x80E6
813 #define GL_COLOR_INDEX16_EXT 0x80E7
814 #define GL_EVAL_BIT 0x00010000
815 #define GL_LIST_BIT 0x00020000
816 #define GL_TEXTURE_BIT 0x00040000
817 #define GL_SCISSOR_BIT 0x00080000
818 #define GL_ALL_ATTRIB_BITS 0x000fffff
819 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
1158 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1166 # if defined(__APPLE__) && defined(__MACH__)
1167 # include <OpenGL/glu.h>
1169 # include <GL/glu.h>
1175 #ifndef GL_VERSION_1_2
1176 #define GL_VERSION_1_2 1
1178 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1179 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1180 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1181 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1182 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1183 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1184 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1185 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1186 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1187 #define GL_RESCALE_NORMAL 0x803A
1188 #define GL_TEXTURE_BINDING_3D 0x806A
1189 #define GL_PACK_SKIP_IMAGES 0x806B
1190 #define GL_PACK_IMAGE_HEIGHT 0x806C
1191 #define GL_UNPACK_SKIP_IMAGES 0x806D
1192 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1193 #define GL_TEXTURE_3D 0x806F
1194 #define GL_PROXY_TEXTURE_3D 0x8070
1195 #define GL_TEXTURE_DEPTH 0x8071
1196 #define GL_TEXTURE_WRAP_R 0x8072
1197 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1198 #define GL_BGR 0x80E0
1199 #define GL_BGRA 0x80E1
1200 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1201 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1202 #define GL_CLAMP_TO_EDGE 0x812F
1203 #define GL_TEXTURE_MIN_LOD 0x813A
1204 #define GL_TEXTURE_MAX_LOD 0x813B
1205 #define GL_TEXTURE_BASE_LEVEL 0x813C
1206 #define GL_TEXTURE_MAX_LEVEL 0x813D
1207 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1208 #define GL_SINGLE_COLOR 0x81F9
1209 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1210 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1211 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1212 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1213 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1214 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1215 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1216 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1217 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1218 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1223 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1225 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1226 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1227 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1228 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1230 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1236 #ifndef GL_VERSION_1_2_1
1237 #define GL_VERSION_1_2_1 1
1239 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
1245 #ifndef GL_VERSION_1_3
1246 #define GL_VERSION_1_3 1
1248 #define GL_MULTISAMPLE 0x809D
1249 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1250 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1251 #define GL_SAMPLE_COVERAGE 0x80A0
1252 #define GL_SAMPLE_BUFFERS 0x80A8
1253 #define GL_SAMPLES 0x80A9
1254 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1255 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1256 #define GL_CLAMP_TO_BORDER 0x812D
1257 #define GL_TEXTURE0 0x84C0
1258 #define GL_TEXTURE1 0x84C1
1259 #define GL_TEXTURE2 0x84C2
1260 #define GL_TEXTURE3 0x84C3
1261 #define GL_TEXTURE4 0x84C4
1262 #define GL_TEXTURE5 0x84C5
1263 #define GL_TEXTURE6 0x84C6
1264 #define GL_TEXTURE7 0x84C7
1265 #define GL_TEXTURE8 0x84C8
1266 #define GL_TEXTURE9 0x84C9
1267 #define GL_TEXTURE10 0x84CA
1268 #define GL_TEXTURE11 0x84CB
1269 #define GL_TEXTURE12 0x84CC
1270 #define GL_TEXTURE13 0x84CD
1271 #define GL_TEXTURE14 0x84CE
1272 #define GL_TEXTURE15 0x84CF
1273 #define GL_TEXTURE16 0x84D0
1274 #define GL_TEXTURE17 0x84D1
1275 #define GL_TEXTURE18 0x84D2
1276 #define GL_TEXTURE19 0x84D3
1277 #define GL_TEXTURE20 0x84D4
1278 #define GL_TEXTURE21 0x84D5
1279 #define GL_TEXTURE22 0x84D6
1280 #define GL_TEXTURE23 0x84D7
1281 #define GL_TEXTURE24 0x84D8
1282 #define GL_TEXTURE25 0x84D9
1283 #define GL_TEXTURE26 0x84DA
1284 #define GL_TEXTURE27 0x84DB
1285 #define GL_TEXTURE28 0x84DC
1286 #define GL_TEXTURE29 0x84DD
1287 #define GL_TEXTURE30 0x84DE
1288 #define GL_TEXTURE31 0x84DF
1289 #define GL_ACTIVE_TEXTURE 0x84E0
1290 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1291 #define GL_MAX_TEXTURE_UNITS 0x84E2
1292 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1293 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1294 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1295 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1296 #define GL_SUBTRACT 0x84E7
1297 #define GL_COMPRESSED_ALPHA 0x84E9
1298 #define GL_COMPRESSED_LUMINANCE 0x84EA
1299 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1300 #define GL_COMPRESSED_INTENSITY 0x84EC
1301 #define GL_COMPRESSED_RGB 0x84ED
1302 #define GL_COMPRESSED_RGBA 0x84EE
1303 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1304 #define GL_NORMAL_MAP 0x8511
1305 #define GL_REFLECTION_MAP 0x8512
1306 #define GL_TEXTURE_CUBE_MAP 0x8513
1307 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1308 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1310 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1311 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1312 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1314 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1315 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1316 #define GL_COMBINE 0x8570
1317 #define GL_COMBINE_RGB 0x8571
1318 #define GL_COMBINE_ALPHA 0x8572
1319 #define GL_RGB_SCALE 0x8573
1320 #define GL_ADD_SIGNED 0x8574
1321 #define GL_INTERPOLATE 0x8575
1322 #define GL_CONSTANT 0x8576
1323 #define GL_PRIMARY_COLOR 0x8577
1324 #define GL_PREVIOUS 0x8578
1325 #define GL_SOURCE0_RGB 0x8580
1326 #define GL_SOURCE1_RGB 0x8581
1327 #define GL_SOURCE2_RGB 0x8582
1328 #define GL_SOURCE0_ALPHA 0x8588
1329 #define GL_SOURCE1_ALPHA 0x8589
1330 #define GL_SOURCE2_ALPHA 0x858A
1331 #define GL_OPERAND0_RGB 0x8590
1332 #define GL_OPERAND1_RGB 0x8591
1333 #define GL_OPERAND2_RGB 0x8592
1334 #define GL_OPERAND0_ALPHA 0x8598
1335 #define GL_OPERAND1_ALPHA 0x8599
1336 #define GL_OPERAND2_ALPHA 0x859A
1337 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1338 #define GL_TEXTURE_COMPRESSED 0x86A1
1339 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1340 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1341 #define GL_DOT3_RGB 0x86AE
1342 #define GL_DOT3_RGBA 0x86AF
1343 #define GL_MULTISAMPLE_BIT 0x20000000
1352 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1354 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1355 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1356 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1357 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1392 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1393 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1394 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1395 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1396 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1397 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1398 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1399 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1400 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1401 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1402 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1403 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1404 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1405 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1406 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1407 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1408 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1409 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1410 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1411 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1412 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1413 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1414 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1415 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1416 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1417 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1418 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1419 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1420 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1421 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1422 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1423 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1424 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1425 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1426 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1427 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1428 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1429 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1430 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1431 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1432 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1433 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1434 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1435 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1436 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1437 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1439 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1445 #ifndef GL_VERSION_1_4
1446 #define GL_VERSION_1_4 1
1448 #define GL_BLEND_DST_RGB 0x80C8
1449 #define GL_BLEND_SRC_RGB 0x80C9
1450 #define GL_BLEND_DST_ALPHA 0x80CA
1451 #define GL_BLEND_SRC_ALPHA 0x80CB
1452 #define GL_POINT_SIZE_MIN 0x8126
1453 #define GL_POINT_SIZE_MAX 0x8127
1454 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1455 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1456 #define GL_GENERATE_MIPMAP 0x8191
1457 #define GL_GENERATE_MIPMAP_HINT 0x8192
1458 #define GL_DEPTH_COMPONENT16 0x81A5
1459 #define GL_DEPTH_COMPONENT24 0x81A6
1460 #define GL_DEPTH_COMPONENT32 0x81A7
1461 #define GL_MIRRORED_REPEAT 0x8370
1462 #define GL_FOG_COORDINATE_SOURCE 0x8450
1463 #define GL_FOG_COORDINATE 0x8451
1464 #define GL_FRAGMENT_DEPTH 0x8452
1465 #define GL_CURRENT_FOG_COORDINATE 0x8453
1466 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1467 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1468 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1469 #define GL_FOG_COORDINATE_ARRAY 0x8457
1470 #define GL_COLOR_SUM 0x8458
1471 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1472 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1473 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1474 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1475 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1476 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1477 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1478 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1479 #define GL_TEXTURE_LOD_BIAS 0x8501
1480 #define GL_INCR_WRAP 0x8507
1481 #define GL_DECR_WRAP 0x8508
1482 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1483 #define GL_DEPTH_TEXTURE_MODE 0x884B
1484 #define GL_TEXTURE_COMPARE_MODE 0x884C
1485 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1486 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1503 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
1505 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
1507 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
1509 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (
const GLint *
v);
1511 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
1513 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
1515 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (
const GLuint *
v);
1517 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
1520 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
p);
1528 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
p);
1529 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
1533 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
1536 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1537 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1538 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1539 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1540 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1541 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1542 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1543 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1544 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1545 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1546 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1547 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1548 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1549 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1550 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1551 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1552 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1553 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1554 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1555 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1556 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1557 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1558 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1559 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1560 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1561 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1562 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1563 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1564 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1565 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1566 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1567 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1568 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1569 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1570 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1571 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1572 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1573 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1574 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1575 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1576 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1577 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1578 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1579 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1580 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1581 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1582 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1584 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1590 #ifndef GL_VERSION_1_5
1591 #define GL_VERSION_1_5 1
1593 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1594 #define GL_FOG_COORD GL_FOG_COORDINATE
1595 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1596 #define GL_SRC0_RGB GL_SOURCE0_RGB
1597 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1598 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1599 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1600 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1601 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1602 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1603 #define GL_SRC1_RGB GL_SOURCE1_RGB
1604 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1605 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1606 #define GL_SRC2_RGB GL_SOURCE2_RGB
1607 #define GL_BUFFER_SIZE 0x8764
1608 #define GL_BUFFER_USAGE 0x8765
1609 #define GL_QUERY_COUNTER_BITS 0x8864
1610 #define GL_CURRENT_QUERY 0x8865
1611 #define GL_QUERY_RESULT 0x8866
1612 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1613 #define GL_ARRAY_BUFFER 0x8892
1614 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1615 #define GL_ARRAY_BUFFER_BINDING 0x8894
1616 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1617 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1618 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1619 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1620 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1621 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1622 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1623 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1624 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1625 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1626 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1627 #define GL_READ_ONLY 0x88B8
1628 #define GL_WRITE_ONLY 0x88B9
1629 #define GL_READ_WRITE 0x88BA
1630 #define GL_BUFFER_ACCESS 0x88BB
1631 #define GL_BUFFER_MAPPED 0x88BC
1632 #define GL_BUFFER_MAP_POINTER 0x88BD
1633 #define GL_STREAM_DRAW 0x88E0
1634 #define GL_STREAM_READ 0x88E1
1635 #define GL_STREAM_COPY 0x88E2
1636 #define GL_STATIC_DRAW 0x88E4
1637 #define GL_STATIC_READ 0x88E5
1638 #define GL_STATIC_COPY 0x88E6
1639 #define GL_DYNAMIC_DRAW 0x88E8
1640 #define GL_DYNAMIC_READ 0x88E9
1641 #define GL_DYNAMIC_COPY 0x88EA
1642 #define GL_SAMPLES_PASSED 0x8914
1667 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1668 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1669 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1670 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1671 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1672 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1673 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1674 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1675 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1676 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1677 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1678 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1679 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1680 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1681 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1682 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1683 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1684 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1685 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1687 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1693 #ifndef GL_VERSION_2_0
1694 #define GL_VERSION_2_0 1
1696 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1697 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1698 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1699 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1700 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1701 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1702 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1703 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1704 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1705 #define GL_STENCIL_BACK_FUNC 0x8800
1706 #define GL_STENCIL_BACK_FAIL 0x8801
1707 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1708 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1709 #define GL_MAX_DRAW_BUFFERS 0x8824
1710 #define GL_DRAW_BUFFER0 0x8825
1711 #define GL_DRAW_BUFFER1 0x8826
1712 #define GL_DRAW_BUFFER2 0x8827
1713 #define GL_DRAW_BUFFER3 0x8828
1714 #define GL_DRAW_BUFFER4 0x8829
1715 #define GL_DRAW_BUFFER5 0x882A
1716 #define GL_DRAW_BUFFER6 0x882B
1717 #define GL_DRAW_BUFFER7 0x882C
1718 #define GL_DRAW_BUFFER8 0x882D
1719 #define GL_DRAW_BUFFER9 0x882E
1720 #define GL_DRAW_BUFFER10 0x882F
1721 #define GL_DRAW_BUFFER11 0x8830
1722 #define GL_DRAW_BUFFER12 0x8831
1723 #define GL_DRAW_BUFFER13 0x8832
1724 #define GL_DRAW_BUFFER14 0x8833
1725 #define GL_DRAW_BUFFER15 0x8834
1726 #define GL_BLEND_EQUATION_ALPHA 0x883D
1727 #define GL_POINT_SPRITE 0x8861
1728 #define GL_COORD_REPLACE 0x8862
1729 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1730 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1731 #define GL_MAX_TEXTURE_COORDS 0x8871
1732 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1733 #define GL_FRAGMENT_SHADER 0x8B30
1734 #define GL_VERTEX_SHADER 0x8B31
1735 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1736 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1737 #define GL_MAX_VARYING_FLOATS 0x8B4B
1738 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1739 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1740 #define GL_SHADER_TYPE 0x8B4F
1741 #define GL_FLOAT_VEC2 0x8B50
1742 #define GL_FLOAT_VEC3 0x8B51
1743 #define GL_FLOAT_VEC4 0x8B52
1744 #define GL_INT_VEC2 0x8B53
1745 #define GL_INT_VEC3 0x8B54
1746 #define GL_INT_VEC4 0x8B55
1747 #define GL_BOOL 0x8B56
1748 #define GL_BOOL_VEC2 0x8B57
1749 #define GL_BOOL_VEC3 0x8B58
1750 #define GL_BOOL_VEC4 0x8B59
1751 #define GL_FLOAT_MAT2 0x8B5A
1752 #define GL_FLOAT_MAT3 0x8B5B
1753 #define GL_FLOAT_MAT4 0x8B5C
1754 #define GL_SAMPLER_1D 0x8B5D
1755 #define GL_SAMPLER_2D 0x8B5E
1756 #define GL_SAMPLER_3D 0x8B5F
1757 #define GL_SAMPLER_CUBE 0x8B60
1758 #define GL_SAMPLER_1D_SHADOW 0x8B61
1759 #define GL_SAMPLER_2D_SHADOW 0x8B62
1760 #define GL_DELETE_STATUS 0x8B80
1761 #define GL_COMPILE_STATUS 0x8B81
1762 #define GL_LINK_STATUS 0x8B82
1763 #define GL_VALIDATE_STATUS 0x8B83
1764 #define GL_INFO_LOG_LENGTH 0x8B84
1765 #define GL_ATTACHED_SHADERS 0x8B85
1766 #define GL_ACTIVE_UNIFORMS 0x8B86
1767 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1768 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1769 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1770 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1771 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1772 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1773 #define GL_CURRENT_PROGRAM 0x8B8D
1774 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1775 #define GL_LOWER_LEFT 0x8CA1
1776 #define GL_UPPER_LEFT 0x8CA2
1777 #define GL_STENCIL_BACK_REF 0x8CA3
1778 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1779 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1863 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
1865 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
1868 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
1875 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1876 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1877 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1878 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1879 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1880 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1881 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1882 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1883 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1884 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1885 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1886 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1887 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1888 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1889 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1890 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1891 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1892 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1893 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1894 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1895 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1896 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1897 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1898 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1899 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1900 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1901 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1902 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1903 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1904 #define glIsShader GLEW_GET_FUN(__glewIsShader)
1905 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1906 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1907 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1908 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1909 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1910 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1911 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1912 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1913 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1914 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1915 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1916 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1917 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1918 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1919 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1920 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1921 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1922 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1923 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1924 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1925 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1926 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1927 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1928 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1929 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1930 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1931 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1932 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1933 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1934 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1935 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1936 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1937 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1938 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1939 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1940 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1941 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1942 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1943 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1944 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1945 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1946 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1947 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1948 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1949 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1950 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1951 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1952 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1953 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1954 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1955 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1956 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1957 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1958 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1959 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1960 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1961 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1962 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1963 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1964 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1965 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1966 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1967 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1969 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1975 #ifndef GL_VERSION_2_1
1976 #define GL_VERSION_2_1 1
1978 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1979 #define GL_PIXEL_PACK_BUFFER 0x88EB
1980 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
1981 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
1982 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
1983 #define GL_FLOAT_MAT2x3 0x8B65
1984 #define GL_FLOAT_MAT2x4 0x8B66
1985 #define GL_FLOAT_MAT3x2 0x8B67
1986 #define GL_FLOAT_MAT3x4 0x8B68
1987 #define GL_FLOAT_MAT4x2 0x8B69
1988 #define GL_FLOAT_MAT4x3 0x8B6A
1989 #define GL_SRGB 0x8C40
1990 #define GL_SRGB8 0x8C41
1991 #define GL_SRGB_ALPHA 0x8C42
1992 #define GL_SRGB8_ALPHA8 0x8C43
1993 #define GL_SLUMINANCE_ALPHA 0x8C44
1994 #define GL_SLUMINANCE8_ALPHA8 0x8C45
1995 #define GL_SLUMINANCE 0x8C46
1996 #define GL_SLUMINANCE8 0x8C47
1997 #define GL_COMPRESSED_SRGB 0x8C48
1998 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1999 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
2000 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
2009 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
2010 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
2011 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
2012 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
2013 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
2014 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
2016 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2022 #ifndef GL_VERSION_3_0
2023 #define GL_VERSION_3_0 1
2025 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2026 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2027 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2028 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2029 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2030 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2031 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2032 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2033 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2034 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2035 #define GL_MAJOR_VERSION 0x821B
2036 #define GL_MINOR_VERSION 0x821C
2037 #define GL_NUM_EXTENSIONS 0x821D
2038 #define GL_CONTEXT_FLAGS 0x821E
2039 #define GL_DEPTH_BUFFER 0x8223
2040 #define GL_STENCIL_BUFFER 0x8224
2041 #define GL_COMPRESSED_RED 0x8225
2042 #define GL_COMPRESSED_RG 0x8226
2043 #define GL_RGBA32F 0x8814
2044 #define GL_RGB32F 0x8815
2045 #define GL_RGBA16F 0x881A
2046 #define GL_RGB16F 0x881B
2047 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2048 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2049 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2050 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2051 #define GL_CLAMP_VERTEX_COLOR 0x891A
2052 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
2053 #define GL_CLAMP_READ_COLOR 0x891C
2054 #define GL_FIXED_ONLY 0x891D
2055 #define GL_TEXTURE_RED_TYPE 0x8C10
2056 #define GL_TEXTURE_GREEN_TYPE 0x8C11
2057 #define GL_TEXTURE_BLUE_TYPE 0x8C12
2058 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
2059 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2060 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2061 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2062 #define GL_UNSIGNED_NORMALIZED 0x8C17
2063 #define GL_TEXTURE_1D_ARRAY 0x8C18
2064 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2065 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2066 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2067 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2068 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2069 #define GL_R11F_G11F_B10F 0x8C3A
2070 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2071 #define GL_RGB9_E5 0x8C3D
2072 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2073 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2074 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2075 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2076 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2077 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2078 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2079 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2080 #define GL_PRIMITIVES_GENERATED 0x8C87
2081 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2082 #define GL_RASTERIZER_DISCARD 0x8C89
2083 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2084 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2085 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2086 #define GL_SEPARATE_ATTRIBS 0x8C8D
2087 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2088 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2089 #define GL_RGBA32UI 0x8D70
2090 #define GL_RGB32UI 0x8D71
2091 #define GL_RGBA16UI 0x8D76
2092 #define GL_RGB16UI 0x8D77
2093 #define GL_RGBA8UI 0x8D7C
2094 #define GL_RGB8UI 0x8D7D
2095 #define GL_RGBA32I 0x8D82
2096 #define GL_RGB32I 0x8D83
2097 #define GL_RGBA16I 0x8D88
2098 #define GL_RGB16I 0x8D89
2099 #define GL_RGBA8I 0x8D8E
2100 #define GL_RGB8I 0x8D8F
2101 #define GL_RED_INTEGER 0x8D94
2102 #define GL_GREEN_INTEGER 0x8D95
2103 #define GL_BLUE_INTEGER 0x8D96
2104 #define GL_ALPHA_INTEGER 0x8D97
2105 #define GL_RGB_INTEGER 0x8D98
2106 #define GL_RGBA_INTEGER 0x8D99
2107 #define GL_BGR_INTEGER 0x8D9A
2108 #define GL_BGRA_INTEGER 0x8D9B
2109 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2110 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2111 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2112 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2113 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2114 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2115 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2116 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2117 #define GL_INT_SAMPLER_1D 0x8DC9
2118 #define GL_INT_SAMPLER_2D 0x8DCA
2119 #define GL_INT_SAMPLER_3D 0x8DCB
2120 #define GL_INT_SAMPLER_CUBE 0x8DCC
2121 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2122 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2123 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2124 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2125 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2126 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2127 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2128 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2129 #define GL_QUERY_WAIT 0x8E13
2130 #define GL_QUERY_NO_WAIT 0x8E14
2131 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2132 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2190 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2191 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2192 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2193 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2194 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2195 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2196 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2197 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2198 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2199 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2200 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2201 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2202 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2203 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2204 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2205 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2206 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2207 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2208 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2209 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2210 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2211 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2212 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2213 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2214 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2215 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2216 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2217 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2218 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2219 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2220 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2221 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2222 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2223 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2224 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2225 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2226 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2227 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2228 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2229 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2230 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2231 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2232 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2233 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2234 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2235 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2236 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2237 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2238 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2239 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2240 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2241 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2242 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2243 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2244 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2246 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2252 #ifndef GL_VERSION_3_1
2253 #define GL_VERSION_3_1 1
2255 #define GL_TEXTURE_RECTANGLE 0x84F5
2256 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2257 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2258 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2259 #define GL_SAMPLER_2D_RECT 0x8B63
2260 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2261 #define GL_TEXTURE_BUFFER 0x8C2A
2262 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2263 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
2264 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2265 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2266 #define GL_SAMPLER_BUFFER 0x8DC2
2267 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
2268 #define GL_INT_SAMPLER_BUFFER 0x8DD0
2269 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
2270 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2271 #define GL_RED_SNORM 0x8F90
2272 #define GL_RG_SNORM 0x8F91
2273 #define GL_RGB_SNORM 0x8F92
2274 #define GL_RGBA_SNORM 0x8F93
2275 #define GL_R8_SNORM 0x8F94
2276 #define GL_RG8_SNORM 0x8F95
2277 #define GL_RGB8_SNORM 0x8F96
2278 #define GL_RGBA8_SNORM 0x8F97
2279 #define GL_R16_SNORM 0x8F98
2280 #define GL_RG16_SNORM 0x8F99
2281 #define GL_RGB16_SNORM 0x8F9A
2282 #define GL_RGBA16_SNORM 0x8F9B
2283 #define GL_SIGNED_NORMALIZED 0x8F9C
2284 #define GL_PRIMITIVE_RESTART 0x8F9D
2285 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2286 #define GL_BUFFER_ACCESS_FLAGS 0x911F
2287 #define GL_BUFFER_MAP_LENGTH 0x9120
2288 #define GL_BUFFER_MAP_OFFSET 0x9121
2295 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
2296 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
2297 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
2298 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
2300 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
2306 #ifndef GL_VERSION_3_2
2307 #define GL_VERSION_3_2 1
2309 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2310 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2311 #define GL_LINES_ADJACENCY 0x000A
2312 #define GL_LINE_STRIP_ADJACENCY 0x000B
2313 #define GL_TRIANGLES_ADJACENCY 0x000C
2314 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2315 #define GL_PROGRAM_POINT_SIZE 0x8642
2316 #define GL_GEOMETRY_VERTICES_OUT 0x8916
2317 #define GL_GEOMETRY_INPUT_TYPE 0x8917
2318 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
2319 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2320 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2321 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2322 #define GL_GEOMETRY_SHADER 0x8DD9
2323 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2324 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2325 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2326 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2327 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2328 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2329 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2330 #define GL_CONTEXT_PROFILE_MASK 0x9126
2336 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
2337 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
2338 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
2340 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
2346 #ifndef GL_VERSION_3_3
2347 #define GL_VERSION_3_3 1
2349 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
2350 #define GL_ANY_SAMPLES_PASSED 0x8C2F
2351 #define GL_TEXTURE_SWIZZLE_R 0x8E42
2352 #define GL_TEXTURE_SWIZZLE_G 0x8E43
2353 #define GL_TEXTURE_SWIZZLE_B 0x8E44
2354 #define GL_TEXTURE_SWIZZLE_A 0x8E45
2355 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2356 #define GL_RGB10_A2UI 0x906F
2360 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
2362 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
2368 #ifndef GL_VERSION_4_0
2369 #define GL_VERSION_4_0 1
2371 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2372 #define GL_SAMPLE_SHADING 0x8C36
2373 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
2374 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2375 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2376 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2377 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2378 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
2379 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
2380 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
2381 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
2382 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
2383 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
2384 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
2385 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
2386 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
2387 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
2395 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
2396 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
2397 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
2398 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
2399 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
2401 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
2407 #ifndef GL_VERSION_4_1
2408 #define GL_VERSION_4_1 1
2410 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
2416 #ifndef GL_3DFX_multisample
2417 #define GL_3DFX_multisample 1
2419 #define GL_MULTISAMPLE_3DFX 0x86B2
2420 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2421 #define GL_SAMPLES_3DFX 0x86B4
2422 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2424 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2430 #ifndef GL_3DFX_tbuffer
2431 #define GL_3DFX_tbuffer 1
2435 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2437 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2443 #ifndef GL_3DFX_texture_compression_FXT1
2444 #define GL_3DFX_texture_compression_FXT1 1
2446 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2447 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2449 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2455 #ifndef GL_AMD_blend_minmax_factor
2456 #define GL_AMD_blend_minmax_factor 1
2458 #define GL_FACTOR_MIN_AMD 0x901C
2459 #define GL_FACTOR_MAX_AMD 0x901D
2461 #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
2467 #ifndef GL_AMD_conservative_depth
2468 #define GL_AMD_conservative_depth 1
2470 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
2476 #ifndef GL_AMD_debug_output
2477 #define GL_AMD_debug_output 1
2479 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
2480 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
2481 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
2482 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
2483 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
2484 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
2485 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
2486 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
2487 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
2488 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
2489 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
2490 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
2491 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
2492 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
2501 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
2502 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
2503 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
2504 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
2506 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
2512 #ifndef GL_AMD_depth_clamp_separate
2513 #define GL_AMD_depth_clamp_separate 1
2515 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
2516 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
2518 #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
2524 #ifndef GL_AMD_draw_buffers_blend
2525 #define GL_AMD_draw_buffers_blend 1
2532 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
2533 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
2534 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
2535 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
2537 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
2543 #ifndef GL_AMD_name_gen_delete
2544 #define GL_AMD_name_gen_delete 1
2546 #define GL_DATA_BUFFER_AMD 0x9151
2547 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
2548 #define GL_QUERY_OBJECT_AMD 0x9153
2549 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
2550 #define GL_SAMPLER_OBJECT_AMD 0x9155
2556 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
2557 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
2558 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
2560 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
2566 #ifndef GL_AMD_performance_monitor
2567 #define GL_AMD_performance_monitor 1
2569 #define GL_UNSIGNED_INT 0x1405
2570 #define GL_FLOAT 0x1406
2571 #define GL_COUNTER_TYPE_AMD 0x8BC0
2572 #define GL_COUNTER_RANGE_AMD 0x8BC1
2573 #define GL_UNSIGNED_INT64_AMD 0x8BC2
2574 #define GL_PERCENTAGE_AMD 0x8BC3
2575 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
2576 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
2577 #define GL_PERFMON_RESULT_AMD 0x8BC6
2579 typedef void (
GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
2581 typedef void (
GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
2591 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
2592 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
2593 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
2594 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
2595 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
2596 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
2597 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
2598 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
2599 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
2600 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
2601 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
2603 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
2609 #ifndef GL_AMD_sample_positions
2610 #define GL_AMD_sample_positions 1
2612 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2616 #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
2618 #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
2624 #ifndef GL_AMD_seamless_cubemap_per_texture
2625 #define GL_AMD_seamless_cubemap_per_texture 1
2627 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
2629 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
2635 #ifndef GL_AMD_shader_stencil_export
2636 #define GL_AMD_shader_stencil_export 1
2638 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
2644 #ifndef GL_AMD_texture_texture4
2645 #define GL_AMD_texture_texture4 1
2647 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
2653 #ifndef GL_AMD_transform_feedback3_lines_triangles
2654 #define GL_AMD_transform_feedback3_lines_triangles 1
2656 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
2662 #ifndef GL_AMD_vertex_shader_tessellator
2663 #define GL_AMD_vertex_shader_tessellator 1
2665 #define GL_SAMPLER_BUFFER_AMD 0x9001
2666 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
2667 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
2668 #define GL_TESSELLATION_MODE_AMD 0x9004
2669 #define GL_TESSELLATION_FACTOR_AMD 0x9005
2670 #define GL_DISCRETE_AMD 0x9006
2671 #define GL_CONTINUOUS_AMD 0x9007
2673 typedef void (
GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
2676 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
2677 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
2679 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
2685 #ifndef GL_APPLE_aux_depth_stencil
2686 #define GL_APPLE_aux_depth_stencil 1
2688 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
2690 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
2696 #ifndef GL_APPLE_client_storage
2697 #define GL_APPLE_client_storage 1
2699 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2701 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
2707 #ifndef GL_APPLE_element_array
2708 #define GL_APPLE_element_array 1
2710 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
2711 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
2712 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
2720 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
2721 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
2722 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
2723 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
2724 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
2726 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
2732 #ifndef GL_APPLE_fence
2733 #define GL_APPLE_fence 1
2735 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2736 #define GL_FENCE_APPLE 0x8A0B
2739 typedef void (
GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
2743 typedef void (
GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
2747 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
2748 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
2749 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
2750 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
2751 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
2752 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
2753 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
2754 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
2756 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
2762 #ifndef GL_APPLE_float_pixels
2763 #define GL_APPLE_float_pixels 1
2765 #define GL_HALF_APPLE 0x140B
2766 #define GL_RGBA_FLOAT32_APPLE 0x8814
2767 #define GL_RGB_FLOAT32_APPLE 0x8815
2768 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2769 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2770 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2771 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2772 #define GL_RGBA_FLOAT16_APPLE 0x881A
2773 #define GL_RGB_FLOAT16_APPLE 0x881B
2774 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2775 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2776 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2777 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2778 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2780 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
2786 #ifndef GL_APPLE_flush_buffer_range
2787 #define GL_APPLE_flush_buffer_range 1
2789 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
2790 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
2795 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
2796 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
2798 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
2804 #ifndef GL_APPLE_object_purgeable
2805 #define GL_APPLE_object_purgeable 1
2807 #define GL_BUFFER_OBJECT_APPLE 0x85B3
2808 #define GL_RELEASED_APPLE 0x8A19
2809 #define GL_VOLATILE_APPLE 0x8A1A
2810 #define GL_RETAINED_APPLE 0x8A1B
2811 #define GL_UNDEFINED_APPLE 0x8A1C
2812 #define GL_PURGEABLE_APPLE 0x8A1D
2818 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
2819 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
2820 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
2822 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
2828 #ifndef GL_APPLE_pixel_buffer
2829 #define GL_APPLE_pixel_buffer 1
2831 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
2833 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
2839 #ifndef GL_APPLE_rgb_422
2840 #define GL_APPLE_rgb_422 1
2842 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2843 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2844 #define GL_RGB_422_APPLE 0x8A1F
2846 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
2852 #ifndef GL_APPLE_row_bytes
2853 #define GL_APPLE_row_bytes 1
2855 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
2856 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
2858 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
2864 #ifndef GL_APPLE_specular_vector
2865 #define GL_APPLE_specular_vector 1
2867 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2869 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
2875 #ifndef GL_APPLE_texture_range
2876 #define GL_APPLE_texture_range 1
2878 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2879 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2880 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2881 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2882 #define GL_STORAGE_CACHED_APPLE 0x85BE
2883 #define GL_STORAGE_SHARED_APPLE 0x85BF
2888 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
2889 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
2891 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
2897 #ifndef GL_APPLE_transform_hint
2898 #define GL_APPLE_transform_hint 1
2900 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2902 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
2908 #ifndef GL_APPLE_vertex_array_object
2909 #define GL_APPLE_vertex_array_object 1
2911 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2918 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
2919 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
2920 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
2921 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
2923 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
2929 #ifndef GL_APPLE_vertex_array_range
2930 #define GL_APPLE_vertex_array_range 1
2932 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2933 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2934 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2935 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
2936 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2937 #define GL_STORAGE_CLIENT_APPLE 0x85B4
2938 #define GL_STORAGE_CACHED_APPLE 0x85BE
2939 #define GL_STORAGE_SHARED_APPLE 0x85BF
2945 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
2946 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
2947 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
2949 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
2955 #ifndef GL_APPLE_vertex_program_evaluators
2956 #define GL_APPLE_vertex_program_evaluators 1
2958 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
2959 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
2960 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
2961 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
2962 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
2963 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
2964 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
2965 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
2966 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
2967 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
2974 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint
index, GLuint
size, GLdouble
u1, GLdouble
u2, GLint
ustride, GLint
uorder, GLdouble
v1, GLdouble
v2, GLint
vstride, GLint
vorder,
const GLdouble*
points);
2975 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint
index, GLuint
size, GLfloat
u1, GLfloat
u2, GLint
ustride, GLint
uorder, GLfloat
v1, GLfloat
v2, GLint
vstride, GLint
vorder,
const GLfloat*
points);
2977 #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
2978 #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
2979 #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
2980 #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
2981 #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
2982 #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
2983 #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
2985 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
2991 #ifndef GL_APPLE_ycbcr_422
2992 #define GL_APPLE_ycbcr_422 1
2994 #define GL_YCBCR_422_APPLE 0x85B9
2995 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2996 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2998 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
3004 #ifndef GL_ARB_ES2_compatibility
3005 #define GL_ARB_ES2_compatibility 1
3007 #define GL_FIXED 0x140C
3008 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3009 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3010 #define GL_LOW_FLOAT 0x8DF0
3011 #define GL_MEDIUM_FLOAT 0x8DF1
3012 #define GL_HIGH_FLOAT 0x8DF2
3013 #define GL_LOW_INT 0x8DF3
3014 #define GL_MEDIUM_INT 0x8DF4
3015 #define GL_HIGH_INT 0x8DF5
3016 #define GL_SHADER_BINARY_FORMATS 0x8DF8
3017 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
3018 #define GL_SHADER_COMPILER 0x8DFA
3019 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
3020 #define GL_MAX_VARYING_VECTORS 0x8DFC
3021 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
3029 #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
3030 #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
3031 #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
3032 #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
3033 #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
3035 #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
3041 #ifndef GL_ARB_blend_func_extended
3042 #define GL_ARB_blend_func_extended 1
3044 #define GL_SRC1_COLOR 0x88F9
3045 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3046 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3047 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3052 #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
3053 #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
3055 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
3061 #ifndef GL_ARB_cl_event
3062 #define GL_ARB_cl_event 1
3064 #define GL_SYNC_CL_EVENT_ARB 0x8240
3065 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
3072 #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
3074 #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
3080 #ifndef GL_ARB_color_buffer_float
3081 #define GL_ARB_color_buffer_float 1
3083 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
3084 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3085 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3086 #define GL_CLAMP_READ_COLOR_ARB 0x891C
3087 #define GL_FIXED_ONLY_ARB 0x891D
3091 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
3093 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
3099 #ifndef GL_ARB_compatibility
3100 #define GL_ARB_compatibility 1
3102 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
3108 #ifndef GL_ARB_copy_buffer
3109 #define GL_ARB_copy_buffer 1
3111 #define GL_COPY_READ_BUFFER 0x8F36
3112 #define GL_COPY_WRITE_BUFFER 0x8F37
3116 #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
3118 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
3124 #ifndef GL_ARB_debug_output
3125 #define GL_ARB_debug_output 1
3127 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3128 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3129 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3130 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3131 #define GL_DEBUG_SOURCE_API_ARB 0x8246
3132 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3133 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3134 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3135 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3136 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3137 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3138 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3139 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3140 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3141 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3142 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3143 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3144 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3145 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3146 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3147 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3148 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3157 #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
3158 #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
3159 #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
3160 #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
3162 #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
3168 #ifndef GL_ARB_depth_buffer_float
3169 #define GL_ARB_depth_buffer_float 1
3171 #define GL_DEPTH_COMPONENT32F 0x8CAC
3172 #define GL_DEPTH32F_STENCIL8 0x8CAD
3173 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3175 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
3181 #ifndef GL_ARB_depth_clamp
3182 #define GL_ARB_depth_clamp 1
3184 #define GL_DEPTH_CLAMP 0x864F
3186 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
3192 #ifndef GL_ARB_depth_texture
3193 #define GL_ARB_depth_texture 1
3195 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
3196 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
3197 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
3198 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3199 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3201 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
3207 #ifndef GL_ARB_draw_buffers
3208 #define GL_ARB_draw_buffers 1
3210 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3211 #define GL_DRAW_BUFFER0_ARB 0x8825
3212 #define GL_DRAW_BUFFER1_ARB 0x8826
3213 #define GL_DRAW_BUFFER2_ARB 0x8827
3214 #define GL_DRAW_BUFFER3_ARB 0x8828
3215 #define GL_DRAW_BUFFER4_ARB 0x8829
3216 #define GL_DRAW_BUFFER5_ARB 0x882A
3217 #define GL_DRAW_BUFFER6_ARB 0x882B
3218 #define GL_DRAW_BUFFER7_ARB 0x882C
3219 #define GL_DRAW_BUFFER8_ARB 0x882D
3220 #define GL_DRAW_BUFFER9_ARB 0x882E
3221 #define GL_DRAW_BUFFER10_ARB 0x882F
3222 #define GL_DRAW_BUFFER11_ARB 0x8830
3223 #define GL_DRAW_BUFFER12_ARB 0x8831
3224 #define GL_DRAW_BUFFER13_ARB 0x8832
3225 #define GL_DRAW_BUFFER14_ARB 0x8833
3226 #define GL_DRAW_BUFFER15_ARB 0x8834
3230 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
3232 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
3238 #ifndef GL_ARB_draw_buffers_blend
3239 #define GL_ARB_draw_buffers_blend 1
3246 #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
3247 #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
3248 #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
3249 #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
3251 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
3257 #ifndef GL_ARB_draw_elements_base_vertex
3258 #define GL_ARB_draw_elements_base_vertex 1
3265 #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
3266 #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
3267 #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
3268 #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
3270 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
3276 #ifndef GL_ARB_draw_indirect
3277 #define GL_ARB_draw_indirect 1
3279 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
3280 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
3285 #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
3286 #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
3288 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
3294 #ifndef GL_ARB_draw_instanced
3295 #define GL_ARB_draw_instanced 1
3297 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
3303 #ifndef GL_ARB_explicit_attrib_location
3304 #define GL_ARB_explicit_attrib_location 1
3306 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
3312 #ifndef GL_ARB_fragment_coord_conventions
3313 #define GL_ARB_fragment_coord_conventions 1
3315 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
3321 #ifndef GL_ARB_fragment_program
3322 #define GL_ARB_fragment_program 1
3324 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
3325 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3326 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3327 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3328 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3329 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3330 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3331 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3332 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3333 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3334 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3335 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3336 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3337 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3338 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3340 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
3346 #ifndef GL_ARB_fragment_program_shadow
3347 #define GL_ARB_fragment_program_shadow 1
3349 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
3355 #ifndef GL_ARB_fragment_shader
3356 #define GL_ARB_fragment_shader 1
3358 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3359 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3360 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3362 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
3368 #ifndef GL_ARB_framebuffer_object
3369 #define GL_ARB_framebuffer_object 1
3371 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
3372 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
3373 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
3374 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
3375 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
3376 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
3377 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
3378 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
3379 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
3380 #define GL_FRAMEBUFFER_DEFAULT 0x8218
3381 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
3382 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
3383 #define GL_INDEX 0x8222
3384 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
3385 #define GL_DEPTH_STENCIL 0x84F9
3386 #define GL_UNSIGNED_INT_24_8 0x84FA
3387 #define GL_DEPTH24_STENCIL8 0x88F0
3388 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
3389 #define GL_UNSIGNED_NORMALIZED 0x8C17
3390 #define GL_SRGB 0x8C40
3391 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
3392 #define GL_FRAMEBUFFER_BINDING 0x8CA6
3393 #define GL_RENDERBUFFER_BINDING 0x8CA7
3394 #define GL_READ_FRAMEBUFFER 0x8CA8
3395 #define GL_DRAW_FRAMEBUFFER 0x8CA9
3396 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
3397 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
3398 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
3399 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
3400 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
3401 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
3402 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3403 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
3404 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
3405 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
3406 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
3407 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
3408 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
3409 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
3410 #define GL_COLOR_ATTACHMENT0 0x8CE0
3411 #define GL_COLOR_ATTACHMENT1 0x8CE1
3412 #define GL_COLOR_ATTACHMENT2 0x8CE2
3413 #define GL_COLOR_ATTACHMENT3 0x8CE3
3414 #define GL_COLOR_ATTACHMENT4 0x8CE4
3415 #define GL_COLOR_ATTACHMENT5 0x8CE5
3416 #define GL_COLOR_ATTACHMENT6 0x8CE6
3417 #define GL_COLOR_ATTACHMENT7 0x8CE7
3418 #define GL_COLOR_ATTACHMENT8 0x8CE8
3419 #define GL_COLOR_ATTACHMENT9 0x8CE9
3420 #define GL_COLOR_ATTACHMENT10 0x8CEA
3421 #define GL_COLOR_ATTACHMENT11 0x8CEB
3422 #define GL_COLOR_ATTACHMENT12 0x8CEC
3423 #define GL_COLOR_ATTACHMENT13 0x8CED
3424 #define GL_COLOR_ATTACHMENT14 0x8CEE
3425 #define GL_COLOR_ATTACHMENT15 0x8CEF
3426 #define GL_DEPTH_ATTACHMENT 0x8D00
3427 #define GL_STENCIL_ATTACHMENT 0x8D20
3428 #define GL_FRAMEBUFFER 0x8D40
3429 #define GL_RENDERBUFFER 0x8D41
3430 #define GL_RENDERBUFFER_WIDTH 0x8D42
3431 #define GL_RENDERBUFFER_HEIGHT 0x8D43
3432 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
3433 #define GL_STENCIL_INDEX1 0x8D46
3434 #define GL_STENCIL_INDEX4 0x8D47
3435 #define GL_STENCIL_INDEX8 0x8D48
3436 #define GL_STENCIL_INDEX16 0x8D49
3437 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
3438 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
3439 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
3440 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
3441 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
3442 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
3443 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
3444 #define GL_MAX_SAMPLES 0x8D57
3467 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
3468 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
3469 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
3470 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
3471 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
3472 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
3473 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
3474 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
3475 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
3476 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
3477 #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
3478 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
3479 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
3480 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
3481 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
3482 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
3483 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
3484 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
3485 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
3486 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
3488 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
3494 #ifndef GL_ARB_framebuffer_sRGB
3495 #define GL_ARB_framebuffer_sRGB 1
3497 #define GL_FRAMEBUFFER_SRGB 0x8DB9
3499 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
3505 #ifndef GL_ARB_geometry_shader4
3506 #define GL_ARB_geometry_shader4 1
3508 #define GL_LINES_ADJACENCY_ARB 0xA
3509 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB
3510 #define GL_TRIANGLES_ADJACENCY_ARB 0xC
3511 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
3512 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3513 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3514 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3515 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3516 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3517 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3518 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3519 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3520 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3521 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3522 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3523 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3524 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3525 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3526 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3533 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
3534 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
3535 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
3536 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
3538 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
3544 #ifndef GL_ARB_get_program_binary
3545 #define GL_ARB_get_program_binary 1
3547 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
3548 #define GL_PROGRAM_BINARY_LENGTH 0x8741
3549 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
3550 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
3556 #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
3557 #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
3558 #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
3560 #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
3566 #ifndef GL_ARB_gpu_shader5
3567 #define GL_ARB_gpu_shader5 1
3569 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3570 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
3571 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
3572 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
3573 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
3574 #define GL_MAX_VERTEX_STREAMS 0x8E71
3576 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
3582 #ifndef GL_ARB_gpu_shader_fp64
3583 #define GL_ARB_gpu_shader_fp64 1
3585 #define GL_DOUBLE_MAT2 0x8F46
3586 #define GL_DOUBLE_MAT3 0x8F47
3587 #define GL_DOUBLE_MAT4 0x8F48
3588 #define GL_DOUBLE_MAT2x3 0x8F49
3589 #define GL_DOUBLE_MAT2x4 0x8F4A
3590 #define GL_DOUBLE_MAT3x2 0x8F4B
3591 #define GL_DOUBLE_MAT3x4 0x8F4C
3592 #define GL_DOUBLE_MAT4x2 0x8F4D
3593 #define GL_DOUBLE_MAT4x3 0x8F4E
3594 #define GL_DOUBLE_VEC2 0x8FFC
3595 #define GL_DOUBLE_VEC3 0x8FFD
3596 #define GL_DOUBLE_VEC4 0x8FFE
3634 #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
3635 #define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
3636 #define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
3637 #define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
3638 #define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
3639 #define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
3640 #define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
3641 #define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
3642 #define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
3643 #define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
3644 #define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
3645 #define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
3646 #define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
3647 #define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
3648 #define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
3649 #define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
3650 #define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
3651 #define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
3652 #define glUniform1d GLEW_GET_FUN(__glewUniform1d)
3653 #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
3654 #define glUniform2d GLEW_GET_FUN(__glewUniform2d)
3655 #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
3656 #define glUniform3d GLEW_GET_FUN(__glewUniform3d)
3657 #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
3658 #define glUniform4d GLEW_GET_FUN(__glewUniform4d)
3659 #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
3660 #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
3661 #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
3662 #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
3663 #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
3664 #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
3665 #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
3666 #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
3667 #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
3668 #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
3670 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
3676 #ifndef GL_ARB_half_float_pixel
3677 #define GL_ARB_half_float_pixel 1
3679 #define GL_HALF_FLOAT_ARB 0x140B
3681 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
3687 #ifndef GL_ARB_half_float_vertex
3688 #define GL_ARB_half_float_vertex 1
3690 #define GL_HALF_FLOAT 0x140B
3692 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
3698 #ifndef GL_ARB_imaging
3699 #define GL_ARB_imaging 1
3701 #define GL_CONSTANT_COLOR 0x8001
3702 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
3703 #define GL_CONSTANT_ALPHA 0x8003
3704 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
3705 #define GL_BLEND_COLOR 0x8005
3706 #define GL_FUNC_ADD 0x8006
3707 #define GL_MIN 0x8007
3708 #define GL_MAX 0x8008
3709 #define GL_BLEND_EQUATION 0x8009
3710 #define GL_FUNC_SUBTRACT 0x800A
3711 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
3712 #define GL_CONVOLUTION_1D 0x8010
3713 #define GL_CONVOLUTION_2D 0x8011
3714 #define GL_SEPARABLE_2D 0x8012
3715 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3716 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3717 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3718 #define GL_REDUCE 0x8016
3719 #define GL_CONVOLUTION_FORMAT 0x8017
3720 #define GL_CONVOLUTION_WIDTH 0x8018
3721 #define GL_CONVOLUTION_HEIGHT 0x8019
3722 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3723 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3724 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3725 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3726 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3727 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3728 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3729 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3730 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3731 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3732 #define GL_HISTOGRAM 0x8024
3733 #define GL_PROXY_HISTOGRAM 0x8025
3734 #define GL_HISTOGRAM_WIDTH 0x8026
3735 #define GL_HISTOGRAM_FORMAT 0x8027
3736 #define GL_HISTOGRAM_RED_SIZE 0x8028
3737 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3738 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3739 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3740 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3741 #define GL_HISTOGRAM_SINK 0x802D
3742 #define GL_MINMAX 0x802E
3743 #define GL_MINMAX_FORMAT 0x802F
3744 #define GL_MINMAX_SINK 0x8030
3745 #define GL_TABLE_TOO_LARGE 0x8031
3746 #define GL_COLOR_MATRIX 0x80B1
3747 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3748 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3749 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3750 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3751 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3752 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3753 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3754 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3755 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3756 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3757 #define GL_COLOR_TABLE 0x80D0
3758 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3759 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3760 #define GL_PROXY_COLOR_TABLE 0x80D3
3761 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3762 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3763 #define GL_COLOR_TABLE_SCALE 0x80D6
3764 #define GL_COLOR_TABLE_BIAS 0x80D7
3765 #define GL_COLOR_TABLE_FORMAT 0x80D8
3766 #define GL_COLOR_TABLE_WIDTH 0x80D9
3767 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3768 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3769 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3770 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3771 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3772 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3773 #define GL_IGNORE_BORDER 0x8150
3774 #define GL_CONSTANT_BORDER 0x8151
3775 #define GL_WRAP_BORDER 0x8152
3776 #define GL_REPLICATE_BORDER 0x8153
3777 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3812 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
3813 #define glColorTable GLEW_GET_FUN(__glewColorTable)
3814 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
3815 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
3816 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
3817 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
3818 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
3819 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
3820 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
3821 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
3822 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
3823 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
3824 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
3825 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
3826 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
3827 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
3828 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
3829 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
3830 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
3831 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
3832 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
3833 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
3834 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
3835 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
3836 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
3837 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
3838 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
3839 #define glHistogram GLEW_GET_FUN(__glewHistogram)
3840 #define glMinmax GLEW_GET_FUN(__glewMinmax)
3841 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
3842 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
3843 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
3845 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
3851 #ifndef GL_ARB_instanced_arrays
3852 #define GL_ARB_instanced_arrays 1
3854 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3860 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
3861 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
3862 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
3864 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
3870 #ifndef GL_ARB_map_buffer_range
3871 #define GL_ARB_map_buffer_range 1
3873 #define GL_MAP_READ_BIT 0x0001
3874 #define GL_MAP_WRITE_BIT 0x0002
3875 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
3876 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
3877 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
3878 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
3883 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
3884 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
3886 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
3892 #ifndef GL_ARB_matrix_palette
3893 #define GL_ARB_matrix_palette 1
3895 #define GL_MATRIX_PALETTE_ARB 0x8840
3896 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3897 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3898 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3899 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3900 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3901 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3902 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3903 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3904 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3912 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
3913 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
3914 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
3915 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
3916 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
3918 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
3924 #ifndef GL_ARB_multisample
3925 #define GL_ARB_multisample 1
3927 #define GL_MULTISAMPLE_ARB 0x809D
3928 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3929 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3930 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3931 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3932 #define GL_SAMPLES_ARB 0x80A9
3933 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3934 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3935 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3939 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
3941 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
3947 #ifndef GL_ARB_multitexture
3948 #define GL_ARB_multitexture 1
3950 #define GL_TEXTURE0_ARB 0x84C0
3951 #define GL_TEXTURE1_ARB 0x84C1
3952 #define GL_TEXTURE2_ARB 0x84C2
3953 #define GL_TEXTURE3_ARB 0x84C3
3954 #define GL_TEXTURE4_ARB 0x84C4
3955 #define GL_TEXTURE5_ARB 0x84C5
3956 #define GL_TEXTURE6_ARB 0x84C6
3957 #define GL_TEXTURE7_ARB 0x84C7
3958 #define GL_TEXTURE8_ARB 0x84C8
3959 #define GL_TEXTURE9_ARB 0x84C9
3960 #define GL_TEXTURE10_ARB 0x84CA
3961 #define GL_TEXTURE11_ARB 0x84CB
3962 #define GL_TEXTURE12_ARB 0x84CC
3963 #define GL_TEXTURE13_ARB 0x84CD
3964 #define GL_TEXTURE14_ARB 0x84CE
3965 #define GL_TEXTURE15_ARB 0x84CF
3966 #define GL_TEXTURE16_ARB 0x84D0
3967 #define GL_TEXTURE17_ARB 0x84D1
3968 #define GL_TEXTURE18_ARB 0x84D2
3969 #define GL_TEXTURE19_ARB 0x84D3
3970 #define GL_TEXTURE20_ARB 0x84D4
3971 #define GL_TEXTURE21_ARB 0x84D5
3972 #define GL_TEXTURE22_ARB 0x84D6
3973 #define GL_TEXTURE23_ARB 0x84D7
3974 #define GL_TEXTURE24_ARB 0x84D8
3975 #define GL_TEXTURE25_ARB 0x84D9
3976 #define GL_TEXTURE26_ARB 0x84DA
3977 #define GL_TEXTURE27_ARB 0x84DB
3978 #define GL_TEXTURE28_ARB 0x84DC
3979 #define GL_TEXTURE29_ARB 0x84DD
3980 #define GL_TEXTURE30_ARB 0x84DE
3981 #define GL_TEXTURE31_ARB 0x84DF
3982 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3983 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3984 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
4012 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum
target, GLdouble
s, GLdouble
t, GLdouble
r, GLdouble
q);
4014 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum
target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
4018 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum
target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
4021 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
4022 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
4023 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
4024 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
4025 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
4026 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
4027 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
4028 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
4029 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
4030 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
4031 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
4032 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
4033 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
4034 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
4035 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
4036 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
4037 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
4038 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
4039 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
4040 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
4041 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
4042 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
4043 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
4044 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
4045 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
4046 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
4047 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
4048 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
4049 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
4050 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
4051 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
4052 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
4053 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
4054 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
4056 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
4062 #ifndef GL_ARB_occlusion_query
4063 #define GL_ARB_occlusion_query 1
4065 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
4066 #define GL_CURRENT_QUERY_ARB 0x8865
4067 #define GL_QUERY_RESULT_ARB 0x8866
4068 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
4069 #define GL_SAMPLES_PASSED_ARB 0x8914
4072 typedef void (
GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei
n,
const GLuint*
ids);
4080 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
4081 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
4082 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
4083 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
4084 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
4085 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
4086 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
4087 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
4089 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
4095 #ifndef GL_ARB_occlusion_query2
4096 #define GL_ARB_occlusion_query2 1
4098 #define GL_ANY_SAMPLES_PASSED 0x8C2F
4100 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
4106 #ifndef GL_ARB_pixel_buffer_object
4107 #define GL_ARB_pixel_buffer_object 1
4109 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
4110 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
4111 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
4112 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
4114 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
4120 #ifndef GL_ARB_point_parameters
4121 #define GL_ARB_point_parameters 1
4123 #define GL_POINT_SIZE_MIN_ARB 0x8126
4124 #define GL_POINT_SIZE_MAX_ARB 0x8127
4125 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
4126 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
4131 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
4132 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
4134 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
4140 #ifndef GL_ARB_point_sprite
4141 #define GL_ARB_point_sprite 1
4143 #define GL_POINT_SPRITE_ARB 0x8861
4144 #define GL_COORD_REPLACE_ARB 0x8862
4146 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
4152 #ifndef GL_ARB_provoking_vertex
4153 #define GL_ARB_provoking_vertex 1
4155 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
4156 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
4157 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
4158 #define GL_PROVOKING_VERTEX 0x8E4F
4162 #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
4164 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
4170 #ifndef GL_ARB_robustness
4171 #define GL_ARB_robustness 1
4173 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
4174 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
4175 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
4176 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
4177 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
4178 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
4179 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
4201 #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
4202 #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
4203 #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
4204 #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
4205 #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
4206 #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
4207 #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
4208 #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
4209 #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
4210 #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
4211 #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
4212 #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
4213 #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
4214 #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
4215 #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
4216 #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
4217 #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
4218 #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
4219 #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
4221 #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
4227 #ifndef GL_ARB_sample_shading
4228 #define GL_ARB_sample_shading 1
4230 #define GL_SAMPLE_SHADING_ARB 0x8C36
4231 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
4235 #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
4237 #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
4243 #ifndef GL_ARB_sampler_objects
4244 #define GL_ARB_sampler_objects 1
4246 #define GL_SAMPLER_BINDING 0x8919
4263 #define glBindSampler GLEW_GET_FUN(__glewBindSampler)
4264 #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
4265 #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
4266 #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
4267 #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
4268 #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
4269 #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
4270 #define glIsSampler GLEW_GET_FUN(__glewIsSampler)
4271 #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
4272 #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
4273 #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
4274 #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
4275 #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
4276 #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
4278 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
4284 #ifndef GL_ARB_seamless_cube_map
4285 #define GL_ARB_seamless_cube_map 1
4287 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
4289 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
4295 #ifndef GL_ARB_separate_shader_objects
4296 #define GL_ARB_separate_shader_objects 1
4298 #define GL_VERTEX_SHADER_BIT 0x00000001
4299 #define GL_FRAGMENT_SHADER_BIT 0x00000002
4300 #define GL_GEOMETRY_SHADER_BIT 0x00000004
4301 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
4302 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
4303 #define GL_PROGRAM_SEPARABLE 0x8258
4304 #define GL_ACTIVE_PROGRAM 0x8259
4305 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
4306 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
4309 typedef void (
GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
4367 typedef void (
GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
4369 #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
4370 #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
4371 #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
4372 #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
4373 #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
4374 #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
4375 #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
4376 #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
4377 #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
4378 #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
4379 #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
4380 #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
4381 #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
4382 #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
4383 #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
4384 #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
4385 #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
4386 #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
4387 #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
4388 #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
4389 #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
4390 #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
4391 #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
4392 #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
4393 #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
4394 #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
4395 #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
4396 #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
4397 #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
4398 #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
4399 #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
4400 #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
4401 #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
4402 #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
4403 #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
4404 #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
4405 #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
4406 #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
4407 #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
4408 #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
4409 #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
4410 #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
4411 #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
4412 #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
4413 #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
4414 #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
4415 #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
4416 #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
4417 #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
4418 #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
4419 #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
4420 #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
4421 #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
4422 #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
4423 #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
4424 #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
4425 #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
4426 #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
4427 #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
4428 #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
4430 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
4436 #ifndef GL_ARB_shader_bit_encoding
4437 #define GL_ARB_shader_bit_encoding 1
4439 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
4445 #ifndef GL_ARB_shader_objects
4446 #define GL_ARB_shader_objects 1
4448 #define GL_PROGRAM_OBJECT_ARB 0x8B40
4449 #define GL_SHADER_OBJECT_ARB 0x8B48
4450 #define GL_OBJECT_TYPE_ARB 0x8B4E
4451 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
4452 #define GL_FLOAT_VEC2_ARB 0x8B50
4453 #define GL_FLOAT_VEC3_ARB 0x8B51
4454 #define GL_FLOAT_VEC4_ARB 0x8B52
4455 #define GL_INT_VEC2_ARB 0x8B53
4456 #define GL_INT_VEC3_ARB 0x8B54
4457 #define GL_INT_VEC4_ARB 0x8B55
4458 #define GL_BOOL_ARB 0x8B56
4459 #define GL_BOOL_VEC2_ARB 0x8B57
4460 #define GL_BOOL_VEC3_ARB 0x8B58
4461 #define GL_BOOL_VEC4_ARB 0x8B59
4462 #define GL_FLOAT_MAT2_ARB 0x8B5A
4463 #define GL_FLOAT_MAT3_ARB 0x8B5B
4464 #define GL_FLOAT_MAT4_ARB 0x8B5C
4465 #define GL_SAMPLER_1D_ARB 0x8B5D
4466 #define GL_SAMPLER_2D_ARB 0x8B5E
4467 #define GL_SAMPLER_3D_ARB 0x8B5F
4468 #define GL_SAMPLER_CUBE_ARB 0x8B60
4469 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
4470 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
4471 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4472 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4473 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
4474 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
4475 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
4476 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
4477 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
4478 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
4479 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
4480 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
4481 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
4487 typedef void (
GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
4499 typedef GLint (
GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
4502 typedef void (
GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
4523 typedef void (
GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
4524 typedef void (
GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
4526 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
4527 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
4528 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
4529 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
4530 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
4531 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
4532 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
4533 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
4534 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
4535 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
4536 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
4537 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
4538 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
4539 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
4540 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
4541 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
4542 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
4543 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
4544 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
4545 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
4546 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
4547 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
4548 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
4549 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
4550 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
4551 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
4552 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
4553 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
4554 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
4555 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
4556 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
4557 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
4558 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
4559 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
4560 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
4561 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
4562 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
4563 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
4564 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
4566 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
4572 #ifndef GL_ARB_shader_precision
4573 #define GL_ARB_shader_precision 1
4575 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
4581 #ifndef GL_ARB_shader_stencil_export
4582 #define GL_ARB_shader_stencil_export 1
4584 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
4590 #ifndef GL_ARB_shader_subroutine
4591 #define GL_ARB_shader_subroutine 1
4593 #define GL_ACTIVE_SUBROUTINES 0x8DE5
4594 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
4595 #define GL_MAX_SUBROUTINES 0x8DE7
4596 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
4597 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
4598 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
4599 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
4600 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
4601 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
4612 #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
4613 #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
4614 #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
4615 #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
4616 #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
4617 #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
4618 #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
4619 #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
4621 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
4627 #ifndef GL_ARB_shader_texture_lod
4628 #define GL_ARB_shader_texture_lod 1
4630 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
4636 #ifndef GL_ARB_shading_language_100
4637 #define GL_ARB_shading_language_100 1
4639 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
4641 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
4647 #ifndef GL_ARB_shading_language_include
4648 #define GL_ARB_shading_language_include 1
4650 #define GL_SHADER_INCLUDE_ARB 0x8DAE
4651 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
4652 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
4661 #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
4662 #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
4663 #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
4664 #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
4665 #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
4666 #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
4668 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
4674 #ifndef GL_ARB_shadow
4675 #define GL_ARB_shadow 1
4677 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
4678 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
4679 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
4681 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
4687 #ifndef GL_ARB_shadow_ambient
4688 #define GL_ARB_shadow_ambient 1
4690 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
4692 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
4699 #define GL_ARB_sync 1
4701 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
4702 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
4703 #define GL_OBJECT_TYPE 0x9112
4704 #define GL_SYNC_CONDITION 0x9113
4705 #define GL_SYNC_STATUS 0x9114
4706 #define GL_SYNC_FLAGS 0x9115
4707 #define GL_SYNC_FENCE 0x9116
4708 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
4709 #define GL_UNSIGNALED 0x9118
4710 #define GL_SIGNALED 0x9119
4711 #define GL_ALREADY_SIGNALED 0x911A
4712 #define GL_TIMEOUT_EXPIRED 0x911B
4713 #define GL_CONDITION_SATISFIED 0x911C
4714 #define GL_WAIT_FAILED 0x911D
4715 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
4725 #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
4726 #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
4727 #define glFenceSync GLEW_GET_FUN(__glewFenceSync)
4728 #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
4729 #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
4730 #define glIsSync GLEW_GET_FUN(__glewIsSync)
4731 #define glWaitSync GLEW_GET_FUN(__glewWaitSync)
4733 #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
4739 #ifndef GL_ARB_tessellation_shader
4740 #define GL_ARB_tessellation_shader 1
4742 #define GL_PATCHES 0xE
4743 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
4744 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
4745 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
4746 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
4747 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
4748 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
4749 #define GL_PATCH_VERTICES 0x8E72
4750 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
4751 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
4752 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
4753 #define GL_TESS_GEN_MODE 0x8E76
4754 #define GL_TESS_GEN_SPACING 0x8E77
4755 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
4756 #define GL_TESS_GEN_POINT_MODE 0x8E79
4757 #define GL_ISOLINES 0x8E7A
4758 #define GL_FRACTIONAL_ODD 0x8E7B
4759 #define GL_FRACTIONAL_EVEN 0x8E7C
4760 #define GL_MAX_PATCH_VERTICES 0x8E7D
4761 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
4762 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
4763 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
4764 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
4765 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
4766 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
4767 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
4768 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
4769 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
4770 #define GL_TESS_EVALUATION_SHADER 0x8E87
4771 #define GL_TESS_CONTROL_SHADER 0x8E88
4772 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
4773 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
4778 #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
4779 #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
4781 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
4787 #ifndef GL_ARB_texture_border_clamp
4788 #define GL_ARB_texture_border_clamp 1
4790 #define GL_CLAMP_TO_BORDER_ARB 0x812D
4792 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
4798 #ifndef GL_ARB_texture_buffer_object
4799 #define GL_ARB_texture_buffer_object 1
4801 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
4802 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
4803 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
4804 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
4805 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
4809 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
4811 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
4817 #ifndef GL_ARB_texture_buffer_object_rgb32
4818 #define GL_ARB_texture_buffer_object_rgb32 1
4820 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
4826 #ifndef GL_ARB_texture_compression
4827 #define GL_ARB_texture_compression 1
4829 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
4830 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
4831 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
4832 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
4833 #define GL_COMPRESSED_RGB_ARB 0x84ED
4834 #define GL_COMPRESSED_RGBA_ARB 0x84EE
4835 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
4836 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
4837 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
4838 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
4839 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
4846 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
4849 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
4850 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
4851 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
4852 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
4853 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
4854 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
4855 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
4857 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
4863 #ifndef GL_ARB_texture_compression_bptc
4864 #define GL_ARB_texture_compression_bptc 1
4866 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4867 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4868 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4869 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4871 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
4877 #ifndef GL_ARB_texture_compression_rgtc
4878 #define GL_ARB_texture_compression_rgtc 1
4880 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
4881 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
4882 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
4883 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
4885 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
4891 #ifndef GL_ARB_texture_cube_map
4892 #define GL_ARB_texture_cube_map 1
4894 #define GL_NORMAL_MAP_ARB 0x8511
4895 #define GL_REFLECTION_MAP_ARB 0x8512
4896 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
4897 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
4898 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
4899 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
4900 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
4901 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
4902 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
4903 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
4904 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
4905 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
4907 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
4913 #ifndef GL_ARB_texture_cube_map_array
4914 #define GL_ARB_texture_cube_map_array 1
4916 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4917 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4918 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4919 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4920 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4921 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4922 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4924 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
4930 #ifndef GL_ARB_texture_env_add
4931 #define GL_ARB_texture_env_add 1
4933 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
4939 #ifndef GL_ARB_texture_env_combine
4940 #define GL_ARB_texture_env_combine 1
4942 #define GL_SUBTRACT_ARB 0x84E7
4943 #define GL_COMBINE_ARB 0x8570
4944 #define GL_COMBINE_RGB_ARB 0x8571
4945 #define GL_COMBINE_ALPHA_ARB 0x8572
4946 #define GL_RGB_SCALE_ARB 0x8573
4947 #define GL_ADD_SIGNED_ARB 0x8574
4948 #define GL_INTERPOLATE_ARB 0x8575
4949 #define GL_CONSTANT_ARB 0x8576
4950 #define GL_PRIMARY_COLOR_ARB 0x8577
4951 #define GL_PREVIOUS_ARB 0x8578
4952 #define GL_SOURCE0_RGB_ARB 0x8580
4953 #define GL_SOURCE1_RGB_ARB 0x8581
4954 #define GL_SOURCE2_RGB_ARB 0x8582
4955 #define GL_SOURCE0_ALPHA_ARB 0x8588
4956 #define GL_SOURCE1_ALPHA_ARB 0x8589
4957 #define GL_SOURCE2_ALPHA_ARB 0x858A
4958 #define GL_OPERAND0_RGB_ARB 0x8590
4959 #define GL_OPERAND1_RGB_ARB 0x8591
4960 #define GL_OPERAND2_RGB_ARB 0x8592
4961 #define GL_OPERAND0_ALPHA_ARB 0x8598
4962 #define GL_OPERAND1_ALPHA_ARB 0x8599
4963 #define GL_OPERAND2_ALPHA_ARB 0x859A
4965 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
4971 #ifndef GL_ARB_texture_env_crossbar
4972 #define GL_ARB_texture_env_crossbar 1
4974 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
4980 #ifndef GL_ARB_texture_env_dot3
4981 #define GL_ARB_texture_env_dot3 1
4983 #define GL_DOT3_RGB_ARB 0x86AE
4984 #define GL_DOT3_RGBA_ARB 0x86AF
4986 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
4992 #ifndef GL_ARB_texture_float
4993 #define GL_ARB_texture_float 1
4995 #define GL_RGBA32F_ARB 0x8814
4996 #define GL_RGB32F_ARB 0x8815
4997 #define GL_ALPHA32F_ARB 0x8816
4998 #define GL_INTENSITY32F_ARB 0x8817
4999 #define GL_LUMINANCE32F_ARB 0x8818
5000 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
5001 #define GL_RGBA16F_ARB 0x881A
5002 #define GL_RGB16F_ARB 0x881B
5003 #define GL_ALPHA16F_ARB 0x881C
5004 #define GL_INTENSITY16F_ARB 0x881D
5005 #define GL_LUMINANCE16F_ARB 0x881E
5006 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
5007 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
5008 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
5009 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
5010 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
5011 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
5012 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
5013 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
5014 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
5016 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
5022 #ifndef GL_ARB_texture_gather
5023 #define GL_ARB_texture_gather 1
5025 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
5026 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
5027 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
5029 #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
5035 #ifndef GL_ARB_texture_mirrored_repeat
5036 #define GL_ARB_texture_mirrored_repeat 1
5038 #define GL_MIRRORED_REPEAT_ARB 0x8370
5040 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
5046 #ifndef GL_ARB_texture_multisample
5047 #define GL_ARB_texture_multisample 1
5049 #define GL_SAMPLE_POSITION 0x8E50
5050 #define GL_SAMPLE_MASK 0x8E51
5051 #define GL_SAMPLE_MASK_VALUE 0x8E52
5052 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
5053 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
5054 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
5055 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
5056 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
5057 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
5058 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
5059 #define GL_TEXTURE_SAMPLES 0x9106
5060 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
5061 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
5062 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
5063 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
5064 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
5065 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
5066 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
5067 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
5068 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
5069 #define GL_MAX_INTEGER_SAMPLES 0x9110
5076 #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
5077 #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
5078 #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
5079 #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
5081 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
5087 #ifndef GL_ARB_texture_non_power_of_two
5088 #define GL_ARB_texture_non_power_of_two 1
5090 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
5096 #ifndef GL_ARB_texture_query_lod
5097 #define GL_ARB_texture_query_lod 1
5099 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
5105 #ifndef GL_ARB_texture_rectangle
5106 #define GL_ARB_texture_rectangle 1
5108 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
5109 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
5110 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
5111 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
5112 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
5113 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
5115 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
5121 #ifndef GL_ARB_texture_rg
5122 #define GL_ARB_texture_rg 1
5124 #define GL_RED 0x1903
5125 #define GL_COMPRESSED_RED 0x8225
5126 #define GL_COMPRESSED_RG 0x8226
5127 #define GL_RG 0x8227
5128 #define GL_RG_INTEGER 0x8228
5129 #define GL_R8 0x8229
5130 #define GL_R16 0x822A
5131 #define GL_RG8 0x822B
5132 #define GL_RG16 0x822C
5133 #define GL_R16F 0x822D
5134 #define GL_R32F 0x822E
5135 #define GL_RG16F 0x822F
5136 #define GL_RG32F 0x8230
5137 #define GL_R8I 0x8231
5138 #define GL_R8UI 0x8232
5139 #define GL_R16I 0x8233
5140 #define GL_R16UI 0x8234
5141 #define GL_R32I 0x8235
5142 #define GL_R32UI 0x8236
5143 #define GL_RG8I 0x8237
5144 #define GL_RG8UI 0x8238
5145 #define GL_RG16I 0x8239
5146 #define GL_RG16UI 0x823A
5147 #define GL_RG32I 0x823B
5148 #define GL_RG32UI 0x823C
5150 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
5156 #ifndef GL_ARB_texture_rgb10_a2ui
5157 #define GL_ARB_texture_rgb10_a2ui 1
5159 #define GL_RGB10_A2UI 0x906F
5161 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
5167 #ifndef GL_ARB_texture_swizzle
5168 #define GL_ARB_texture_swizzle 1
5170 #define GL_TEXTURE_SWIZZLE_R 0x8E42
5171 #define GL_TEXTURE_SWIZZLE_G 0x8E43
5172 #define GL_TEXTURE_SWIZZLE_B 0x8E44
5173 #define GL_TEXTURE_SWIZZLE_A 0x8E45
5174 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
5176 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
5182 #ifndef GL_ARB_timer_query
5183 #define GL_ARB_timer_query 1
5185 #define GL_TIME_ELAPSED 0x88BF
5186 #define GL_TIMESTAMP 0x8E28
5192 #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
5193 #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
5194 #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
5196 #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
5202 #ifndef GL_ARB_transform_feedback2
5203 #define GL_ARB_transform_feedback2 1
5205 #define GL_TRANSFORM_FEEDBACK 0x8E22
5206 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
5207 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
5208 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
5211 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei
n,
const GLuint*
ids);
5218 #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
5219 #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
5220 #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
5221 #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
5222 #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
5223 #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
5224 #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
5226 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
5232 #ifndef GL_ARB_transform_feedback3
5233 #define GL_ARB_transform_feedback3 1
5235 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
5236 #define GL_MAX_VERTEX_STREAMS 0x8E71
5243 #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
5244 #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
5245 #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
5246 #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
5248 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
5254 #ifndef GL_ARB_transpose_matrix
5255 #define GL_ARB_transpose_matrix 1
5257 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
5258 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
5259 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
5260 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
5262 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
5263 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
5264 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
5265 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
5267 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
5268 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
5269 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
5270 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
5272 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
5278 #ifndef GL_ARB_uniform_buffer_object
5279 #define GL_ARB_uniform_buffer_object 1
5281 #define GL_UNIFORM_BUFFER 0x8A11
5282 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
5283 #define GL_UNIFORM_BUFFER_START 0x8A29
5284 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
5285 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
5286 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
5287 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
5288 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
5289 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
5290 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
5291 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
5292 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
5293 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
5294 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
5295 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
5296 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
5297 #define GL_UNIFORM_TYPE 0x8A37
5298 #define GL_UNIFORM_SIZE 0x8A38
5299 #define GL_UNIFORM_NAME_LENGTH 0x8A39
5300 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
5301 #define GL_UNIFORM_OFFSET 0x8A3B
5302 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
5303 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
5304 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
5305 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
5306 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
5307 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
5308 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
5309 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
5310 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
5311 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
5312 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
5313 #define GL_INVALID_INDEX 0xFFFFFFFF
5326 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
5327 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
5328 #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
5329 #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
5330 #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
5331 #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
5332 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
5333 #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
5334 #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
5335 #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
5337 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
5343 #ifndef GL_ARB_vertex_array_bgra
5344 #define GL_ARB_vertex_array_bgra 1
5346 #define GL_BGRA 0x80E1
5348 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
5354 #ifndef GL_ARB_vertex_array_object
5355 #define GL_ARB_vertex_array_object 1
5357 #define GL_VERTEX_ARRAY_BINDING 0x85B5
5364 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
5365 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
5366 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
5367 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
5369 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
5375 #ifndef GL_ARB_vertex_attrib_64bit
5376 #define GL_ARB_vertex_attrib_64bit 1
5378 #define GL_DOUBLE_MAT2 0x8F46
5379 #define GL_DOUBLE_MAT3 0x8F47
5380 #define GL_DOUBLE_MAT4 0x8F48
5381 #define GL_DOUBLE_VEC2 0x8FFC
5382 #define GL_DOUBLE_VEC3 0x8FFD
5383 #define GL_DOUBLE_VEC4 0x8FFE
5392 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5396 #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
5397 #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
5398 #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
5399 #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
5400 #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
5401 #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
5402 #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
5403 #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
5404 #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
5405 #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
5407 #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
5413 #ifndef GL_ARB_vertex_blend
5414 #define GL_ARB_vertex_blend 1
5416 #define GL_MODELVIEW0_ARB 0x1700
5417 #define GL_MODELVIEW1_ARB 0x850A
5418 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
5419 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
5420 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
5421 #define GL_VERTEX_BLEND_ARB 0x86A7
5422 #define GL_CURRENT_WEIGHT_ARB 0x86A8
5423 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
5424 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
5425 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
5426 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
5427 #define GL_WEIGHT_ARRAY_ARB 0x86AD
5428 #define GL_MODELVIEW2_ARB 0x8722
5429 #define GL_MODELVIEW3_ARB 0x8723
5430 #define GL_MODELVIEW4_ARB 0x8724
5431 #define GL_MODELVIEW5_ARB 0x8725
5432 #define GL_MODELVIEW6_ARB 0x8726
5433 #define GL_MODELVIEW7_ARB 0x8727
5434 #define GL_MODELVIEW8_ARB 0x8728
5435 #define GL_MODELVIEW9_ARB 0x8729
5436 #define GL_MODELVIEW10_ARB 0x872A
5437 #define GL_MODELVIEW11_ARB 0x872B
5438 #define GL_MODELVIEW12_ARB 0x872C
5439 #define GL_MODELVIEW13_ARB 0x872D
5440 #define GL_MODELVIEW14_ARB 0x872E
5441 #define GL_MODELVIEW15_ARB 0x872F
5442 #define GL_MODELVIEW16_ARB 0x8730
5443 #define GL_MODELVIEW17_ARB 0x8731
5444 #define GL_MODELVIEW18_ARB 0x8732
5445 #define GL_MODELVIEW19_ARB 0x8733
5446 #define GL_MODELVIEW20_ARB 0x8734
5447 #define GL_MODELVIEW21_ARB 0x8735
5448 #define GL_MODELVIEW22_ARB 0x8736
5449 #define GL_MODELVIEW23_ARB 0x8737
5450 #define GL_MODELVIEW24_ARB 0x8738
5451 #define GL_MODELVIEW25_ARB 0x8739
5452 #define GL_MODELVIEW26_ARB 0x873A
5453 #define GL_MODELVIEW27_ARB 0x873B
5454 #define GL_MODELVIEW28_ARB 0x873C
5455 #define GL_MODELVIEW29_ARB 0x873D
5456 #define GL_MODELVIEW30_ARB 0x873E
5457 #define GL_MODELVIEW31_ARB 0x873F
5470 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
5471 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
5472 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
5473 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
5474 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
5475 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
5476 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
5477 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
5478 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
5479 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
5481 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
5487 #ifndef GL_ARB_vertex_buffer_object
5488 #define GL_ARB_vertex_buffer_object 1
5490 #define GL_BUFFER_SIZE_ARB 0x8764
5491 #define GL_BUFFER_USAGE_ARB 0x8765
5492 #define GL_ARRAY_BUFFER_ARB 0x8892
5493 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
5494 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
5495 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
5496 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
5497 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
5498 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
5499 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
5500 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
5501 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
5502 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
5503 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
5504 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
5505 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
5506 #define GL_READ_ONLY_ARB 0x88B8
5507 #define GL_WRITE_ONLY_ARB 0x88B9
5508 #define GL_READ_WRITE_ARB 0x88BA
5509 #define GL_BUFFER_ACCESS_ARB 0x88BB
5510 #define GL_BUFFER_MAPPED_ARB 0x88BC
5511 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
5512 #define GL_STREAM_DRAW_ARB 0x88E0
5513 #define GL_STREAM_READ_ARB 0x88E1
5514 #define GL_STREAM_COPY_ARB 0x88E2
5515 #define GL_STATIC_DRAW_ARB 0x88E4
5516 #define GL_STATIC_READ_ARB 0x88E5
5517 #define GL_STATIC_COPY_ARB 0x88E6
5518 #define GL_DYNAMIC_DRAW_ARB 0x88E8
5519 #define GL_DYNAMIC_READ_ARB 0x88E9
5520 #define GL_DYNAMIC_COPY_ARB 0x88EA
5537 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
5538 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
5539 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
5540 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
5541 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
5542 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
5543 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
5544 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
5545 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
5546 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
5547 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
5549 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
5555 #ifndef GL_ARB_vertex_program
5556 #define GL_ARB_vertex_program 1
5558 #define GL_COLOR_SUM_ARB 0x8458
5559 #define GL_VERTEX_PROGRAM_ARB 0x8620
5560 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
5561 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
5562 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
5563 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
5564 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
5565 #define GL_PROGRAM_LENGTH_ARB 0x8627
5566 #define GL_PROGRAM_STRING_ARB 0x8628
5567 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
5568 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
5569 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
5570 #define GL_CURRENT_MATRIX_ARB 0x8641
5571 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
5572 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
5573 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
5574 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
5575 #define GL_PROGRAM_BINDING_ARB 0x8677
5576 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
5577 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
5578 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
5579 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
5580 #define GL_PROGRAM_FORMAT_ARB 0x8876
5581 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
5582 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
5583 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
5584 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
5585 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
5586 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
5587 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
5588 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
5589 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
5590 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
5591 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
5592 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
5593 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
5594 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
5595 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
5596 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
5597 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
5598 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
5599 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
5600 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
5601 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
5602 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
5603 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
5604 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
5605 #define GL_MATRIX0_ARB 0x88C0
5606 #define GL_MATRIX1_ARB 0x88C1
5607 #define GL_MATRIX2_ARB 0x88C2
5608 #define GL_MATRIX3_ARB 0x88C3
5609 #define GL_MATRIX4_ARB 0x88C4
5610 #define GL_MATRIX5_ARB 0x88C5
5611 #define GL_MATRIX6_ARB 0x88C6
5612 #define GL_MATRIX7_ARB 0x88C7
5613 #define GL_MATRIX8_ARB 0x88C8
5614 #define GL_MATRIX9_ARB 0x88C9
5615 #define GL_MATRIX10_ARB 0x88CA
5616 #define GL_MATRIX11_ARB 0x88CB
5617 #define GL_MATRIX12_ARB 0x88CC
5618 #define GL_MATRIX13_ARB 0x88CD
5619 #define GL_MATRIX14_ARB 0x88CE
5620 #define GL_MATRIX15_ARB 0x88CF
5621 #define GL_MATRIX16_ARB 0x88D0
5622 #define GL_MATRIX17_ARB 0x88D1
5623 #define GL_MATRIX18_ARB 0x88D2
5624 #define GL_MATRIX19_ARB 0x88D3
5625 #define GL_MATRIX20_ARB 0x88D4
5626 #define GL_MATRIX21_ARB 0x88D5
5627 #define GL_MATRIX22_ARB 0x88D6
5628 #define GL_MATRIX23_ARB 0x88D7
5629 #define GL_MATRIX24_ARB 0x88D8
5630 #define GL_MATRIX25_ARB 0x88D9
5631 #define GL_MATRIX26_ARB 0x88DA
5632 #define GL_MATRIX27_ARB 0x88DB
5633 #define GL_MATRIX28_ARB 0x88DC
5634 #define GL_MATRIX29_ARB 0x88DD
5635 #define GL_MATRIX30_ARB 0x88DE
5636 #define GL_MATRIX31_ARB 0x88DF
5654 typedef void (
GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5658 typedef void (
GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5675 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
5684 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
5689 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5691 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
5694 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
5701 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
5702 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
5703 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
5704 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
5705 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
5706 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
5707 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
5708 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
5709 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
5710 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
5711 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
5712 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
5713 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
5714 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
5715 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
5716 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
5717 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
5718 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
5719 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
5720 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
5721 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
5722 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
5723 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
5724 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
5725 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
5726 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
5727 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
5728 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
5729 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
5730 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
5731 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
5732 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
5733 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
5734 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
5735 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
5736 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
5737 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
5738 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
5739 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
5740 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
5741 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
5742 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
5743 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
5744 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
5745 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
5746 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
5747 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
5748 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
5749 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
5750 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
5751 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
5752 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
5753 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
5754 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
5755 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
5756 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
5757 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
5758 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
5759 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
5760 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
5761 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
5762 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
5764 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
5770 #ifndef GL_ARB_vertex_shader
5771 #define GL_ARB_vertex_shader 1
5773 #define GL_VERTEX_SHADER_ARB 0x8B31
5774 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
5775 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
5776 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
5777 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
5778 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
5779 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
5781 typedef void (
GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint
index,
const GLcharARB*
name);
5783 typedef GLint (
GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
5785 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
5786 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
5787 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
5789 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
5795 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
5796 #define GL_ARB_vertex_type_2_10_10_10_rev 1
5798 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
5799 #define GL_INT_2_10_10_10_REV 0x8D9F
5840 #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
5841 #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
5842 #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
5843 #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
5844 #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
5845 #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
5846 #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
5847 #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
5848 #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
5849 #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
5850 #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
5851 #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
5852 #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
5853 #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
5854 #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
5855 #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
5856 #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
5857 #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
5858 #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
5859 #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
5860 #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
5861 #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
5862 #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
5863 #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
5864 #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
5865 #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
5866 #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
5867 #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
5868 #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
5869 #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
5870 #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
5871 #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
5872 #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
5873 #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
5874 #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
5875 #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
5876 #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
5877 #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
5879 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
5885 #ifndef GL_ARB_viewport_array
5886 #define GL_ARB_viewport_array 1
5888 #define GL_DEPTH_RANGE 0x0B70
5889 #define GL_VIEWPORT 0x0BA2
5890 #define GL_SCISSOR_BOX 0x0C10
5891 #define GL_SCISSOR_TEST 0x0C11
5892 #define GL_MAX_VIEWPORTS 0x825B
5893 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
5894 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
5895 #define GL_LAYER_PROVOKING_VERTEX 0x825E
5896 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
5897 #define GL_UNDEFINED_VERTEX 0x8260
5898 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
5899 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
5900 #define GL_PROVOKING_VERTEX 0x8E4F
5913 #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
5914 #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
5915 #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
5916 #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
5917 #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
5918 #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
5919 #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
5920 #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
5921 #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
5922 #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
5924 #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
5930 #ifndef GL_ARB_window_pos
5931 #define GL_ARB_window_pos 1
5933 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
5934 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble*
p);
5935 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
5936 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat*
p);
5938 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (
const GLint*
p);
5939 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
5940 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (
const GLshort*
p);
5941 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
5942 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble*
p);
5943 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
5944 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat*
p);
5945 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint
x, GLint
y, GLint
z);
5946 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (
const GLint*
p);
5947 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
5948 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (
const GLshort*
p);
5950 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
5951 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
5952 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
5953 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
5954 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
5955 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
5956 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
5957 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
5958 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
5959 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
5960 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
5961 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
5962 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
5963 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
5964 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
5965 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
5967 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
5973 #ifndef GL_ATIX_point_sprites
5974 #define GL_ATIX_point_sprites 1
5976 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
5977 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
5978 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
5979 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
5980 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
5981 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
5983 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
5989 #ifndef GL_ATIX_texture_env_combine3
5990 #define GL_ATIX_texture_env_combine3 1
5992 #define GL_MODULATE_ADD_ATIX 0x8744
5993 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
5994 #define GL_MODULATE_SUBTRACT_ATIX 0x8746
5996 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
6002 #ifndef GL_ATIX_texture_env_route
6003 #define GL_ATIX_texture_env_route 1
6005 #define GL_SECONDARY_COLOR_ATIX 0x8747
6006 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
6007 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
6009 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
6015 #ifndef GL_ATIX_vertex_shader_output_point_size
6016 #define GL_ATIX_vertex_shader_output_point_size 1
6018 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
6020 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
6026 #ifndef GL_ATI_draw_buffers
6027 #define GL_ATI_draw_buffers 1
6029 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
6030 #define GL_DRAW_BUFFER0_ATI 0x8825
6031 #define GL_DRAW_BUFFER1_ATI 0x8826
6032 #define GL_DRAW_BUFFER2_ATI 0x8827
6033 #define GL_DRAW_BUFFER3_ATI 0x8828
6034 #define GL_DRAW_BUFFER4_ATI 0x8829
6035 #define GL_DRAW_BUFFER5_ATI 0x882A
6036 #define GL_DRAW_BUFFER6_ATI 0x882B
6037 #define GL_DRAW_BUFFER7_ATI 0x882C
6038 #define GL_DRAW_BUFFER8_ATI 0x882D
6039 #define GL_DRAW_BUFFER9_ATI 0x882E
6040 #define GL_DRAW_BUFFER10_ATI 0x882F
6041 #define GL_DRAW_BUFFER11_ATI 0x8830
6042 #define GL_DRAW_BUFFER12_ATI 0x8831
6043 #define GL_DRAW_BUFFER13_ATI 0x8832
6044 #define GL_DRAW_BUFFER14_ATI 0x8833
6045 #define GL_DRAW_BUFFER15_ATI 0x8834
6049 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
6051 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
6057 #ifndef GL_ATI_element_array
6058 #define GL_ATI_element_array 1
6060 #define GL_ELEMENT_ARRAY_ATI 0x8768
6061 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
6062 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
6068 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
6069 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
6070 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
6072 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
6078 #ifndef GL_ATI_envmap_bumpmap
6079 #define GL_ATI_envmap_bumpmap 1
6081 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
6082 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
6083 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
6084 #define GL_BUMP_TEX_UNITS_ATI 0x8778
6085 #define GL_DUDV_ATI 0x8779
6086 #define GL_DU8DV8_ATI 0x877A
6087 #define GL_BUMP_ENVMAP_ATI 0x877B
6088 #define GL_BUMP_TARGET_ATI 0x877C
6095 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
6096 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
6097 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
6098 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
6100 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
6106 #ifndef GL_ATI_fragment_shader
6107 #define GL_ATI_fragment_shader 1
6109 #define GL_RED_BIT_ATI 0x00000001
6110 #define GL_2X_BIT_ATI 0x00000001
6111 #define GL_4X_BIT_ATI 0x00000002
6112 #define GL_GREEN_BIT_ATI 0x00000002
6113 #define GL_COMP_BIT_ATI 0x00000002
6114 #define GL_BLUE_BIT_ATI 0x00000004
6115 #define GL_8X_BIT_ATI 0x00000004
6116 #define GL_NEGATE_BIT_ATI 0x00000004
6117 #define GL_BIAS_BIT_ATI 0x00000008
6118 #define GL_HALF_BIT_ATI 0x00000008
6119 #define GL_QUARTER_BIT_ATI 0x00000010
6120 #define GL_EIGHTH_BIT_ATI 0x00000020
6121 #define GL_SATURATE_BIT_ATI 0x00000040
6122 #define GL_FRAGMENT_SHADER_ATI 0x8920
6123 #define GL_REG_0_ATI 0x8921
6124 #define GL_REG_1_ATI 0x8922
6125 #define GL_REG_2_ATI 0x8923
6126 #define GL_REG_3_ATI 0x8924
6127 #define GL_REG_4_ATI 0x8925
6128 #define GL_REG_5_ATI 0x8926
6129 #define GL_CON_0_ATI 0x8941
6130 #define GL_CON_1_ATI 0x8942
6131 #define GL_CON_2_ATI 0x8943
6132 #define GL_CON_3_ATI 0x8944
6133 #define GL_CON_4_ATI 0x8945
6134 #define GL_CON_5_ATI 0x8946
6135 #define GL_CON_6_ATI 0x8947
6136 #define GL_CON_7_ATI 0x8948
6137 #define GL_MOV_ATI 0x8961
6138 #define GL_ADD_ATI 0x8963
6139 #define GL_MUL_ATI 0x8964
6140 #define GL_SUB_ATI 0x8965
6141 #define GL_DOT3_ATI 0x8966
6142 #define GL_DOT4_ATI 0x8967
6143 #define GL_MAD_ATI 0x8968
6144 #define GL_LERP_ATI 0x8969
6145 #define GL_CND_ATI 0x896A
6146 #define GL_CND0_ATI 0x896B
6147 #define GL_DOT2_ADD_ATI 0x896C
6148 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
6149 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
6150 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
6151 #define GL_NUM_PASSES_ATI 0x8970
6152 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
6153 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
6154 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
6155 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
6156 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
6157 #define GL_SWIZZLE_STR_ATI 0x8976
6158 #define GL_SWIZZLE_STQ_ATI 0x8977
6159 #define GL_SWIZZLE_STR_DR_ATI 0x8978
6160 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
6161 #define GL_SWIZZLE_STRQ_ATI 0x897A
6162 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
6166 typedef void (
GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
6171 typedef void (
GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMask, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
6179 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
6180 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
6181 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
6182 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
6183 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
6184 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
6185 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
6186 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
6187 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
6188 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
6189 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
6190 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
6191 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
6192 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
6194 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
6200 #ifndef GL_ATI_map_object_buffer
6201 #define GL_ATI_map_object_buffer 1
6206 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
6207 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
6209 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
6215 #ifndef GL_ATI_meminfo
6216 #define GL_ATI_meminfo 1
6218 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
6219 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
6220 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
6222 #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
6228 #ifndef GL_ATI_pn_triangles
6229 #define GL_ATI_pn_triangles 1
6231 #define GL_PN_TRIANGLES_ATI 0x87F0
6232 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
6233 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
6234 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
6235 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
6236 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
6237 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
6238 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
6239 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
6244 #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
6245 #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
6247 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
6253 #ifndef GL_ATI_separate_stencil
6254 #define GL_ATI_separate_stencil 1
6256 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
6257 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
6258 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
6259 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
6264 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
6265 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
6267 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
6273 #ifndef GL_ATI_shader_texture_lod
6274 #define GL_ATI_shader_texture_lod 1
6276 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
6282 #ifndef GL_ATI_text_fragment_shader
6283 #define GL_ATI_text_fragment_shader 1
6285 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
6287 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
6293 #ifndef GL_ATI_texture_compression_3dc
6294 #define GL_ATI_texture_compression_3dc 1
6296 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
6298 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
6304 #ifndef GL_ATI_texture_env_combine3
6305 #define GL_ATI_texture_env_combine3 1
6307 #define GL_MODULATE_ADD_ATI 0x8744
6308 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
6309 #define GL_MODULATE_SUBTRACT_ATI 0x8746
6311 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
6317 #ifndef GL_ATI_texture_float
6318 #define GL_ATI_texture_float 1
6320 #define GL_RGBA_FLOAT32_ATI 0x8814
6321 #define GL_RGB_FLOAT32_ATI 0x8815
6322 #define GL_ALPHA_FLOAT32_ATI 0x8816
6323 #define GL_INTENSITY_FLOAT32_ATI 0x8817
6324 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
6325 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
6326 #define GL_RGBA_FLOAT16_ATI 0x881A
6327 #define GL_RGB_FLOAT16_ATI 0x881B
6328 #define GL_ALPHA_FLOAT16_ATI 0x881C
6329 #define GL_INTENSITY_FLOAT16_ATI 0x881D
6330 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
6331 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
6333 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
6339 #ifndef GL_ATI_texture_mirror_once
6340 #define GL_ATI_texture_mirror_once 1
6342 #define GL_MIRROR_CLAMP_ATI 0x8742
6343 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
6345 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
6351 #ifndef GL_ATI_vertex_array_object
6352 #define GL_ATI_vertex_array_object 1
6354 #define GL_STATIC_ATI 0x8760
6355 #define GL_DYNAMIC_ATI 0x8761
6356 #define GL_PRESERVE_ATI 0x8762
6357 #define GL_DISCARD_ATI 0x8763
6358 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
6359 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
6360 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
6361 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
6376 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
6377 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
6378 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
6379 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
6380 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
6381 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
6382 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
6383 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
6384 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
6385 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
6386 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
6387 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
6389 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
6395 #ifndef GL_ATI_vertex_attrib_array_object
6396 #define GL_ATI_vertex_attrib_array_object 1
6402 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
6403 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
6404 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
6406 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
6412 #ifndef GL_ATI_vertex_streams
6413 #define GL_ATI_vertex_streams 1
6415 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
6416 #define GL_VERTEX_SOURCE_ATI 0x876C
6417 #define GL_VERTEX_STREAM0_ATI 0x876D
6418 #define GL_VERTEX_STREAM1_ATI 0x876E
6419 #define GL_VERTEX_STREAM2_ATI 0x876F
6420 #define GL_VERTEX_STREAM3_ATI 0x8770
6421 #define GL_VERTEX_STREAM4_ATI 0x8771
6422 #define GL_VERTEX_STREAM5_ATI 0x8772
6423 #define GL_VERTEX_STREAM6_ATI 0x8773
6424 #define GL_VERTEX_STREAM7_ATI 0x8774
6455 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum
stream, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
6457 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum
stream, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
6461 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum
stream, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
6464 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
6465 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
6466 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
6467 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
6468 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
6469 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
6470 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
6471 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
6472 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
6473 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
6474 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
6475 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
6476 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
6477 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
6478 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
6479 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
6480 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
6481 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
6482 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
6483 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
6484 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
6485 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
6486 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
6487 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
6488 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
6489 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
6490 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
6491 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
6492 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
6493 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
6494 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
6495 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
6496 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
6497 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
6498 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
6499 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
6500 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
6502 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
6508 #ifndef GL_EXT_422_pixels
6509 #define GL_EXT_422_pixels 1
6511 #define GL_422_EXT 0x80CC
6512 #define GL_422_REV_EXT 0x80CD
6513 #define GL_422_AVERAGE_EXT 0x80CE
6514 #define GL_422_REV_AVERAGE_EXT 0x80CF
6516 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
6522 #ifndef GL_EXT_Cg_shader
6523 #define GL_EXT_Cg_shader 1
6525 #define GL_CG_VERTEX_SHADER_EXT 0x890E
6526 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F
6528 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
6535 #define GL_EXT_abgr 1
6537 #define GL_ABGR_EXT 0x8000
6539 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
6546 #define GL_EXT_bgra 1
6548 #define GL_BGR_EXT 0x80E0
6549 #define GL_BGRA_EXT 0x80E1
6551 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
6557 #ifndef GL_EXT_bindable_uniform
6558 #define GL_EXT_bindable_uniform 1
6560 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
6561 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
6562 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
6563 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
6564 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
6565 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
6571 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
6572 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
6573 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
6575 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
6581 #ifndef GL_EXT_blend_color
6582 #define GL_EXT_blend_color 1
6584 #define GL_CONSTANT_COLOR_EXT 0x8001
6585 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
6586 #define GL_CONSTANT_ALPHA_EXT 0x8003
6587 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
6588 #define GL_BLEND_COLOR_EXT 0x8005
6592 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
6594 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
6600 #ifndef GL_EXT_blend_equation_separate
6601 #define GL_EXT_blend_equation_separate 1
6603 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
6604 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
6608 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
6610 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
6616 #ifndef GL_EXT_blend_func_separate
6617 #define GL_EXT_blend_func_separate 1
6619 #define GL_BLEND_DST_RGB_EXT 0x80C8
6620 #define GL_BLEND_SRC_RGB_EXT 0x80C9
6621 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
6622 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
6626 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
6628 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
6634 #ifndef GL_EXT_blend_logic_op
6635 #define GL_EXT_blend_logic_op 1
6637 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
6643 #ifndef GL_EXT_blend_minmax
6644 #define GL_EXT_blend_minmax 1
6646 #define GL_FUNC_ADD_EXT 0x8006
6647 #define GL_MIN_EXT 0x8007
6648 #define GL_MAX_EXT 0x8008
6649 #define GL_BLEND_EQUATION_EXT 0x8009
6653 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
6655 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
6661 #ifndef GL_EXT_blend_subtract
6662 #define GL_EXT_blend_subtract 1
6664 #define GL_FUNC_SUBTRACT_EXT 0x800A
6665 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
6667 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
6673 #ifndef GL_EXT_clip_volume_hint
6674 #define GL_EXT_clip_volume_hint 1
6676 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
6678 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
6684 #ifndef GL_EXT_cmyka
6685 #define GL_EXT_cmyka 1
6687 #define GL_CMYK_EXT 0x800C
6688 #define GL_CMYKA_EXT 0x800D
6689 #define GL_PACK_CMYK_HINT_EXT 0x800E
6690 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
6692 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
6698 #ifndef GL_EXT_color_subtable
6699 #define GL_EXT_color_subtable 1
6704 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
6705 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
6707 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
6713 #ifndef GL_EXT_compiled_vertex_array
6714 #define GL_EXT_compiled_vertex_array 1
6716 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
6717 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
6722 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
6723 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
6725 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
6731 #ifndef GL_EXT_convolution
6732 #define GL_EXT_convolution 1
6734 #define GL_CONVOLUTION_1D_EXT 0x8010
6735 #define GL_CONVOLUTION_2D_EXT 0x8011
6736 #define GL_SEPARABLE_2D_EXT 0x8012
6737 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
6738 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
6739 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
6740 #define GL_REDUCE_EXT 0x8016
6741 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
6742 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
6743 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
6744 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
6745 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
6746 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
6747 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
6748 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
6749 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
6750 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
6751 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
6752 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
6753 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
6769 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
6770 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
6771 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
6772 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
6773 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
6774 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
6775 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
6776 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
6777 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
6778 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
6779 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
6780 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
6781 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
6783 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
6789 #ifndef GL_EXT_coordinate_frame
6790 #define GL_EXT_coordinate_frame 1
6792 #define GL_TANGENT_ARRAY_EXT 0x8439
6793 #define GL_BINORMAL_ARRAY_EXT 0x843A
6794 #define GL_CURRENT_TANGENT_EXT 0x843B
6795 #define GL_CURRENT_BINORMAL_EXT 0x843C
6796 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
6797 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
6798 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
6799 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
6800 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
6801 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
6802 #define GL_MAP1_TANGENT_EXT 0x8444
6803 #define GL_MAP2_TANGENT_EXT 0x8445
6804 #define GL_MAP1_BINORMAL_EXT 0x8446
6805 #define GL_MAP2_BINORMAL_EXT 0x8447
6810 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
6811 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
6813 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
6819 #ifndef GL_EXT_copy_texture
6820 #define GL_EXT_copy_texture 1
6828 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
6829 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
6830 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
6831 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
6832 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
6834 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
6840 #ifndef GL_EXT_cull_vertex
6841 #define GL_EXT_cull_vertex 1
6843 #define GL_CULL_VERTEX_EXT 0x81AA
6844 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6845 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6850 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
6851 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
6853 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
6859 #ifndef GL_EXT_depth_bounds_test
6860 #define GL_EXT_depth_bounds_test 1
6862 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6863 #define GL_DEPTH_BOUNDS_EXT 0x8891
6867 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
6869 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
6875 #ifndef GL_EXT_direct_state_access
6876 #define GL_EXT_direct_state_access 1
6878 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6879 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6880 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6890 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
6896 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
6909 typedef void (
GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
6913 typedef void (
GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
6966 typedef void (
GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
6967 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
6968 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6969 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6970 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6971 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6972 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6973 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6974 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6975 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6976 typedef void (
GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
6977 typedef void (
GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
6978 typedef void (
GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
6979 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble
angle, GLdouble
x, GLdouble
y, GLdouble
z);
6980 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat
angle, GLfloat
x, GLfloat
y, GLfloat
z);
6981 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
6982 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
6983 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
6984 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
6999 typedef void (
GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
7009 typedef void (
GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
7072 typedef void (
GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
7082 typedef void (
GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
7096 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
7097 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
7098 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
7099 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
7100 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
7101 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
7102 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
7103 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
7104 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
7105 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
7106 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
7107 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
7108 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
7109 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
7110 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
7111 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
7112 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
7113 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
7114 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
7115 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
7116 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
7117 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
7118 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
7119 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
7120 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
7121 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
7122 #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
7123 #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
7124 #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
7125 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
7126 #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
7127 #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
7128 #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
7129 #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
7130 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
7131 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
7132 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
7133 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
7134 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
7135 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
7136 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
7137 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
7138 #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
7139 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
7140 #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
7141 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
7142 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
7143 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
7144 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
7145 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
7146 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
7147 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
7148 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
7149 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
7150 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
7151 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
7152 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
7153 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
7154 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
7155 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
7156 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
7157 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
7158 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
7159 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
7160 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
7161 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
7162 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
7163 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
7164 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
7165 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
7166 #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
7167 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
7168 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
7169 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
7170 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
7171 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
7172 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
7173 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
7174 #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
7175 #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
7176 #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
7177 #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
7178 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
7179 #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
7180 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
7181 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
7182 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
7183 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
7184 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
7185 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
7186 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
7187 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
7188 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
7189 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
7190 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
7191 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
7192 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
7193 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
7194 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
7195 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
7196 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
7197 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
7198 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
7199 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
7200 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
7201 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
7202 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
7203 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
7204 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
7205 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
7206 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
7207 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
7208 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
7209 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
7210 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
7211 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
7212 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
7213 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
7214 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
7215 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
7216 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
7217 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
7218 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
7219 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
7220 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
7221 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
7222 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
7223 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
7224 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
7225 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
7226 #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
7227 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
7228 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
7229 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
7230 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
7231 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
7232 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
7233 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
7234 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
7235 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
7236 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
7237 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
7238 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
7239 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
7240 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
7241 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
7242 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
7243 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
7244 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
7245 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
7246 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
7247 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
7248 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
7249 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
7250 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
7251 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
7252 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
7253 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
7254 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
7255 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
7256 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
7257 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
7258 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
7259 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
7260 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
7261 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
7262 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
7263 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
7264 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
7265 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
7266 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
7267 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
7268 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
7269 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
7270 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
7271 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
7272 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
7273 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
7274 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
7275 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
7276 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
7277 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
7278 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
7279 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
7280 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
7281 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
7282 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
7283 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
7284 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
7285 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
7286 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
7287 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
7288 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
7289 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
7290 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
7291 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
7292 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
7293 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
7294 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
7295 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
7296 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
7297 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
7298 #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
7299 #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
7300 #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
7301 #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
7302 #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
7303 #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
7304 #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
7305 #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
7306 #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
7307 #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
7308 #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
7310 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
7316 #ifndef GL_EXT_draw_buffers2
7317 #define GL_EXT_draw_buffers2 1
7319 typedef void (
GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint
buf, GLboolean
r, GLboolean
g, GLboolean
b, GLboolean
a);
7326 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
7327 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
7328 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
7329 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
7330 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
7331 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
7333 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
7339 #ifndef GL_EXT_draw_instanced
7340 #define GL_EXT_draw_instanced 1
7345 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
7346 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
7348 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
7354 #ifndef GL_EXT_draw_range_elements
7355 #define GL_EXT_draw_range_elements 1
7357 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
7358 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
7362 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
7364 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
7370 #ifndef GL_EXT_fog_coord
7371 #define GL_EXT_fog_coord 1
7373 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
7374 #define GL_FOG_COORDINATE_EXT 0x8451
7375 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7376 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
7377 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
7378 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
7379 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
7380 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
7388 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
7389 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
7390 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
7391 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
7392 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
7394 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
7400 #ifndef GL_EXT_fragment_lighting
7401 #define GL_EXT_fragment_lighting 1
7403 #define GL_FRAGMENT_LIGHTING_EXT 0x8400
7404 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
7405 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
7406 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
7407 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
7408 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
7409 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
7410 #define GL_LIGHT_ENV_MODE_EXT 0x8407
7411 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
7412 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
7413 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
7414 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
7415 #define GL_FRAGMENT_LIGHT0_EXT 0x840C
7416 #define GL_FRAGMENT_LIGHT7_EXT 0x8413
7437 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
7438 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
7439 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
7440 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
7441 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
7442 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
7443 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
7444 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
7445 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
7446 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
7447 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
7448 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
7449 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
7450 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
7451 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
7452 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
7453 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
7454 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
7456 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
7462 #ifndef GL_EXT_framebuffer_blit
7463 #define GL_EXT_framebuffer_blit 1
7465 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
7466 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
7467 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
7468 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
7472 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
7474 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
7480 #ifndef GL_EXT_framebuffer_multisample
7481 #define GL_EXT_framebuffer_multisample 1
7483 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
7484 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
7485 #define GL_MAX_SAMPLES_EXT 0x8D57
7489 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
7491 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
7497 #ifndef GL_EXT_framebuffer_object
7498 #define GL_EXT_framebuffer_object 1
7500 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
7501 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
7502 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
7503 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
7504 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
7505 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
7506 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
7507 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
7508 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
7509 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
7510 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
7511 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
7512 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
7513 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
7514 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
7515 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
7516 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
7517 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
7518 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
7519 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
7520 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
7521 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
7522 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
7523 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
7524 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
7525 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
7526 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
7527 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
7528 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
7529 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
7530 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
7531 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
7532 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
7533 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
7534 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
7535 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
7536 #define GL_FRAMEBUFFER_EXT 0x8D40
7537 #define GL_RENDERBUFFER_EXT 0x8D41
7538 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
7539 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
7540 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
7541 #define GL_STENCIL_INDEX1_EXT 0x8D46
7542 #define GL_STENCIL_INDEX4_EXT 0x8D47
7543 #define GL_STENCIL_INDEX8_EXT 0x8D48
7544 #define GL_STENCIL_INDEX16_EXT 0x8D49
7545 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
7546 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
7547 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
7548 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
7549 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
7550 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
7570 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
7571 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
7572 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
7573 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
7574 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
7575 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
7576 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
7577 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
7578 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
7579 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
7580 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
7581 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
7582 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
7583 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
7584 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
7585 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
7586 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
7588 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
7594 #ifndef GL_EXT_framebuffer_sRGB
7595 #define GL_EXT_framebuffer_sRGB 1
7597 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
7598 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
7600 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
7606 #ifndef GL_EXT_geometry_shader4
7607 #define GL_EXT_geometry_shader4 1
7609 #define GL_LINES_ADJACENCY_EXT 0xA
7610 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB
7611 #define GL_TRIANGLES_ADJACENCY_EXT 0xC
7612 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
7613 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
7614 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
7615 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
7616 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
7617 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
7618 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
7619 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
7620 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
7621 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
7622 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
7623 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
7624 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
7625 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
7626 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
7627 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
7628 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
7634 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
7635 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
7636 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
7638 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
7644 #ifndef GL_EXT_gpu_program_parameters
7645 #define GL_EXT_gpu_program_parameters 1
7650 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
7651 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
7653 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
7659 #ifndef GL_EXT_gpu_shader4
7660 #define GL_EXT_gpu_shader4 1
7662 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
7663 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
7664 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
7665 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
7666 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
7667 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
7668 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
7669 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
7670 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
7671 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
7672 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
7673 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
7674 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
7675 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
7676 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
7677 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
7678 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
7679 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
7680 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
7681 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
7682 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
7683 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
7684 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
7685 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
7686 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
7687 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
7719 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint
index, GLuint
x, GLuint
y, GLuint
z, GLuint
w);
7724 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
7725 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
7726 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
7727 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
7728 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
7729 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
7730 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
7731 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
7732 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
7733 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
7734 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
7735 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
7736 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
7737 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
7738 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
7739 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
7740 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
7741 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
7742 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
7743 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
7744 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
7745 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
7746 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
7747 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
7748 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
7749 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
7750 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
7751 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
7752 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
7753 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
7754 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
7755 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
7756 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
7757 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
7759 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
7765 #ifndef GL_EXT_histogram
7766 #define GL_EXT_histogram 1
7768 #define GL_HISTOGRAM_EXT 0x8024
7769 #define GL_PROXY_HISTOGRAM_EXT 0x8025
7770 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
7771 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
7772 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7773 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7774 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7775 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7776 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7777 #define GL_HISTOGRAM_SINK_EXT 0x802D
7778 #define GL_MINMAX_EXT 0x802E
7779 #define GL_MINMAX_FORMAT_EXT 0x802F
7780 #define GL_MINMAX_SINK_EXT 0x8030
7793 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
7794 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
7795 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
7796 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
7797 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
7798 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
7799 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
7800 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
7801 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
7802 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
7804 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
7810 #ifndef GL_EXT_index_array_formats
7811 #define GL_EXT_index_array_formats 1
7813 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
7819 #ifndef GL_EXT_index_func
7820 #define GL_EXT_index_func 1
7824 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
7826 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
7832 #ifndef GL_EXT_index_material
7833 #define GL_EXT_index_material 1
7837 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
7839 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
7845 #ifndef GL_EXT_index_texture
7846 #define GL_EXT_index_texture 1
7848 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
7854 #ifndef GL_EXT_light_texture
7855 #define GL_EXT_light_texture 1
7857 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
7858 #define GL_FRAGMENT_NORMAL_EXT 0x834A
7859 #define GL_FRAGMENT_COLOR_EXT 0x834C
7860 #define GL_ATTENUATION_EXT 0x834D
7861 #define GL_SHADOW_ATTENUATION_EXT 0x834E
7862 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7863 #define GL_TEXTURE_LIGHT_EXT 0x8350
7864 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7865 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7866 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7872 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
7873 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
7874 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
7876 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
7882 #ifndef GL_EXT_misc_attribute
7883 #define GL_EXT_misc_attribute 1
7885 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
7891 #ifndef GL_EXT_multi_draw_arrays
7892 #define GL_EXT_multi_draw_arrays 1
7897 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
7898 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
7900 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
7906 #ifndef GL_EXT_multisample
7907 #define GL_EXT_multisample 1
7909 #define GL_MULTISAMPLE_EXT 0x809D
7910 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7911 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7912 #define GL_SAMPLE_MASK_EXT 0x80A0
7913 #define GL_1PASS_EXT 0x80A1
7914 #define GL_2PASS_0_EXT 0x80A2
7915 #define GL_2PASS_1_EXT 0x80A3
7916 #define GL_4PASS_0_EXT 0x80A4
7917 #define GL_4PASS_1_EXT 0x80A5
7918 #define GL_4PASS_2_EXT 0x80A6
7919 #define GL_4PASS_3_EXT 0x80A7
7920 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7921 #define GL_SAMPLES_EXT 0x80A9
7922 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7923 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7924 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7925 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7930 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
7931 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
7933 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
7939 #ifndef GL_EXT_packed_depth_stencil
7940 #define GL_EXT_packed_depth_stencil 1
7942 #define GL_DEPTH_STENCIL_EXT 0x84F9
7943 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7944 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7945 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7947 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
7953 #ifndef GL_EXT_packed_float
7954 #define GL_EXT_packed_float 1
7956 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7957 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7958 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7960 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
7966 #ifndef GL_EXT_packed_pixels
7967 #define GL_EXT_packed_pixels 1
7969 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7970 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7971 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7972 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7973 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7975 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
7981 #ifndef GL_EXT_paletted_texture
7982 #define GL_EXT_paletted_texture 1
7984 #define GL_TEXTURE_1D 0x0DE0
7985 #define GL_TEXTURE_2D 0x0DE1
7986 #define GL_PROXY_TEXTURE_1D 0x8063
7987 #define GL_PROXY_TEXTURE_2D 0x8064
7988 #define GL_TEXTURE_3D_EXT 0x806F
7989 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7990 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
7991 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
7992 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
7993 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
7994 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
7995 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
7996 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
7997 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
7998 #define GL_COLOR_INDEX1_EXT 0x80E2
7999 #define GL_COLOR_INDEX2_EXT 0x80E3
8000 #define GL_COLOR_INDEX4_EXT 0x80E4
8001 #define GL_COLOR_INDEX8_EXT 0x80E5
8002 #define GL_COLOR_INDEX12_EXT 0x80E6
8003 #define GL_COLOR_INDEX16_EXT 0x80E7
8004 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
8005 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
8006 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
8013 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
8014 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
8015 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
8016 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
8018 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
8024 #ifndef GL_EXT_pixel_buffer_object
8025 #define GL_EXT_pixel_buffer_object 1
8027 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
8028 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
8029 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
8030 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
8032 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
8038 #ifndef GL_EXT_pixel_transform
8039 #define GL_EXT_pixel_transform 1
8041 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
8042 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
8043 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
8044 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
8045 #define GL_CUBIC_EXT 0x8334
8046 #define GL_AVERAGE_EXT 0x8335
8047 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
8048 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
8049 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
8058 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
8059 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
8060 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
8061 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
8062 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
8063 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
8065 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
8071 #ifndef GL_EXT_pixel_transform_color_table
8072 #define GL_EXT_pixel_transform_color_table 1
8074 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
8080 #ifndef GL_EXT_point_parameters
8081 #define GL_EXT_point_parameters 1
8083 #define GL_POINT_SIZE_MIN_EXT 0x8126
8084 #define GL_POINT_SIZE_MAX_EXT 0x8127
8085 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
8086 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
8091 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
8092 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
8094 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
8100 #ifndef GL_EXT_polygon_offset
8101 #define GL_EXT_polygon_offset 1
8103 #define GL_POLYGON_OFFSET_EXT 0x8037
8104 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
8105 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
8109 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
8111 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
8117 #ifndef GL_EXT_provoking_vertex
8118 #define GL_EXT_provoking_vertex 1
8120 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
8121 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
8122 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
8123 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
8127 #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
8129 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
8135 #ifndef GL_EXT_rescale_normal
8136 #define GL_EXT_rescale_normal 1
8138 #define GL_RESCALE_NORMAL_EXT 0x803A
8140 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
8146 #ifndef GL_EXT_scene_marker
8147 #define GL_EXT_scene_marker 1
8152 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
8153 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
8155 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
8161 #ifndef GL_EXT_secondary_color
8162 #define GL_EXT_secondary_color 1
8164 #define GL_COLOR_SUM_EXT 0x8458
8165 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
8166 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
8167 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
8168 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
8169 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
8170 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
8173 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
8175 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
8177 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
8179 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (
const GLint *
v);
8181 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
8183 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
8185 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (
const GLuint *
v);
8187 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
8190 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
8191 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
8192 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
8193 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
8194 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
8195 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
8196 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
8197 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
8198 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
8199 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
8200 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
8201 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
8202 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
8203 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
8204 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
8205 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
8206 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
8208 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
8214 #ifndef GL_EXT_separate_shader_objects
8215 #define GL_EXT_separate_shader_objects 1
8217 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
8223 #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
8224 #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
8225 #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
8227 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
8233 #ifndef GL_EXT_separate_specular_color
8234 #define GL_EXT_separate_specular_color 1
8236 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
8237 #define GL_SINGLE_COLOR_EXT 0x81F9
8238 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
8240 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
8246 #ifndef GL_EXT_shader_image_load_store
8247 #define GL_EXT_shader_image_load_store 1
8249 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
8250 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
8251 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
8252 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
8253 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
8254 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
8255 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
8256 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
8257 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
8258 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
8259 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
8260 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
8261 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
8262 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
8263 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
8264 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
8265 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
8266 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
8267 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
8268 #define GL_IMAGE_1D_EXT 0x904C
8269 #define GL_IMAGE_2D_EXT 0x904D
8270 #define GL_IMAGE_3D_EXT 0x904E
8271 #define GL_IMAGE_2D_RECT_EXT 0x904F
8272 #define GL_IMAGE_CUBE_EXT 0x9050
8273 #define GL_IMAGE_BUFFER_EXT 0x9051
8274 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
8275 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
8276 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
8277 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
8278 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
8279 #define GL_INT_IMAGE_1D_EXT 0x9057
8280 #define GL_INT_IMAGE_2D_EXT 0x9058
8281 #define GL_INT_IMAGE_3D_EXT 0x9059
8282 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
8283 #define GL_INT_IMAGE_CUBE_EXT 0x905B
8284 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
8285 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
8286 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
8287 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
8288 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
8289 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
8290 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
8291 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
8292 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
8293 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
8294 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
8295 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
8296 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
8297 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
8298 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
8299 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
8300 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
8301 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
8302 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
8303 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
8306 typedef void (
GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
8308 #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
8309 #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
8311 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
8317 #ifndef GL_EXT_shadow_funcs
8318 #define GL_EXT_shadow_funcs 1
8320 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
8326 #ifndef GL_EXT_shared_texture_palette
8327 #define GL_EXT_shared_texture_palette 1
8329 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
8331 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
8337 #ifndef GL_EXT_stencil_clear_tag
8338 #define GL_EXT_stencil_clear_tag 1
8340 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
8341 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
8343 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
8349 #ifndef GL_EXT_stencil_two_side
8350 #define GL_EXT_stencil_two_side 1
8352 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
8353 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
8357 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
8359 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
8365 #ifndef GL_EXT_stencil_wrap
8366 #define GL_EXT_stencil_wrap 1
8368 #define GL_INCR_WRAP_EXT 0x8507
8369 #define GL_DECR_WRAP_EXT 0x8508
8371 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
8377 #ifndef GL_EXT_subtexture
8378 #define GL_EXT_subtexture 1
8382 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
8384 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
8385 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
8386 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
8388 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
8394 #ifndef GL_EXT_texture
8395 #define GL_EXT_texture 1
8397 #define GL_ALPHA4_EXT 0x803B
8398 #define GL_ALPHA8_EXT 0x803C
8399 #define GL_ALPHA12_EXT 0x803D
8400 #define GL_ALPHA16_EXT 0x803E
8401 #define GL_LUMINANCE4_EXT 0x803F
8402 #define GL_LUMINANCE8_EXT 0x8040
8403 #define GL_LUMINANCE12_EXT 0x8041
8404 #define GL_LUMINANCE16_EXT 0x8042
8405 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
8406 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
8407 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
8408 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
8409 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
8410 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
8411 #define GL_INTENSITY_EXT 0x8049
8412 #define GL_INTENSITY4_EXT 0x804A
8413 #define GL_INTENSITY8_EXT 0x804B
8414 #define GL_INTENSITY12_EXT 0x804C
8415 #define GL_INTENSITY16_EXT 0x804D
8416 #define GL_RGB2_EXT 0x804E
8417 #define GL_RGB4_EXT 0x804F
8418 #define GL_RGB5_EXT 0x8050
8419 #define GL_RGB8_EXT 0x8051
8420 #define GL_RGB10_EXT 0x8052
8421 #define GL_RGB12_EXT 0x8053
8422 #define GL_RGB16_EXT 0x8054
8423 #define GL_RGBA2_EXT 0x8055
8424 #define GL_RGBA4_EXT 0x8056
8425 #define GL_RGB5_A1_EXT 0x8057
8426 #define GL_RGBA8_EXT 0x8058
8427 #define GL_RGB10_A2_EXT 0x8059
8428 #define GL_RGBA12_EXT 0x805A
8429 #define GL_RGBA16_EXT 0x805B
8430 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
8431 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
8432 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
8433 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
8434 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
8435 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
8436 #define GL_REPLACE_EXT 0x8062
8437 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
8438 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
8440 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
8446 #ifndef GL_EXT_texture3D
8447 #define GL_EXT_texture3D 1
8449 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
8450 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
8451 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
8452 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
8453 #define GL_TEXTURE_3D_EXT 0x806F
8454 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
8455 #define GL_TEXTURE_DEPTH_EXT 0x8071
8456 #define GL_TEXTURE_WRAP_R_EXT 0x8072
8457 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
8461 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
8463 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
8469 #ifndef GL_EXT_texture_array
8470 #define GL_EXT_texture_array 1
8472 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
8473 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
8474 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
8475 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
8476 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
8477 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
8478 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
8479 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
8483 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
8485 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
8491 #ifndef GL_EXT_texture_buffer_object
8492 #define GL_EXT_texture_buffer_object 1
8494 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
8495 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
8496 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
8497 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
8498 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
8502 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
8504 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
8510 #ifndef GL_EXT_texture_compression_dxt1
8511 #define GL_EXT_texture_compression_dxt1 1
8513 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8514 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8516 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
8522 #ifndef GL_EXT_texture_compression_latc
8523 #define GL_EXT_texture_compression_latc 1
8525 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
8526 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
8527 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
8528 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
8530 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
8536 #ifndef GL_EXT_texture_compression_rgtc
8537 #define GL_EXT_texture_compression_rgtc 1
8539 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
8540 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
8541 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
8542 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
8544 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
8550 #ifndef GL_EXT_texture_compression_s3tc
8551 #define GL_EXT_texture_compression_s3tc 1
8553 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8554 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8555 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
8556 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
8558 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
8564 #ifndef GL_EXT_texture_cube_map
8565 #define GL_EXT_texture_cube_map 1
8567 #define GL_NORMAL_MAP_EXT 0x8511
8568 #define GL_REFLECTION_MAP_EXT 0x8512
8569 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
8570 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
8571 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
8572 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
8573 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
8574 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
8575 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
8576 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
8577 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
8578 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
8580 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
8586 #ifndef GL_EXT_texture_edge_clamp
8587 #define GL_EXT_texture_edge_clamp 1
8589 #define GL_CLAMP_TO_EDGE_EXT 0x812F
8591 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
8597 #ifndef GL_EXT_texture_env
8598 #define GL_EXT_texture_env 1
8600 #define GL_TEXTURE_ENV0_EXT 0
8601 #define GL_ENV_BLEND_EXT 0
8602 #define GL_TEXTURE_ENV_SHIFT_EXT 0
8603 #define GL_ENV_REPLACE_EXT 0
8604 #define GL_ENV_ADD_EXT 0
8605 #define GL_ENV_SUBTRACT_EXT 0
8606 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
8607 #define GL_ENV_REVERSE_SUBTRACT_EXT 0
8608 #define GL_ENV_REVERSE_BLEND_EXT 0
8609 #define GL_ENV_COPY_EXT 0
8610 #define GL_ENV_MODULATE_EXT 0
8612 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
8618 #ifndef GL_EXT_texture_env_add
8619 #define GL_EXT_texture_env_add 1
8621 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
8627 #ifndef GL_EXT_texture_env_combine
8628 #define GL_EXT_texture_env_combine 1
8630 #define GL_COMBINE_EXT 0x8570
8631 #define GL_COMBINE_RGB_EXT 0x8571
8632 #define GL_COMBINE_ALPHA_EXT 0x8572
8633 #define GL_RGB_SCALE_EXT 0x8573
8634 #define GL_ADD_SIGNED_EXT 0x8574
8635 #define GL_INTERPOLATE_EXT 0x8575
8636 #define GL_CONSTANT_EXT 0x8576
8637 #define GL_PRIMARY_COLOR_EXT 0x8577
8638 #define GL_PREVIOUS_EXT 0x8578
8639 #define GL_SOURCE0_RGB_EXT 0x8580
8640 #define GL_SOURCE1_RGB_EXT 0x8581
8641 #define GL_SOURCE2_RGB_EXT 0x8582
8642 #define GL_SOURCE0_ALPHA_EXT 0x8588
8643 #define GL_SOURCE1_ALPHA_EXT 0x8589
8644 #define GL_SOURCE2_ALPHA_EXT 0x858A
8645 #define GL_OPERAND0_RGB_EXT 0x8590
8646 #define GL_OPERAND1_RGB_EXT 0x8591
8647 #define GL_OPERAND2_RGB_EXT 0x8592
8648 #define GL_OPERAND0_ALPHA_EXT 0x8598
8649 #define GL_OPERAND1_ALPHA_EXT 0x8599
8650 #define GL_OPERAND2_ALPHA_EXT 0x859A
8652 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
8658 #ifndef GL_EXT_texture_env_dot3
8659 #define GL_EXT_texture_env_dot3 1
8661 #define GL_DOT3_RGB_EXT 0x8740
8662 #define GL_DOT3_RGBA_EXT 0x8741
8664 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
8670 #ifndef GL_EXT_texture_filter_anisotropic
8671 #define GL_EXT_texture_filter_anisotropic 1
8673 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
8674 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
8676 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
8682 #ifndef GL_EXT_texture_integer
8683 #define GL_EXT_texture_integer 1
8685 #define GL_RGBA32UI_EXT 0x8D70
8686 #define GL_RGB32UI_EXT 0x8D71
8687 #define GL_ALPHA32UI_EXT 0x8D72
8688 #define GL_INTENSITY32UI_EXT 0x8D73
8689 #define GL_LUMINANCE32UI_EXT 0x8D74
8690 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
8691 #define GL_RGBA16UI_EXT 0x8D76
8692 #define GL_RGB16UI_EXT 0x8D77
8693 #define GL_ALPHA16UI_EXT 0x8D78
8694 #define GL_INTENSITY16UI_EXT 0x8D79
8695 #define GL_LUMINANCE16UI_EXT 0x8D7A
8696 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
8697 #define GL_RGBA8UI_EXT 0x8D7C
8698 #define GL_RGB8UI_EXT 0x8D7D
8699 #define GL_ALPHA8UI_EXT 0x8D7E
8700 #define GL_INTENSITY8UI_EXT 0x8D7F
8701 #define GL_LUMINANCE8UI_EXT 0x8D80
8702 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
8703 #define GL_RGBA32I_EXT 0x8D82
8704 #define GL_RGB32I_EXT 0x8D83
8705 #define GL_ALPHA32I_EXT 0x8D84
8706 #define GL_INTENSITY32I_EXT 0x8D85
8707 #define GL_LUMINANCE32I_EXT 0x8D86
8708 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
8709 #define GL_RGBA16I_EXT 0x8D88
8710 #define GL_RGB16I_EXT 0x8D89
8711 #define GL_ALPHA16I_EXT 0x8D8A
8712 #define GL_INTENSITY16I_EXT 0x8D8B
8713 #define GL_LUMINANCE16I_EXT 0x8D8C
8714 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
8715 #define GL_RGBA8I_EXT 0x8D8E
8716 #define GL_RGB8I_EXT 0x8D8F
8717 #define GL_ALPHA8I_EXT 0x8D90
8718 #define GL_INTENSITY8I_EXT 0x8D91
8719 #define GL_LUMINANCE8I_EXT 0x8D92
8720 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
8721 #define GL_RED_INTEGER_EXT 0x8D94
8722 #define GL_GREEN_INTEGER_EXT 0x8D95
8723 #define GL_BLUE_INTEGER_EXT 0x8D96
8724 #define GL_ALPHA_INTEGER_EXT 0x8D97
8725 #define GL_RGB_INTEGER_EXT 0x8D98
8726 #define GL_RGBA_INTEGER_EXT 0x8D99
8727 #define GL_BGR_INTEGER_EXT 0x8D9A
8728 #define GL_BGRA_INTEGER_EXT 0x8D9B
8729 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
8730 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
8731 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
8740 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
8741 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
8742 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
8743 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
8744 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
8745 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
8747 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
8753 #ifndef GL_EXT_texture_lod_bias
8754 #define GL_EXT_texture_lod_bias 1
8756 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
8757 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
8758 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
8760 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
8766 #ifndef GL_EXT_texture_mirror_clamp
8767 #define GL_EXT_texture_mirror_clamp 1
8769 #define GL_MIRROR_CLAMP_EXT 0x8742
8770 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
8771 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
8773 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
8779 #ifndef GL_EXT_texture_object
8780 #define GL_EXT_texture_object 1
8782 #define GL_TEXTURE_PRIORITY_EXT 0x8066
8783 #define GL_TEXTURE_RESIDENT_EXT 0x8067
8784 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
8785 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
8786 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
8795 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
8796 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
8797 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
8798 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
8799 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
8800 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
8802 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
8808 #ifndef GL_EXT_texture_perturb_normal
8809 #define GL_EXT_texture_perturb_normal 1
8811 #define GL_PERTURB_EXT 0x85AE
8812 #define GL_TEXTURE_NORMAL_EXT 0x85AF
8816 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
8818 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
8824 #ifndef GL_EXT_texture_rectangle
8825 #define GL_EXT_texture_rectangle 1
8827 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
8828 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
8829 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
8830 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
8832 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
8838 #ifndef GL_EXT_texture_sRGB
8839 #define GL_EXT_texture_sRGB 1
8841 #define GL_SRGB_EXT 0x8C40
8842 #define GL_SRGB8_EXT 0x8C41
8843 #define GL_SRGB_ALPHA_EXT 0x8C42
8844 #define GL_SRGB8_ALPHA8_EXT 0x8C43
8845 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8846 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8847 #define GL_SLUMINANCE_EXT 0x8C46
8848 #define GL_SLUMINANCE8_EXT 0x8C47
8849 #define GL_COMPRESSED_SRGB_EXT 0x8C48
8850 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8851 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8852 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8853 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8854 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8855 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8856 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8858 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
8864 #ifndef GL_EXT_texture_sRGB_decode
8865 #define GL_EXT_texture_sRGB_decode 1
8867 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
8868 #define GL_DECODE_EXT 0x8A49
8869 #define GL_SKIP_DECODE_EXT 0x8A4A
8871 #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
8877 #ifndef GL_EXT_texture_shared_exponent
8878 #define GL_EXT_texture_shared_exponent 1
8880 #define GL_RGB9_E5_EXT 0x8C3D
8881 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8882 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8884 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
8890 #ifndef GL_EXT_texture_snorm
8891 #define GL_EXT_texture_snorm 1
8893 #define GL_RED_SNORM 0x8F90
8894 #define GL_RG_SNORM 0x8F91
8895 #define GL_RGB_SNORM 0x8F92
8896 #define GL_RGBA_SNORM 0x8F93
8897 #define GL_R8_SNORM 0x8F94
8898 #define GL_RG8_SNORM 0x8F95
8899 #define GL_RGB8_SNORM 0x8F96
8900 #define GL_RGBA8_SNORM 0x8F97
8901 #define GL_R16_SNORM 0x8F98
8902 #define GL_RG16_SNORM 0x8F99
8903 #define GL_RGB16_SNORM 0x8F9A
8904 #define GL_RGBA16_SNORM 0x8F9B
8905 #define GL_SIGNED_NORMALIZED 0x8F9C
8906 #define GL_ALPHA_SNORM 0x9010
8907 #define GL_LUMINANCE_SNORM 0x9011
8908 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
8909 #define GL_INTENSITY_SNORM 0x9013
8910 #define GL_ALPHA8_SNORM 0x9014
8911 #define GL_LUMINANCE8_SNORM 0x9015
8912 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
8913 #define GL_INTENSITY8_SNORM 0x9017
8914 #define GL_ALPHA16_SNORM 0x9018
8915 #define GL_LUMINANCE16_SNORM 0x9019
8916 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
8917 #define GL_INTENSITY16_SNORM 0x901B
8919 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
8925 #ifndef GL_EXT_texture_swizzle
8926 #define GL_EXT_texture_swizzle 1
8928 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8929 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8930 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8931 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8932 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8934 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
8940 #ifndef GL_EXT_timer_query
8941 #define GL_EXT_timer_query 1
8943 #define GL_TIME_ELAPSED_EXT 0x88BF
8948 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
8949 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
8951 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
8957 #ifndef GL_EXT_transform_feedback
8958 #define GL_EXT_transform_feedback 1
8960 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8961 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8962 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8963 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8964 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8965 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8966 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8967 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8968 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
8969 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8970 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8971 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8972 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8973 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8974 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8976 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
8984 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
8985 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
8986 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
8987 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
8988 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
8989 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
8990 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
8992 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
8998 #ifndef GL_EXT_vertex_array
8999 #define GL_EXT_vertex_array 1
9001 #define GL_DOUBLE_EXT 0x140A
9002 #define GL_VERTEX_ARRAY_EXT 0x8074
9003 #define GL_NORMAL_ARRAY_EXT 0x8075
9004 #define GL_COLOR_ARRAY_EXT 0x8076
9005 #define GL_INDEX_ARRAY_EXT 0x8077
9006 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
9007 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
9008 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
9009 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
9010 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
9011 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
9012 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
9013 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
9014 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
9015 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
9016 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
9017 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
9018 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
9019 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
9020 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
9021 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
9022 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
9023 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
9024 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
9025 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
9026 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
9027 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
9028 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
9029 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
9030 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
9031 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
9032 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
9033 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
9044 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
9045 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
9046 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
9047 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
9048 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
9049 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
9050 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
9051 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
9053 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
9059 #ifndef GL_EXT_vertex_array_bgra
9060 #define GL_EXT_vertex_array_bgra 1
9062 #define GL_BGRA 0x80E1
9064 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
9070 #ifndef GL_EXT_vertex_attrib_64bit
9071 #define GL_EXT_vertex_attrib_64bit 1
9073 #define GL_DOUBLE_MAT2_EXT 0x8F46
9074 #define GL_DOUBLE_MAT3_EXT 0x8F47
9075 #define GL_DOUBLE_MAT4_EXT 0x8F48
9076 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
9077 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
9078 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
9079 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
9080 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
9081 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
9082 #define GL_DOUBLE_VEC2_EXT 0x8FFC
9083 #define GL_DOUBLE_VEC3_EXT 0x8FFD
9084 #define GL_DOUBLE_VEC4_EXT 0x8FFE
9092 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
9094 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
9098 #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
9099 #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
9100 #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
9101 #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
9102 #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
9103 #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
9104 #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
9105 #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
9106 #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
9107 #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
9108 #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
9110 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
9116 #ifndef GL_EXT_vertex_shader
9117 #define GL_EXT_vertex_shader 1
9119 #define GL_VERTEX_SHADER_EXT 0x8780
9120 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
9121 #define GL_OP_INDEX_EXT 0x8782
9122 #define GL_OP_NEGATE_EXT 0x8783
9123 #define GL_OP_DOT3_EXT 0x8784
9124 #define GL_OP_DOT4_EXT 0x8785
9125 #define GL_OP_MUL_EXT 0x8786
9126 #define GL_OP_ADD_EXT 0x8787
9127 #define GL_OP_MADD_EXT 0x8788
9128 #define GL_OP_FRAC_EXT 0x8789
9129 #define GL_OP_MAX_EXT 0x878A
9130 #define GL_OP_MIN_EXT 0x878B
9131 #define GL_OP_SET_GE_EXT 0x878C
9132 #define GL_OP_SET_LT_EXT 0x878D
9133 #define GL_OP_CLAMP_EXT 0x878E
9134 #define GL_OP_FLOOR_EXT 0x878F
9135 #define GL_OP_ROUND_EXT 0x8790
9136 #define GL_OP_EXP_BASE_2_EXT 0x8791
9137 #define GL_OP_LOG_BASE_2_EXT 0x8792
9138 #define GL_OP_POWER_EXT 0x8793
9139 #define GL_OP_RECIP_EXT 0x8794
9140 #define GL_OP_RECIP_SQRT_EXT 0x8795
9141 #define GL_OP_SUB_EXT 0x8796
9142 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
9143 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
9144 #define GL_OP_MOV_EXT 0x8799
9145 #define GL_OUTPUT_VERTEX_EXT 0x879A
9146 #define GL_OUTPUT_COLOR0_EXT 0x879B
9147 #define GL_OUTPUT_COLOR1_EXT 0x879C
9148 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
9149 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
9150 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
9151 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
9152 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
9153 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
9154 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
9155 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
9156 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
9157 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
9158 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
9159 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
9160 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
9161 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
9162 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
9163 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
9164 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
9165 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
9166 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
9167 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
9168 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
9169 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
9170 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
9171 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
9172 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
9173 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
9174 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
9175 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
9176 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
9177 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
9178 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
9179 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
9180 #define GL_OUTPUT_FOG_EXT 0x87BD
9181 #define GL_SCALAR_EXT 0x87BE
9182 #define GL_VECTOR_EXT 0x87BF
9183 #define GL_MATRIX_EXT 0x87C0
9184 #define GL_VARIANT_EXT 0x87C1
9185 #define GL_INVARIANT_EXT 0x87C2
9186 #define GL_LOCAL_CONSTANT_EXT 0x87C3
9187 #define GL_LOCAL_EXT 0x87C4
9188 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
9189 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
9190 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
9191 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
9192 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
9193 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
9194 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
9195 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
9196 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
9197 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
9198 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
9199 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
9200 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
9201 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
9202 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
9203 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
9204 #define GL_X_EXT 0x87D5
9205 #define GL_Y_EXT 0x87D6
9206 #define GL_Z_EXT 0x87D7
9207 #define GL_W_EXT 0x87D8
9208 #define GL_NEGATIVE_X_EXT 0x87D9
9209 #define GL_NEGATIVE_Y_EXT 0x87DA
9210 #define GL_NEGATIVE_Z_EXT 0x87DB
9211 #define GL_NEGATIVE_W_EXT 0x87DC
9212 #define GL_ZERO_EXT 0x87DD
9213 #define GL_ONE_EXT 0x87DE
9214 #define GL_NEGATIVE_ONE_EXT 0x87DF
9215 #define GL_NORMALIZED_RANGE_EXT 0x87E0
9216 #define GL_FULL_RANGE_EXT 0x87E1
9217 #define GL_CURRENT_VERTEX_EXT 0x87E2
9218 #define GL_MVP_MATRIX_EXT 0x87E3
9219 #define GL_VARIANT_VALUE_EXT 0x87E4
9220 #define GL_VARIANT_DATATYPE_EXT 0x87E5
9221 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
9222 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
9223 #define GL_VARIANT_ARRAY_EXT 0x87E8
9224 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
9225 #define GL_INVARIANT_VALUE_EXT 0x87EA
9226 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
9227 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
9228 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
9238 typedef void (
GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
9239 typedef void (
GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
9273 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
9274 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
9275 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
9276 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
9277 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
9278 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
9279 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
9280 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
9281 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
9282 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
9283 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
9284 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
9285 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
9286 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
9287 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
9288 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
9289 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
9290 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
9291 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
9292 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
9293 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
9294 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
9295 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
9296 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
9297 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
9298 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
9299 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
9300 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
9301 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
9302 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
9303 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
9304 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
9305 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
9306 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
9307 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
9308 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
9309 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
9310 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
9311 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
9312 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
9313 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
9314 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
9316 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
9322 #ifndef GL_EXT_vertex_weighting
9323 #define GL_EXT_vertex_weighting 1
9325 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
9326 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
9327 #define GL_MODELVIEW0_EXT 0x1700
9328 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
9329 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
9330 #define GL_VERTEX_WEIGHTING_EXT 0x8509
9331 #define GL_MODELVIEW1_EXT 0x850A
9332 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
9333 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
9334 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
9335 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
9336 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
9337 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
9340 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
9341 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
9343 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
9344 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
9345 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
9347 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
9353 #ifndef GL_EXT_x11_sync_object
9354 #define GL_EXT_x11_sync_object 1
9356 #define GL_SYNC_X11_FENCE_EXT 0x90E1
9360 #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
9362 #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
9368 #ifndef GL_GREMEDY_frame_terminator
9369 #define GL_GREMEDY_frame_terminator 1
9373 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
9375 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
9381 #ifndef GL_GREMEDY_string_marker
9382 #define GL_GREMEDY_string_marker 1
9386 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
9388 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
9394 #ifndef GL_HP_convolution_border_modes
9395 #define GL_HP_convolution_border_modes 1
9397 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
9403 #ifndef GL_HP_image_transform
9404 #define GL_HP_image_transform 1
9413 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
9414 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
9415 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
9416 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
9417 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
9418 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
9420 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
9426 #ifndef GL_HP_occlusion_test
9427 #define GL_HP_occlusion_test 1
9429 #define GL_OCCLUSION_TEST_HP 0x8165
9430 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
9432 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
9438 #ifndef GL_HP_texture_lighting
9439 #define GL_HP_texture_lighting 1
9441 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
9447 #ifndef GL_IBM_cull_vertex
9448 #define GL_IBM_cull_vertex 1
9450 #define GL_CULL_VERTEX_IBM 103050
9452 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
9458 #ifndef GL_IBM_multimode_draw_arrays
9459 #define GL_IBM_multimode_draw_arrays 1
9464 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
9465 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
9467 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
9473 #ifndef GL_IBM_rasterpos_clip
9474 #define GL_IBM_rasterpos_clip 1
9476 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
9478 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
9484 #ifndef GL_IBM_static_data
9485 #define GL_IBM_static_data 1
9487 #define GL_ALL_STATIC_DATA_IBM 103060
9488 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
9490 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
9496 #ifndef GL_IBM_texture_mirrored_repeat
9497 #define GL_IBM_texture_mirrored_repeat 1
9499 #define GL_MIRRORED_REPEAT_IBM 0x8370
9501 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
9507 #ifndef GL_IBM_vertex_array_lists
9508 #define GL_IBM_vertex_array_lists 1
9510 #define GL_VERTEX_ARRAY_LIST_IBM 103070
9511 #define GL_NORMAL_ARRAY_LIST_IBM 103071
9512 #define GL_COLOR_ARRAY_LIST_IBM 103072
9513 #define GL_INDEX_ARRAY_LIST_IBM 103073
9514 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
9515 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
9516 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
9517 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
9518 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
9519 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
9520 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
9521 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
9522 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
9523 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
9524 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
9525 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
9536 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
9537 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
9538 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
9539 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
9540 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
9541 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
9542 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
9543 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
9545 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
9551 #ifndef GL_INGR_color_clamp
9552 #define GL_INGR_color_clamp 1
9554 #define GL_RED_MIN_CLAMP_INGR 0x8560
9555 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
9556 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
9557 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
9558 #define GL_RED_MAX_CLAMP_INGR 0x8564
9559 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
9560 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
9561 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
9563 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
9569 #ifndef GL_INGR_interlace_read
9570 #define GL_INGR_interlace_read 1
9572 #define GL_INTERLACE_READ_INGR 0x8568
9574 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
9580 #ifndef GL_INTEL_parallel_arrays
9581 #define GL_INTEL_parallel_arrays 1
9583 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
9584 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
9585 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
9586 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
9587 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
9594 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
9595 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
9596 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
9597 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
9599 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
9605 #ifndef GL_INTEL_texture_scissor
9606 #define GL_INTEL_texture_scissor 1
9611 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
9612 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
9614 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
9620 #ifndef GL_KTX_buffer_region
9621 #define GL_KTX_buffer_region 1
9623 #define GL_KTX_FRONT_REGION 0x0
9624 #define GL_KTX_BACK_REGION 0x1
9625 #define GL_KTX_Z_REGION 0x2
9626 #define GL_KTX_STENCIL_REGION 0x3
9629 typedef void (
GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
9634 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
9635 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
9636 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
9637 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
9638 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
9640 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
9646 #ifndef GL_MESAX_texture_stack
9647 #define GL_MESAX_texture_stack 1
9649 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
9650 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
9651 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
9652 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
9653 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
9654 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
9656 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
9662 #ifndef GL_MESA_pack_invert
9663 #define GL_MESA_pack_invert 1
9665 #define GL_PACK_INVERT_MESA 0x8758
9667 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
9673 #ifndef GL_MESA_resize_buffers
9674 #define GL_MESA_resize_buffers 1
9678 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
9680 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
9686 #ifndef GL_MESA_window_pos
9687 #define GL_MESA_window_pos 1
9689 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
9690 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble*
p);
9691 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
9692 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat*
p);
9694 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (
const GLint*
p);
9695 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
9696 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort*
p);
9697 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
9698 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble*
p);
9699 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
9700 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat*
p);
9701 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint
x, GLint
y, GLint
z);
9702 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (
const GLint*
p);
9703 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
9704 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort*
p);
9706 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble*
p);
9707 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
9708 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat*
p);
9709 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint
x, GLint
y, GLint
z, GLint
w);
9710 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (
const GLint*
p);
9711 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
9712 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort*
p);
9714 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
9715 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
9716 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
9717 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
9718 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
9719 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
9720 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
9721 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
9722 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
9723 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
9724 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
9725 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
9726 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
9727 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
9728 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
9729 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
9730 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
9731 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
9732 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
9733 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
9734 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
9735 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
9736 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
9737 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
9739 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
9745 #ifndef GL_MESA_ycbcr_texture
9746 #define GL_MESA_ycbcr_texture 1
9748 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
9749 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
9750 #define GL_YCBCR_MESA 0x8757
9752 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
9758 #ifndef GL_NVX_gpu_memory_info
9759 #define GL_NVX_gpu_memory_info 1
9761 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
9762 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
9763 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
9764 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
9765 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
9767 #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
9773 #ifndef GL_NV_blend_square
9774 #define GL_NV_blend_square 1
9776 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
9782 #ifndef GL_NV_conditional_render
9783 #define GL_NV_conditional_render 1
9785 #define GL_QUERY_WAIT_NV 0x8E13
9786 #define GL_QUERY_NO_WAIT_NV 0x8E14
9787 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
9788 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
9793 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
9794 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
9796 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
9802 #ifndef GL_NV_copy_depth_to_color
9803 #define GL_NV_copy_depth_to_color 1
9805 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
9806 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9808 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
9814 #ifndef GL_NV_copy_image
9815 #define GL_NV_copy_image 1
9817 typedef void (
GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint
srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
9819 #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
9821 #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
9827 #ifndef GL_NV_depth_buffer_float
9828 #define GL_NV_depth_buffer_float 1
9830 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9831 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9832 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9833 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9839 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
9840 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
9841 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
9843 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
9849 #ifndef GL_NV_depth_clamp
9850 #define GL_NV_depth_clamp 1
9852 #define GL_DEPTH_CLAMP_NV 0x864F
9854 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
9860 #ifndef GL_NV_depth_range_unclamped
9861 #define GL_NV_depth_range_unclamped 1
9863 #define GL_SAMPLE_COUNT_BITS_NV 0x8864
9864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
9865 #define GL_QUERY_RESULT_NV 0x8866
9866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
9867 #define GL_SAMPLE_COUNT_NV 0x8914
9869 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
9875 #ifndef GL_NV_evaluators
9876 #define GL_NV_evaluators 1
9878 #define GL_EVAL_2D_NV 0x86C0
9879 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9880 #define GL_MAP_TESSELLATION_NV 0x86C2
9881 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9882 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9883 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9884 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9885 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9886 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9887 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9888 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9889 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9890 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9891 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9892 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9893 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9894 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9895 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9896 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9897 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9898 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9899 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9900 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9901 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9913 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
9914 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
9915 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
9916 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
9917 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
9918 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
9919 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
9920 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
9921 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
9923 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
9929 #ifndef GL_NV_explicit_multisample
9930 #define GL_NV_explicit_multisample 1
9932 #define GL_SAMPLE_POSITION_NV 0x8E50
9933 #define GL_SAMPLE_MASK_NV 0x8E51
9934 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9935 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9936 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9937 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9938 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9939 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9940 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9941 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9947 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
9948 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
9949 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
9951 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
9958 #define GL_NV_fence 1
9960 #define GL_ALL_COMPLETED_NV 0x84F2
9961 #define GL_FENCE_STATUS_NV 0x84F3
9962 #define GL_FENCE_CONDITION_NV 0x84F4
9965 typedef void (
GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
9972 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
9973 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
9974 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
9975 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
9976 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
9977 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
9978 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
9980 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
9986 #ifndef GL_NV_float_buffer
9987 #define GL_NV_float_buffer 1
9989 #define GL_FLOAT_R_NV 0x8880
9990 #define GL_FLOAT_RG_NV 0x8881
9991 #define GL_FLOAT_RGB_NV 0x8882
9992 #define GL_FLOAT_RGBA_NV 0x8883
9993 #define GL_FLOAT_R16_NV 0x8884
9994 #define GL_FLOAT_R32_NV 0x8885
9995 #define GL_FLOAT_RG16_NV 0x8886
9996 #define GL_FLOAT_RG32_NV 0x8887
9997 #define GL_FLOAT_RGB16_NV 0x8888
9998 #define GL_FLOAT_RGB32_NV 0x8889
9999 #define GL_FLOAT_RGBA16_NV 0x888A
10000 #define GL_FLOAT_RGBA32_NV 0x888B
10001 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
10002 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
10003 #define GL_FLOAT_RGBA_MODE_NV 0x888E
10005 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
10011 #ifndef GL_NV_fog_distance
10012 #define GL_NV_fog_distance 1
10014 #define GL_FOG_DISTANCE_MODE_NV 0x855A
10015 #define GL_EYE_RADIAL_NV 0x855B
10016 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
10018 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
10024 #ifndef GL_NV_fragment_program
10025 #define GL_NV_fragment_program 1
10027 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
10028 #define GL_FRAGMENT_PROGRAM_NV 0x8870
10029 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
10030 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
10031 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
10032 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
10036 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
10037 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLdouble
v[]);
10038 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
10039 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLfloat
v[]);
10041 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
10042 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
10043 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
10044 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
10045 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
10046 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
10048 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
10054 #ifndef GL_NV_fragment_program2
10055 #define GL_NV_fragment_program2 1
10057 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
10058 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
10059 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
10060 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
10061 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
10063 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
10069 #ifndef GL_NV_fragment_program4
10070 #define GL_NV_fragment_program4 1
10072 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
10078 #ifndef GL_NV_fragment_program_option
10079 #define GL_NV_fragment_program_option 1
10081 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
10087 #ifndef GL_NV_framebuffer_multisample_coverage
10088 #define GL_NV_framebuffer_multisample_coverage 1
10090 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
10091 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
10092 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
10093 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
10097 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
10099 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
10105 #ifndef GL_NV_geometry_program4
10106 #define GL_NV_geometry_program4 1
10108 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
10109 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
10110 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
10114 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
10116 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
10122 #ifndef GL_NV_geometry_shader4
10123 #define GL_NV_geometry_shader4 1
10125 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
10131 #ifndef GL_NV_gpu_program4
10132 #define GL_NV_gpu_program4 1
10134 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
10135 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
10136 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
10137 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
10138 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
10139 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
10140 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
10141 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
10156 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
10157 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
10158 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
10159 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
10160 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
10161 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
10162 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
10163 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
10164 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
10165 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
10166 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
10167 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
10169 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
10175 #ifndef GL_NV_gpu_program5
10176 #define GL_NV_gpu_program5 1
10178 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
10179 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
10180 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
10181 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
10182 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
10183 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
10185 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
10191 #ifndef GL_NV_gpu_program_fp64
10192 #define GL_NV_gpu_program_fp64 1
10194 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
10200 #ifndef GL_NV_gpu_shader5
10201 #define GL_NV_gpu_shader5 1
10203 #define GL_INT64_NV 0x140E
10204 #define GL_UNSIGNED_INT64_NV 0x140F
10205 #define GL_INT8_NV 0x8FE0
10206 #define GL_INT8_VEC2_NV 0x8FE1
10207 #define GL_INT8_VEC3_NV 0x8FE2
10208 #define GL_INT8_VEC4_NV 0x8FE3
10209 #define GL_INT16_NV 0x8FE4
10210 #define GL_INT16_VEC2_NV 0x8FE5
10211 #define GL_INT16_VEC3_NV 0x8FE6
10212 #define GL_INT16_VEC4_NV 0x8FE7
10213 #define GL_INT64_VEC2_NV 0x8FE9
10214 #define GL_INT64_VEC3_NV 0x8FEA
10215 #define GL_INT64_VEC4_NV 0x8FEB
10216 #define GL_UNSIGNED_INT8_NV 0x8FEC
10217 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
10218 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
10219 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
10220 #define GL_UNSIGNED_INT16_NV 0x8FF0
10221 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
10222 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
10223 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
10224 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
10225 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
10226 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
10227 #define GL_FLOAT16_NV 0x8FF8
10228 #define GL_FLOAT16_VEC2_NV 0x8FF9
10229 #define GL_FLOAT16_VEC3_NV 0x8FFA
10230 #define GL_FLOAT16_VEC4_NV 0x8FFB
10262 typedef void (
GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint
location, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z, GLint64EXT
w);
10264 typedef void (
GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint
location, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
10267 #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
10268 #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
10269 #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
10270 #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
10271 #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
10272 #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
10273 #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
10274 #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
10275 #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
10276 #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
10277 #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
10278 #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
10279 #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
10280 #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
10281 #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
10282 #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
10283 #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
10284 #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
10285 #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
10286 #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
10287 #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
10288 #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
10289 #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
10290 #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
10291 #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
10292 #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
10293 #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
10294 #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
10295 #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
10296 #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
10297 #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
10298 #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
10299 #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
10300 #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
10302 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
10308 #ifndef GL_NV_half_float
10309 #define GL_NV_half_float 1
10311 #define GL_HALF_FLOAT_NV 0x140B
10332 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalf*
v);
10334 typedef void (
GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (
const GLhalf*
v);
10336 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (
const GLhalf*
v);
10337 typedef void (
GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r);
10338 typedef void (
GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (
const GLhalf*
v);
10339 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r, GLhalf
q);
10340 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (
const GLhalf*
v);
10343 typedef void (
GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf
x, GLhalf
y, GLhalf
z);
10345 typedef void (
GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf
x, GLhalf
y, GLhalf
z, GLhalf
w);
10353 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint
index, GLhalf
x, GLhalf
y, GLhalf
z, GLhalf
w);
10355 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
10356 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
10357 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
10358 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
10359 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
10360 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalf* weight);
10362 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
10363 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
10364 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
10365 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
10366 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
10367 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
10368 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
10369 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
10370 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
10371 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
10372 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
10373 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
10374 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
10375 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
10376 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
10377 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
10378 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
10379 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
10380 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
10381 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
10382 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
10383 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
10384 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
10385 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
10386 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
10387 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
10388 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
10389 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
10390 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
10391 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
10392 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
10393 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
10394 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
10395 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
10396 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
10397 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
10398 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
10399 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
10400 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
10401 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
10402 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
10403 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
10404 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
10405 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
10406 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
10407 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
10409 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
10415 #ifndef GL_NV_light_max_exponent
10416 #define GL_NV_light_max_exponent 1
10418 #define GL_MAX_SHININESS_NV 0x8504
10419 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
10421 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
10427 #ifndef GL_NV_multisample_coverage
10428 #define GL_NV_multisample_coverage 1
10430 #define GL_COVERAGE_SAMPLES_NV 0x80A9
10431 #define GL_COLOR_SAMPLES_NV 0x8E20
10433 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
10439 #ifndef GL_NV_multisample_filter_hint
10440 #define GL_NV_multisample_filter_hint 1
10442 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
10444 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
10450 #ifndef GL_NV_occlusion_query
10451 #define GL_NV_occlusion_query 1
10453 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
10454 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
10455 #define GL_PIXEL_COUNT_NV 0x8866
10456 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
10459 typedef void (
GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei
n,
const GLuint*
ids);
10461 typedef void (
GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei
n, GLuint*
ids);
10466 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
10467 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
10468 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
10469 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
10470 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
10471 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
10472 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
10474 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
10480 #ifndef GL_NV_packed_depth_stencil
10481 #define GL_NV_packed_depth_stencil 1
10483 #define GL_DEPTH_STENCIL_NV 0x84F9
10484 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
10486 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
10492 #ifndef GL_NV_parameter_buffer_object
10493 #define GL_NV_parameter_buffer_object 1
10495 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
10496 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
10497 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
10498 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
10499 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
10505 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
10506 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
10507 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
10509 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
10515 #ifndef GL_NV_parameter_buffer_object2
10516 #define GL_NV_parameter_buffer_object2 1
10518 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
10524 #ifndef GL_NV_pixel_data_range
10525 #define GL_NV_pixel_data_range 1
10527 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
10528 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
10529 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
10530 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
10531 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
10532 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
10537 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
10538 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
10540 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
10546 #ifndef GL_NV_point_sprite
10547 #define GL_NV_point_sprite 1
10549 #define GL_POINT_SPRITE_NV 0x8861
10550 #define GL_COORD_REPLACE_NV 0x8862
10551 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
10556 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
10557 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
10559 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
10565 #ifndef GL_NV_present_video
10566 #define GL_NV_present_video 1
10568 #define GL_FRAME_NV 0x8E26
10569 #define GL_FIELDS_NV 0x8E27
10570 #define GL_CURRENT_TIME_NV 0x8E28
10571 #define GL_NUM_FILL_STREAMS_NV 0x8E29
10572 #define GL_PRESENT_TIME_NV 0x8E2A
10573 #define GL_PRESENT_DURATION_NV 0x8E2B
10579 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLenum
target1, GLuint
fill1, GLenum
target2, GLuint
fill2, GLenum
target3, GLuint
fill3);
10580 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLuint
key0, GLenum
target1, GLuint
fill1, GLuint
key1);
10582 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
10583 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
10584 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
10585 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
10586 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
10587 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
10589 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
10595 #ifndef GL_NV_primitive_restart
10596 #define GL_NV_primitive_restart 1
10598 #define GL_PRIMITIVE_RESTART_NV 0x8558
10599 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
10604 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
10605 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
10607 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
10613 #ifndef GL_NV_register_combiners
10614 #define GL_NV_register_combiners 1
10616 #define GL_REGISTER_COMBINERS_NV 0x8522
10617 #define GL_VARIABLE_A_NV 0x8523
10618 #define GL_VARIABLE_B_NV 0x8524
10619 #define GL_VARIABLE_C_NV 0x8525
10620 #define GL_VARIABLE_D_NV 0x8526
10621 #define GL_VARIABLE_E_NV 0x8527
10622 #define GL_VARIABLE_F_NV 0x8528
10623 #define GL_VARIABLE_G_NV 0x8529
10624 #define GL_CONSTANT_COLOR0_NV 0x852A
10625 #define GL_CONSTANT_COLOR1_NV 0x852B
10626 #define GL_PRIMARY_COLOR_NV 0x852C
10627 #define GL_SECONDARY_COLOR_NV 0x852D
10628 #define GL_SPARE0_NV 0x852E
10629 #define GL_SPARE1_NV 0x852F
10630 #define GL_DISCARD_NV 0x8530
10631 #define GL_E_TIMES_F_NV 0x8531
10632 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
10633 #define GL_UNSIGNED_IDENTITY_NV 0x8536
10634 #define GL_UNSIGNED_INVERT_NV 0x8537
10635 #define GL_EXPAND_NORMAL_NV 0x8538
10636 #define GL_EXPAND_NEGATE_NV 0x8539
10637 #define GL_HALF_BIAS_NORMAL_NV 0x853A
10638 #define GL_HALF_BIAS_NEGATE_NV 0x853B
10639 #define GL_SIGNED_IDENTITY_NV 0x853C
10640 #define GL_SIGNED_NEGATE_NV 0x853D
10641 #define GL_SCALE_BY_TWO_NV 0x853E
10642 #define GL_SCALE_BY_FOUR_NV 0x853F
10643 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
10644 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
10645 #define GL_COMBINER_INPUT_NV 0x8542
10646 #define GL_COMBINER_MAPPING_NV 0x8543
10647 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
10648 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
10649 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
10650 #define GL_COMBINER_MUX_SUM_NV 0x8547
10651 #define GL_COMBINER_SCALE_NV 0x8548
10652 #define GL_COMBINER_BIAS_NV 0x8549
10653 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
10654 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
10655 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
10656 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
10657 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
10658 #define GL_COLOR_SUM_CLAMP_NV 0x854F
10659 #define GL_COMBINER0_NV 0x8550
10660 #define GL_COMBINER1_NV 0x8551
10661 #define GL_COMBINER2_NV 0x8552
10662 #define GL_COMBINER3_NV 0x8553
10663 #define GL_COMBINER4_NV 0x8554
10664 #define GL_COMBINER5_NV 0x8555
10665 #define GL_COMBINER6_NV 0x8556
10666 #define GL_COMBINER7_NV 0x8557
10682 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
10683 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
10684 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
10685 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
10686 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
10687 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
10688 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
10689 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
10690 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
10691 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
10692 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
10693 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
10694 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
10696 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
10702 #ifndef GL_NV_register_combiners2
10703 #define GL_NV_register_combiners2 1
10705 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
10710 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
10711 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
10713 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
10719 #ifndef GL_NV_shader_buffer_load
10720 #define GL_NV_shader_buffer_load 1
10722 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
10723 #define GL_GPU_ADDRESS_NV 0x8F34
10724 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
10740 #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
10741 #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
10742 #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
10743 #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
10744 #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
10745 #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
10746 #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
10747 #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
10748 #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
10749 #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
10750 #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
10751 #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
10752 #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
10754 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
10760 #ifndef GL_NV_tessellation_program5
10761 #define GL_NV_tessellation_program5 1
10763 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
10764 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
10765 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
10766 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
10767 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
10769 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
10775 #ifndef GL_NV_texgen_emboss
10776 #define GL_NV_texgen_emboss 1
10778 #define GL_EMBOSS_LIGHT_NV 0x855D
10779 #define GL_EMBOSS_CONSTANT_NV 0x855E
10780 #define GL_EMBOSS_MAP_NV 0x855F
10782 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
10788 #ifndef GL_NV_texgen_reflection
10789 #define GL_NV_texgen_reflection 1
10791 #define GL_NORMAL_MAP_NV 0x8511
10792 #define GL_REFLECTION_MAP_NV 0x8512
10794 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
10800 #ifndef GL_NV_texture_barrier
10801 #define GL_NV_texture_barrier 1
10805 #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
10807 #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
10813 #ifndef GL_NV_texture_compression_vtc
10814 #define GL_NV_texture_compression_vtc 1
10816 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
10822 #ifndef GL_NV_texture_env_combine4
10823 #define GL_NV_texture_env_combine4 1
10825 #define GL_COMBINE4_NV 0x8503
10826 #define GL_SOURCE3_RGB_NV 0x8583
10827 #define GL_SOURCE3_ALPHA_NV 0x858B
10828 #define GL_OPERAND3_RGB_NV 0x8593
10829 #define GL_OPERAND3_ALPHA_NV 0x859B
10831 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
10837 #ifndef GL_NV_texture_expand_normal
10838 #define GL_NV_texture_expand_normal 1
10840 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
10842 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
10848 #ifndef GL_NV_texture_multisample
10849 #define GL_NV_texture_multisample 1
10851 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
10852 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
10861 #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
10862 #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
10863 #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
10864 #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
10865 #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
10866 #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
10868 #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
10874 #ifndef GL_NV_texture_rectangle
10875 #define GL_NV_texture_rectangle 1
10877 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
10878 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
10879 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
10880 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
10882 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
10888 #ifndef GL_NV_texture_shader
10889 #define GL_NV_texture_shader 1
10891 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
10892 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
10893 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
10894 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
10895 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10896 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10897 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10898 #define GL_SHADER_CONSISTENT_NV 0x86DD
10899 #define GL_TEXTURE_SHADER_NV 0x86DE
10900 #define GL_SHADER_OPERATION_NV 0x86DF
10901 #define GL_CULL_MODES_NV 0x86E0
10902 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
10903 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
10904 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
10905 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
10906 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
10907 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
10908 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
10909 #define GL_CONST_EYE_NV 0x86E5
10910 #define GL_PASS_THROUGH_NV 0x86E6
10911 #define GL_CULL_FRAGMENT_NV 0x86E7
10912 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
10913 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
10914 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
10915 #define GL_DOT_PRODUCT_NV 0x86EC
10916 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
10917 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
10918 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
10919 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
10920 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
10921 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
10922 #define GL_HILO_NV 0x86F4
10923 #define GL_DSDT_NV 0x86F5
10924 #define GL_DSDT_MAG_NV 0x86F6
10925 #define GL_DSDT_MAG_VIB_NV 0x86F7
10926 #define GL_HILO16_NV 0x86F8
10927 #define GL_SIGNED_HILO_NV 0x86F9
10928 #define GL_SIGNED_HILO16_NV 0x86FA
10929 #define GL_SIGNED_RGBA_NV 0x86FB
10930 #define GL_SIGNED_RGBA8_NV 0x86FC
10931 #define GL_SIGNED_RGB_NV 0x86FE
10932 #define GL_SIGNED_RGB8_NV 0x86FF
10933 #define GL_SIGNED_LUMINANCE_NV 0x8701
10934 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10935 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10936 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10937 #define GL_SIGNED_ALPHA_NV 0x8705
10938 #define GL_SIGNED_ALPHA8_NV 0x8706
10939 #define GL_SIGNED_INTENSITY_NV 0x8707
10940 #define GL_SIGNED_INTENSITY8_NV 0x8708
10941 #define GL_DSDT8_NV 0x8709
10942 #define GL_DSDT8_MAG8_NV 0x870A
10943 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10944 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10945 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10946 #define GL_HI_SCALE_NV 0x870E
10947 #define GL_LO_SCALE_NV 0x870F
10948 #define GL_DS_SCALE_NV 0x8710
10949 #define GL_DT_SCALE_NV 0x8711
10950 #define GL_MAGNITUDE_SCALE_NV 0x8712
10951 #define GL_VIBRANCE_SCALE_NV 0x8713
10952 #define GL_HI_BIAS_NV 0x8714
10953 #define GL_LO_BIAS_NV 0x8715
10954 #define GL_DS_BIAS_NV 0x8716
10955 #define GL_DT_BIAS_NV 0x8717
10956 #define GL_MAGNITUDE_BIAS_NV 0x8718
10957 #define GL_VIBRANCE_BIAS_NV 0x8719
10958 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
10959 #define GL_TEXTURE_HI_SIZE_NV 0x871B
10960 #define GL_TEXTURE_LO_SIZE_NV 0x871C
10961 #define GL_TEXTURE_DS_SIZE_NV 0x871D
10962 #define GL_TEXTURE_DT_SIZE_NV 0x871E
10963 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
10965 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
10971 #ifndef GL_NV_texture_shader2
10972 #define GL_NV_texture_shader2 1
10974 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10975 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10976 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10977 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
10978 #define GL_HILO_NV 0x86F4
10979 #define GL_DSDT_NV 0x86F5
10980 #define GL_DSDT_MAG_NV 0x86F6
10981 #define GL_DSDT_MAG_VIB_NV 0x86F7
10982 #define GL_HILO16_NV 0x86F8
10983 #define GL_SIGNED_HILO_NV 0x86F9
10984 #define GL_SIGNED_HILO16_NV 0x86FA
10985 #define GL_SIGNED_RGBA_NV 0x86FB
10986 #define GL_SIGNED_RGBA8_NV 0x86FC
10987 #define GL_SIGNED_RGB_NV 0x86FE
10988 #define GL_SIGNED_RGB8_NV 0x86FF
10989 #define GL_SIGNED_LUMINANCE_NV 0x8701
10990 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10991 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10992 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10993 #define GL_SIGNED_ALPHA_NV 0x8705
10994 #define GL_SIGNED_ALPHA8_NV 0x8706
10995 #define GL_SIGNED_INTENSITY_NV 0x8707
10996 #define GL_SIGNED_INTENSITY8_NV 0x8708
10997 #define GL_DSDT8_NV 0x8709
10998 #define GL_DSDT8_MAG8_NV 0x870A
10999 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
11000 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
11001 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
11003 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
11009 #ifndef GL_NV_texture_shader3
11010 #define GL_NV_texture_shader3 1
11012 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
11013 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
11014 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
11015 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
11016 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
11017 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
11018 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
11019 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
11020 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
11021 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
11022 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
11023 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
11024 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
11025 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
11026 #define GL_HILO8_NV 0x885E
11027 #define GL_SIGNED_HILO8_NV 0x885F
11028 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
11030 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
11036 #ifndef GL_NV_transform_feedback
11037 #define GL_NV_transform_feedback 1
11039 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
11040 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
11041 #define GL_TEXTURE_COORD_NV 0x8C79
11042 #define GL_CLIP_DISTANCE_NV 0x8C7A
11043 #define GL_VERTEX_ID_NV 0x8C7B
11044 #define GL_PRIMITIVE_ID_NV 0x8C7C
11045 #define GL_GENERIC_ATTRIB_NV 0x8C7D
11046 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
11047 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
11048 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
11049 #define GL_ACTIVE_VARYINGS_NV 0x8C81
11050 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
11051 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
11052 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
11053 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
11054 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
11055 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
11056 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
11057 #define GL_RASTERIZER_DISCARD_NV 0x8C89
11058 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
11059 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
11060 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
11061 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
11062 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
11063 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
11066 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
11077 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
11078 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
11079 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
11080 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
11081 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
11082 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
11083 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
11084 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
11085 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
11086 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
11087 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
11089 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
11095 #ifndef GL_NV_transform_feedback2
11096 #define GL_NV_transform_feedback2 1
11098 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
11099 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
11100 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
11101 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
11104 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei
n,
const GLuint*
ids);
11106 typedef void (
GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei
n, GLuint*
ids);
11111 #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
11112 #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
11113 #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
11114 #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
11115 #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
11116 #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
11117 #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
11119 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
11125 #ifndef GL_NV_vdpau_interop
11126 #define GL_NV_vdpau_interop 1
11128 #define GL_SURFACE_STATE_NV 0x86EB
11129 #define GL_SURFACE_REGISTERED_NV 0x86FD
11130 #define GL_SURFACE_MAPPED_NV 0x8700
11131 #define GL_WRITE_DISCARD_NV 0x88BE
11138 typedef void (
GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
11142 typedef void (
GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum
access);
11143 typedef void (
GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV*
surfaces);
11144 typedef void (
GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
11146 #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
11147 #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
11148 #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
11149 #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
11150 #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
11151 #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
11152 #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
11153 #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
11154 #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
11155 #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
11157 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
11163 #ifndef GL_NV_vertex_array_range
11164 #define GL_NV_vertex_array_range 1
11166 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
11167 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
11168 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
11169 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
11170 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
11175 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
11176 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
11178 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
11184 #ifndef GL_NV_vertex_array_range2
11185 #define GL_NV_vertex_array_range2 1
11187 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
11189 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
11195 #ifndef GL_NV_vertex_attrib_integer_64bit
11196 #define GL_NV_vertex_attrib_integer_64bit 1
11198 #define GL_INT64_NV 0x140E
11199 #define GL_UNSIGNED_INT64_NV 0x140F
11204 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
11206 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
11207 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y);
11208 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
11209 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y);
11210 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
11211 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z);
11212 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
11213 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z);
11214 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
11215 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z, GLint64EXT
w);
11216 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
11217 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
11218 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
11221 #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
11222 #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
11223 #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
11224 #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
11225 #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
11226 #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
11227 #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
11228 #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
11229 #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
11230 #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
11231 #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
11232 #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
11233 #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
11234 #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
11235 #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
11236 #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
11237 #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
11238 #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
11239 #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
11241 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
11247 #ifndef GL_NV_vertex_buffer_unified_memory
11248 #define GL_NV_vertex_buffer_unified_memory 1
11250 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
11251 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
11252 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
11253 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
11254 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
11255 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
11256 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
11257 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
11258 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
11259 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
11260 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
11261 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
11262 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
11263 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
11264 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
11265 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
11266 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
11267 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
11268 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
11269 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
11270 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
11271 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
11272 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
11273 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
11274 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
11289 #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
11290 #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
11291 #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
11292 #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
11293 #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
11294 #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
11295 #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
11296 #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
11297 #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
11298 #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
11299 #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
11300 #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
11302 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
11308 #ifndef GL_NV_vertex_program
11309 #define GL_NV_vertex_program 1
11311 #define GL_VERTEX_PROGRAM_NV 0x8620
11312 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
11313 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
11314 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
11315 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
11316 #define GL_CURRENT_ATTRIB_NV 0x8626
11317 #define GL_PROGRAM_LENGTH_NV 0x8627
11318 #define GL_PROGRAM_STRING_NV 0x8628
11319 #define GL_MODELVIEW_PROJECTION_NV 0x8629
11320 #define GL_IDENTITY_NV 0x862A
11321 #define GL_INVERSE_NV 0x862B
11322 #define GL_TRANSPOSE_NV 0x862C
11323 #define GL_INVERSE_TRANSPOSE_NV 0x862D
11324 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
11325 #define GL_MAX_TRACK_MATRICES_NV 0x862F
11326 #define GL_MATRIX0_NV 0x8630
11327 #define GL_MATRIX1_NV 0x8631
11328 #define GL_MATRIX2_NV 0x8632
11329 #define GL_MATRIX3_NV 0x8633
11330 #define GL_MATRIX4_NV 0x8634
11331 #define GL_MATRIX5_NV 0x8635
11332 #define GL_MATRIX6_NV 0x8636
11333 #define GL_MATRIX7_NV 0x8637
11334 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
11335 #define GL_CURRENT_MATRIX_NV 0x8641
11336 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
11337 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
11338 #define GL_PROGRAM_PARAMETER_NV 0x8644
11339 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
11340 #define GL_PROGRAM_TARGET_NV 0x8646
11341 #define GL_PROGRAM_RESIDENT_NV 0x8647
11342 #define GL_TRACK_MATRIX_NV 0x8648
11343 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
11344 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
11345 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
11346 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
11347 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
11348 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
11349 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
11350 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
11351 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
11352 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
11353 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
11354 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
11355 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
11356 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
11357 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
11358 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
11359 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
11360 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
11361 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
11362 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
11363 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
11364 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
11365 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
11366 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
11367 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
11368 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
11369 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
11370 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
11371 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
11372 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
11373 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
11374 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
11375 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
11376 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
11377 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
11378 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
11379 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
11380 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
11381 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
11382 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
11383 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
11384 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
11385 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
11386 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
11387 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
11388 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
11389 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
11390 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
11391 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
11392 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
11393 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
11397 typedef void (
GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei
n,
const GLuint*
ids);
11417 typedef void (
GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei
n, GLuint*
ids);
11431 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
11437 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
11439 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
11441 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
11443 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
11446 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
11447 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
11448 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
11449 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
11450 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
11451 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
11452 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
11453 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
11454 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
11455 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
11456 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
11457 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
11458 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint
index, GLsizei
n,
const GLubyte*
v);
11460 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
11461 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
11462 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
11463 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
11464 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
11465 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
11466 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
11467 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
11468 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
11469 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
11470 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
11471 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
11472 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
11473 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
11474 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
11475 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
11476 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
11477 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
11478 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
11479 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
11480 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
11481 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
11482 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
11483 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
11484 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
11485 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
11486 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
11487 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
11488 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
11489 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
11490 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
11491 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
11492 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
11493 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
11494 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
11495 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
11496 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
11497 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
11498 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
11499 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
11500 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
11501 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
11502 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
11503 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
11504 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
11505 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
11506 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
11507 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
11508 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
11509 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
11510 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
11511 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
11512 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
11513 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
11514 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
11515 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
11516 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
11517 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
11518 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
11519 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
11520 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
11521 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
11522 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
11523 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
11525 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
11531 #ifndef GL_NV_vertex_program1_1
11532 #define GL_NV_vertex_program1_1 1
11534 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
11540 #ifndef GL_NV_vertex_program2
11541 #define GL_NV_vertex_program2 1
11543 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
11549 #ifndef GL_NV_vertex_program2_option
11550 #define GL_NV_vertex_program2_option 1
11552 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
11553 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
11555 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
11561 #ifndef GL_NV_vertex_program3
11562 #define GL_NV_vertex_program3 1
11564 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
11566 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
11572 #ifndef GL_NV_vertex_program4
11573 #define GL_NV_vertex_program4 1
11575 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
11577 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
11583 #ifndef GL_NV_video_capture
11584 #define GL_NV_video_capture 1
11586 #define GL_VIDEO_BUFFER_NV 0x9020
11587 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
11588 #define GL_FIELD_UPPER_NV 0x9022
11589 #define GL_FIELD_LOWER_NV 0x9023
11590 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
11591 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
11592 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
11593 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
11594 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
11595 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
11596 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
11597 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
11598 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
11599 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
11600 #define GL_PARTIAL_SUCCESS_NV 0x902E
11601 #define GL_SUCCESS_NV 0x902F
11602 #define GL_FAILURE_NV 0x9030
11603 #define GL_YCBYCR8_422_NV 0x9031
11604 #define GL_YCBAYCR8A_4224_NV 0x9032
11605 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
11606 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
11607 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
11608 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
11609 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
11610 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
11611 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
11612 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
11613 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
11614 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
11616 typedef void (
GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
11619 typedef void (
GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
11625 typedef void (
GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint
stream, GLenum
pname,
const GLdouble*
params);
11626 typedef void (
GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint
stream, GLenum
pname,
const GLfloat*
params);
11629 #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
11630 #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
11631 #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
11632 #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
11633 #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
11634 #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
11635 #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
11636 #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
11637 #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
11638 #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
11639 #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
11640 #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
11642 #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
11648 #ifndef GL_OES_byte_coordinates
11649 #define GL_OES_byte_coordinates 1
11651 #define GL_BYTE 0x1400
11653 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
11659 #ifndef GL_OES_compressed_paletted_texture
11660 #define GL_OES_compressed_paletted_texture 1
11662 #define GL_PALETTE4_RGB8_OES 0x8B90
11663 #define GL_PALETTE4_RGBA8_OES 0x8B91
11664 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
11665 #define GL_PALETTE4_RGBA4_OES 0x8B93
11666 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
11667 #define GL_PALETTE8_RGB8_OES 0x8B95
11668 #define GL_PALETTE8_RGBA8_OES 0x8B96
11669 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
11670 #define GL_PALETTE8_RGBA4_OES 0x8B98
11671 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
11673 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
11679 #ifndef GL_OES_read_format
11680 #define GL_OES_read_format 1
11682 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
11683 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
11685 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
11691 #ifndef GL_OES_single_precision
11692 #define GL_OES_single_precision 1
11696 typedef void (
GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf
n, GLclampf
f);
11697 typedef void (
GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
11699 typedef void (
GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
11701 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
11702 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
11703 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
11704 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
11705 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
11706 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
11708 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
11714 #ifndef GL_OML_interlace
11715 #define GL_OML_interlace 1
11717 #define GL_INTERLACE_OML 0x8980
11718 #define GL_INTERLACE_READ_OML 0x8981
11720 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
11726 #ifndef GL_OML_resample
11727 #define GL_OML_resample 1
11729 #define GL_PACK_RESAMPLE_OML 0x8984
11730 #define GL_UNPACK_RESAMPLE_OML 0x8985
11731 #define GL_RESAMPLE_REPLICATE_OML 0x8986
11732 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
11733 #define GL_RESAMPLE_AVERAGE_OML 0x8988
11734 #define GL_RESAMPLE_DECIMATE_OML 0x8989
11736 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
11742 #ifndef GL_OML_subsample
11743 #define GL_OML_subsample 1
11745 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
11746 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
11748 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
11754 #ifndef GL_PGI_misc_hints
11755 #define GL_PGI_misc_hints 1
11757 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
11758 #define GL_CONSERVE_MEMORY_HINT_PGI 107005
11759 #define GL_RECLAIM_MEMORY_HINT_PGI 107006
11760 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
11761 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
11762 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
11763 #define GL_ALWAYS_FAST_HINT_PGI 107020
11764 #define GL_ALWAYS_SOFT_HINT_PGI 107021
11765 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
11766 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
11767 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
11768 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
11769 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
11770 #define GL_STRICT_LIGHTING_HINT_PGI 107031
11771 #define GL_STRICT_SCISSOR_HINT_PGI 107032
11772 #define GL_FULL_STIPPLE_HINT_PGI 107033
11773 #define GL_CLIP_NEAR_HINT_PGI 107040
11774 #define GL_CLIP_FAR_HINT_PGI 107041
11775 #define GL_WIDE_LINE_HINT_PGI 107042
11776 #define GL_BACK_NORMALS_HINT_PGI 107043
11778 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
11784 #ifndef GL_PGI_vertex_hints
11785 #define GL_PGI_vertex_hints 1
11787 #define GL_VERTEX23_BIT_PGI 0x00000004
11788 #define GL_VERTEX4_BIT_PGI 0x00000008
11789 #define GL_COLOR3_BIT_PGI 0x00010000
11790 #define GL_COLOR4_BIT_PGI 0x00020000
11791 #define GL_EDGEFLAG_BIT_PGI 0x00040000
11792 #define GL_INDEX_BIT_PGI 0x00080000
11793 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
11794 #define GL_VERTEX_DATA_HINT_PGI 107050
11795 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051
11796 #define GL_MATERIAL_SIDE_HINT_PGI 107052
11797 #define GL_MAX_VERTEX_HINT_PGI 107053
11798 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
11799 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
11800 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
11801 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
11802 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
11803 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
11804 #define GL_NORMAL_BIT_PGI 0x08000000
11805 #define GL_TEXCOORD1_BIT_PGI 0x10000000
11806 #define GL_TEXCOORD2_BIT_PGI 0x20000000
11807 #define GL_TEXCOORD3_BIT_PGI 0x40000000
11808 #define GL_TEXCOORD4_BIT_PGI 0x80000000
11810 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
11816 #ifndef GL_REND_screen_coordinates
11817 #define GL_REND_screen_coordinates 1
11819 #define GL_SCREEN_COORDINATES_REND 0x8490
11820 #define GL_INVERTED_SCREEN_W_REND 0x8491
11822 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
11829 #define GL_S3_s3tc 1
11831 #define GL_RGB_S3TC 0x83A0
11832 #define GL_RGB4_S3TC 0x83A1
11833 #define GL_RGBA_S3TC 0x83A2
11834 #define GL_RGBA4_S3TC 0x83A3
11835 #define GL_RGBA_DXT5_S3TC 0x83A4
11836 #define GL_RGBA4_DXT5_S3TC 0x83A5
11838 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
11844 #ifndef GL_SGIS_color_range
11845 #define GL_SGIS_color_range 1
11847 #define GL_EXTENDED_RANGE_SGIS 0x85A5
11848 #define GL_MIN_RED_SGIS 0x85A6
11849 #define GL_MAX_RED_SGIS 0x85A7
11850 #define GL_MIN_GREEN_SGIS 0x85A8
11851 #define GL_MAX_GREEN_SGIS 0x85A9
11852 #define GL_MIN_BLUE_SGIS 0x85AA
11853 #define GL_MAX_BLUE_SGIS 0x85AB
11854 #define GL_MIN_ALPHA_SGIS 0x85AC
11855 #define GL_MAX_ALPHA_SGIS 0x85AD
11857 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
11863 #ifndef GL_SGIS_detail_texture
11864 #define GL_SGIS_detail_texture 1
11869 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
11870 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
11872 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
11878 #ifndef GL_SGIS_fog_function
11879 #define GL_SGIS_fog_function 1
11884 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
11885 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
11887 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
11893 #ifndef GL_SGIS_generate_mipmap
11894 #define GL_SGIS_generate_mipmap 1
11896 #define GL_GENERATE_MIPMAP_SGIS 0x8191
11897 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
11899 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
11905 #ifndef GL_SGIS_multisample
11906 #define GL_SGIS_multisample 1
11908 #define GL_MULTISAMPLE_SGIS 0x809D
11909 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
11910 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
11911 #define GL_SAMPLE_MASK_SGIS 0x80A0
11912 #define GL_1PASS_SGIS 0x80A1
11913 #define GL_2PASS_0_SGIS 0x80A2
11914 #define GL_2PASS_1_SGIS 0x80A3
11915 #define GL_4PASS_0_SGIS 0x80A4
11916 #define GL_4PASS_1_SGIS 0x80A5
11917 #define GL_4PASS_2_SGIS 0x80A6
11918 #define GL_4PASS_3_SGIS 0x80A7
11919 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
11920 #define GL_SAMPLES_SGIS 0x80A9
11921 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
11922 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
11923 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
11924 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
11929 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
11930 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
11932 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
11938 #ifndef GL_SGIS_pixel_texture
11939 #define GL_SGIS_pixel_texture 1
11941 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
11947 #ifndef GL_SGIS_point_line_texgen
11948 #define GL_SGIS_point_line_texgen 1
11950 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
11951 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
11952 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
11953 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
11954 #define GL_EYE_POINT_SGIS 0x81F4
11955 #define GL_OBJECT_POINT_SGIS 0x81F5
11956 #define GL_EYE_LINE_SGIS 0x81F6
11957 #define GL_OBJECT_LINE_SGIS 0x81F7
11959 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
11965 #ifndef GL_SGIS_sharpen_texture
11966 #define GL_SGIS_sharpen_texture 1
11971 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
11972 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
11974 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
11980 #ifndef GL_SGIS_texture4D
11981 #define GL_SGIS_texture4D 1
11983 typedef void (
GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLenum
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
11984 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLint
woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLenum
format, GLenum
type,
const void*
pixels);
11986 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
11987 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
11989 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
11995 #ifndef GL_SGIS_texture_border_clamp
11996 #define GL_SGIS_texture_border_clamp 1
11998 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
12000 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
12006 #ifndef GL_SGIS_texture_edge_clamp
12007 #define GL_SGIS_texture_edge_clamp 1
12009 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
12011 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
12017 #ifndef GL_SGIS_texture_filter4
12018 #define GL_SGIS_texture_filter4 1
12023 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
12024 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
12026 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
12032 #ifndef GL_SGIS_texture_lod
12033 #define GL_SGIS_texture_lod 1
12035 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
12036 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
12037 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
12038 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
12040 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
12046 #ifndef GL_SGIS_texture_select
12047 #define GL_SGIS_texture_select 1
12049 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
12055 #ifndef GL_SGIX_async
12056 #define GL_SGIX_async 1
12058 #define GL_ASYNC_MARKER_SGIX 0x8329
12060 typedef void (
GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
12061 typedef void (
GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei
range);
12062 typedef GLint (
GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
12065 typedef GLint (
GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
12067 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
12068 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
12069 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
12070 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
12071 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
12072 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
12074 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
12080 #ifndef GL_SGIX_async_histogram
12081 #define GL_SGIX_async_histogram 1
12083 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
12084 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
12086 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
12092 #ifndef GL_SGIX_async_pixel
12093 #define GL_SGIX_async_pixel 1
12095 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
12096 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
12097 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
12098 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
12099 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
12100 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
12102 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
12108 #ifndef GL_SGIX_blend_alpha_minmax
12109 #define GL_SGIX_blend_alpha_minmax 1
12111 #define GL_ALPHA_MIN_SGIX 0x8320
12112 #define GL_ALPHA_MAX_SGIX 0x8321
12114 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
12120 #ifndef GL_SGIX_clipmap
12121 #define GL_SGIX_clipmap 1
12123 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
12129 #ifndef GL_SGIX_convolution_accuracy
12130 #define GL_SGIX_convolution_accuracy 1
12132 #define GL_CONVOLUTION_HINT_SGIX 0x8316
12134 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
12140 #ifndef GL_SGIX_depth_texture
12141 #define GL_SGIX_depth_texture 1
12143 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
12144 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
12145 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
12147 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
12153 #ifndef GL_SGIX_flush_raster
12154 #define GL_SGIX_flush_raster 1
12158 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
12160 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
12166 #ifndef GL_SGIX_fog_offset
12167 #define GL_SGIX_fog_offset 1
12169 #define GL_FOG_OFFSET_SGIX 0x8198
12170 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
12172 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
12178 #ifndef GL_SGIX_fog_texture
12179 #define GL_SGIX_fog_texture 1
12181 #define GL_TEXTURE_FOG_SGIX 0
12182 #define GL_FOG_PATCHY_FACTOR_SGIX 0
12183 #define GL_FRAGMENT_FOG_SGIX 0
12187 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
12189 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
12195 #ifndef GL_SGIX_fragment_specular_lighting
12196 #define GL_SGIX_fragment_specular_lighting 1
12216 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
12217 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
12218 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
12219 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
12220 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
12221 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
12222 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
12223 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
12224 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
12225 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
12226 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
12227 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
12228 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
12229 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
12230 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
12231 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
12232 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
12234 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
12240 #ifndef GL_SGIX_framezoom
12241 #define GL_SGIX_framezoom 1
12243 typedef void (
GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
12245 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
12247 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
12253 #ifndef GL_SGIX_interlace
12254 #define GL_SGIX_interlace 1
12256 #define GL_INTERLACE_SGIX 0x8094
12258 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
12264 #ifndef GL_SGIX_ir_instrument1
12265 #define GL_SGIX_ir_instrument1 1
12267 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
12273 #ifndef GL_SGIX_list_priority
12274 #define GL_SGIX_list_priority 1
12276 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
12282 #ifndef GL_SGIX_pixel_texture
12283 #define GL_SGIX_pixel_texture 1
12287 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
12289 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
12295 #ifndef GL_SGIX_pixel_texture_bits
12296 #define GL_SGIX_pixel_texture_bits 1
12298 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
12304 #ifndef GL_SGIX_reference_plane
12305 #define GL_SGIX_reference_plane 1
12309 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
12311 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
12317 #ifndef GL_SGIX_resample
12318 #define GL_SGIX_resample 1
12320 #define GL_PACK_RESAMPLE_SGIX 0x842E
12321 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
12322 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
12323 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
12324 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
12326 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
12332 #ifndef GL_SGIX_shadow
12333 #define GL_SGIX_shadow 1
12335 #define GL_TEXTURE_COMPARE_SGIX 0x819A
12336 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
12337 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
12338 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
12340 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
12346 #ifndef GL_SGIX_shadow_ambient
12347 #define GL_SGIX_shadow_ambient 1
12349 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
12351 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
12357 #ifndef GL_SGIX_sprite
12358 #define GL_SGIX_sprite 1
12365 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
12366 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
12367 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
12368 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
12370 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
12376 #ifndef GL_SGIX_tag_sample_buffer
12377 #define GL_SGIX_tag_sample_buffer 1
12381 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
12383 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
12389 #ifndef GL_SGIX_texture_add_env
12390 #define GL_SGIX_texture_add_env 1
12392 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
12398 #ifndef GL_SGIX_texture_coordinate_clamp
12399 #define GL_SGIX_texture_coordinate_clamp 1
12401 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
12402 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
12403 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
12405 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
12411 #ifndef GL_SGIX_texture_lod_bias
12412 #define GL_SGIX_texture_lod_bias 1
12414 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
12420 #ifndef GL_SGIX_texture_multi_buffer
12421 #define GL_SGIX_texture_multi_buffer 1
12423 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
12425 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
12431 #ifndef GL_SGIX_texture_range
12432 #define GL_SGIX_texture_range 1
12434 #define GL_RGB_SIGNED_SGIX 0x85E0
12435 #define GL_RGBA_SIGNED_SGIX 0x85E1
12436 #define GL_ALPHA_SIGNED_SGIX 0x85E2
12437 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3
12438 #define GL_INTENSITY_SIGNED_SGIX 0x85E4
12439 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
12440 #define GL_RGB16_SIGNED_SGIX 0x85E6
12441 #define GL_RGBA16_SIGNED_SGIX 0x85E7
12442 #define GL_ALPHA16_SIGNED_SGIX 0x85E8
12443 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
12444 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA
12445 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
12446 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
12447 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
12448 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
12449 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
12450 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
12451 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
12452 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
12453 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
12454 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
12455 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
12456 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
12457 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
12458 #define GL_MIN_LUMINANCE_SGIS 0x85F8
12459 #define GL_MAX_LUMINANCE_SGIS 0x85F9
12460 #define GL_MIN_INTENSITY_SGIS 0x85FA
12461 #define GL_MAX_INTENSITY_SGIS 0x85FB
12463 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
12469 #ifndef GL_SGIX_texture_scale_bias
12470 #define GL_SGIX_texture_scale_bias 1
12472 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
12473 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
12474 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
12475 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
12477 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
12483 #ifndef GL_SGIX_vertex_preclip
12484 #define GL_SGIX_vertex_preclip 1
12486 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
12487 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
12489 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
12495 #ifndef GL_SGIX_vertex_preclip_hint
12496 #define GL_SGIX_vertex_preclip_hint 1
12498 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
12499 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
12501 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
12507 #ifndef GL_SGIX_ycrcb
12508 #define GL_SGIX_ycrcb 1
12510 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
12516 #ifndef GL_SGI_color_matrix
12517 #define GL_SGI_color_matrix 1
12519 #define GL_COLOR_MATRIX_SGI 0x80B1
12520 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
12521 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
12522 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
12523 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
12524 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
12525 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
12526 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
12527 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
12528 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
12529 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
12531 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
12537 #ifndef GL_SGI_color_table
12538 #define GL_SGI_color_table 1
12540 #define GL_COLOR_TABLE_SGI 0x80D0
12541 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
12542 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
12543 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
12544 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
12545 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
12546 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
12547 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
12548 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
12549 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
12550 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
12551 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
12552 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
12553 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
12554 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
12555 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
12565 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
12566 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
12567 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
12568 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
12569 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
12570 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
12571 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
12573 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
12579 #ifndef GL_SGI_texture_color_table
12580 #define GL_SGI_texture_color_table 1
12582 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
12583 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
12585 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
12591 #ifndef GL_SUNX_constant_data
12592 #define GL_SUNX_constant_data 1
12594 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
12595 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
12599 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
12601 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
12607 #ifndef GL_SUN_convolution_border_modes
12608 #define GL_SUN_convolution_border_modes 1
12610 #define GL_WRAP_BORDER_SUN 0x81D4
12612 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
12618 #ifndef GL_SUN_global_alpha
12619 #define GL_SUN_global_alpha 1
12621 #define GL_GLOBAL_ALPHA_SUN 0x81D9
12622 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
12624 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
12625 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
12626 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
12627 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
12628 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
12629 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
12630 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
12631 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
12633 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
12634 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
12635 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
12636 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
12637 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
12638 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
12639 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
12640 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
12642 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
12648 #ifndef GL_SUN_mesh_array
12649 #define GL_SUN_mesh_array 1
12651 #define GL_QUAD_MESH_SUN 0x8614
12652 #define GL_TRIANGLE_MESH_SUN 0x8615
12654 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
12660 #ifndef GL_SUN_read_video_pixels
12661 #define GL_SUN_read_video_pixels 1
12665 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
12667 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
12673 #ifndef GL_SUN_slice_accum
12674 #define GL_SUN_slice_accum 1
12676 #define GL_SLICE_ACCUM_SUN 0x85CC
12678 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
12684 #ifndef GL_SUN_triangle_list
12685 #define GL_SUN_triangle_list 1
12687 #define GL_RESTART_SUN 0x01
12688 #define GL_REPLACE_MIDDLE_SUN 0x02
12689 #define GL_REPLACE_OLDEST_SUN 0x03
12690 #define GL_TRIANGLE_LIST_SUN 0x81D7
12691 #define GL_REPLACEMENT_CODE_SUN 0x81D8
12692 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
12693 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
12694 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
12695 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
12696 #define GL_R1UI_V3F_SUN 0x85C4
12697 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
12698 #define GL_R1UI_C3F_V3F_SUN 0x85C6
12699 #define GL_R1UI_N3F_V3F_SUN 0x85C7
12700 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
12701 #define GL_R1UI_T2F_V3F_SUN 0x85C9
12702 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
12703 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
12706 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
12707 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte* code);
12708 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
12709 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (
const GLuint* code);
12710 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
12711 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort* code);
12713 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
12714 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
12715 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
12716 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
12717 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
12718 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
12719 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
12721 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
12727 #ifndef GL_SUN_vertex
12728 #define GL_SUN_vertex 1
12730 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12731 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
v);
12732 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12733 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
n,
const GLfloat *
v);
12734 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
12735 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
12736 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12737 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
12738 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12739 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
n,
const GLfloat *
v);
12740 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12741 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
v);
12742 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12743 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12744 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12745 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLubyte *
c,
const GLfloat *
v);
12746 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12747 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
n,
const GLfloat *
v);
12748 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12749 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12750 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12751 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
12752 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
12753 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
v);
12754 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
12755 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
v);
12756 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12757 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
v);
12758 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12759 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12760 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12761 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLubyte *
c,
const GLfloat *
v);
12762 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12763 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
n,
const GLfloat *
v);
12764 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
12765 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
12766 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
12767 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12768 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
12769 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
12771 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
12772 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
12773 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
12774 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
12775 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
12776 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
12777 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
12778 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
12779 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
12780 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
12781 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
12782 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
12783 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
12784 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
12785 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
12786 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
12787 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
12788 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
12789 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
12790 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
12791 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
12792 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
12793 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
12794 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
12795 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
12796 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
12797 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
12798 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
12799 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
12800 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
12801 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
12802 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
12803 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
12804 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
12805 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
12806 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
12807 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
12808 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
12809 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
12810 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
12812 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
12818 #ifndef GL_WIN_phong_shading
12819 #define GL_WIN_phong_shading 1
12821 #define GL_PHONG_WIN 0x80EA
12822 #define GL_PHONG_HINT_WIN 0x80EB
12824 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
12830 #ifndef GL_WIN_specular_fog
12831 #define GL_WIN_specular_fog 1
12833 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
12835 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
12841 #ifndef GL_WIN_swap_hint
12842 #define GL_WIN_swap_hint 1
12846 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
12848 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
12854 #if defined(GLEW_MX) && defined(_WIN32)
12855 #define GLEW_FUN_EXPORT
12857 #define GLEW_FUN_EXPORT GLEWAPI
12860 #if defined(GLEW_MX)
12861 #define GLEW_VAR_EXPORT
12863 #define GLEW_VAR_EXPORT GLEWAPI
12866 #if defined(GLEW_MX) && defined(_WIN32)
12867 struct GLEWContextStruct
15009 #if defined(GLEW_MX) && !defined(_WIN32)
15010 struct GLEWContextStruct
15441 #define GLEW_NO_ERROR 0
15442 #define GLEW_ERROR_NO_GL_VERSION 1
15443 #define GLEW_ERROR_GL_VERSION_10_ONLY 2
15444 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3
15447 #define GLEW_VERSION 1
15448 #define GLEW_VERSION_MAJOR 2
15449 #define GLEW_VERSION_MINOR 3
15450 #define GLEW_VERSION_MICRO 4
15455 typedef struct GLEWContextStruct GLEWContext;
15457 GLEWAPI GLboolean glewContextIsSupported (
const GLEWContext* ctx,
const char* name);
15459 #define glewInit() glewContextInit(glewGetContext())
15460 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
15461 #define glewIsExtensionSupported(x) glewIsSupported(x)
15463 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
15465 # define GLEW_GET_FUN(x) glewGetContext()->x
15467 # define GLEW_GET_FUN(x) x
15474 #define glewIsExtensionSupported(x) glewIsSupported(x)
15476 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
15477 #define GLEW_GET_FUN(x) x
15490 #ifdef GLEW_APIENTRY_DEFINED
15491 #undef GLEW_APIENTRY_DEFINED
15497 #ifdef GLEW_CALLBACK_DEFINED
15498 #undef GLEW_CALLBACK_DEFINED
15502 #ifdef GLEW_WINGDIAPI_DEFINED
15503 #undef GLEW_WINGDIAPI_DEFINED
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
GLAPI void GLAPIENTRY glFlush(void)
GLint GLenum internalformat
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
GLint GLenum GLsizei GLsizei GLsizei GLsizei extent
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLint GLenum GLboolean normalized
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
GLenum GLenum GLenum cdOutput
GLvoid *GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
GLint GLint GLint GLint GLint GLint dstX1
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV
GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
GLuint64EXT minPresentTime
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
struct _cl_context * cl_context
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
GLsizei GLsizei GLenum * binaryFormat
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
GLuint GLdouble GLdouble GLint GLint order
GLsizei GLenum * categories
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLenum GLsizei const GLuint GLboolean enabled
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
GLint GLint GLsizei GLsizei GLsizei depth
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
GLenum GLenum GLenum GLenum GLenum scale
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLenum GLsizei const GLuint * textureNames
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLenum GLenum GLvoid GLvoid GLvoid * span
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync
GLuint GLsizei const void GLenum preserve
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLint GLint GLsizei GLuint * counters
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD
struct _cl_event * cl_event
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
const GLvoid * getProcAddress
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f
GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLuint GLint GLboolean layered
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
GLuint GLuint GLsizei GLenum type
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLint GLint GLint GLint GLint dstY1
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
static l_noret error(LoadState *S, const char *why)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
const GLuint GLboolean * residences
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
GLint GLsizei GLsizei primcount
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
GLuint64EXT GLuint beginPresentTimeId
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLboolean *typedef const GLchar *typedef const GLubyte *GLAPIENTRY * PFNGLGETSTRINGIPROC(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT
GLenum GLenum GLenum input
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
GLenum GLenum GLenum GLenum sumOutput
GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV
GLenum GLsizei GLenum GLenum const GLvoid * image
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV
GLfloat GLfloat GLfloat v2
GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
GLuint const GLfloat * val
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLint GLint internalFormat
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
GLint GLint * maxActiveCounters
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLenum GLenum GLuint texture
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLint GLint GLint GLint GLint GLint y
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
const GLuint const GLclampf * priorities
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
GLAPI void GLAPIENTRY glPopAttrib(void)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv
GLsizeiptr const GLvoid GLenum usage
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
GLint GLenum GLsizei GLint GLsizei const GLvoid * data
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
GLsizei GLsizei GLchar * infoLog
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv
GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv
GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
GLenum GLsizei numTextureNames
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLsizei GLenum GLenum * types
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum target1
GLuint GLenum GLenum GLenum GLenum outW
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLuint GLuint GLuint GLuint GLuint arg1Mod
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v
GLenum GLenum GLenum dfactorAlpha
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB
GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV
GLboolean GLenum GLenum GLvoid * values
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLsizei const GLchar const GLint * lengths
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
GLuint GLsizei GLsizei * length
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback
GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLvoid *GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
GLenum GLintptr GLintptr writeoffset
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
GLdouble GLdouble GLdouble b
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation
GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
GLuint GLenum GLenum transform
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLdouble GLdouble GLdouble GLdouble q
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV
GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit
GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
GLenum GLenum GLenum GLenum GLenum componentUsage
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLsizei const char ** path
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLint GLint GLsizei GLsizei GLint GLint yDest
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
GLsizei GLenum GLboolean sink
GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv
GLuint GLuint uniformBlockBinding
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
GLsizei GLsizei colorSamples
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
GLenum GLenum GLuint GLint GLint layer
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEWAPI GLboolean glewGetExtension(const char *name)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv
GLuint GLsizei GLsizei char * counterString
GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
const GLuint GLenum const GLvoid * binary
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d
GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices
GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV
GLAPI void GLAPIENTRY glFinish(void)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
GLubyte GLubyte GLubyte GLubyte w
GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv
GLsizei const GLfloat * value
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT
GLintptr GLvdpauSurfaceNV
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv
GLsizei GLsizei GLuint * shaders
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
GLenum GLint GLint GLint srcY
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLuint64EXT GLuint GLuint presentDurationId
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui
GLenum GLint GLint * precision
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
GLsizei GLenum GLuint * severities
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
GLboolean GLboolean GLboolean GLboolean a
GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
GLuint GLenum GLenum GLenum outZ
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
GLsizei GLenum void GLint basevertex
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV
GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
GLclampf GLclampf GLclampf alpha
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV
GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLenum GLuint GLsizei const char * buf
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
GLEWAPI GLenum glewInit()
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT
GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
GLenum GLenum sfactorAlpha
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend
GLint GLint GLint GLint dstX0
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLuint GLintptr readOffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
GLuint GLenum GLenum outY
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
GLuint GLsizei GLsizei char * uniformBlockName
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
GLenum GLenum renderbuffertarget
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
GLuint GLenum GLsizei GLsizei GLboolean packed
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
GLenum GLenum GLenum srcAlpha
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint fill1
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2
GLuint const GLuint * names
GLsizei const GLuint * uniformIndices
GLsizei const GLint * locations
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
GLenum GLenum GLuint components
GLuint GLuint GLsizei count
GLsizei const GLvoid * pointer
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
GLuint GLuint GLuint GLuint arg1Rep
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
cl_event GLbitfield flags
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
GLenum GLint GLint GLint GLint GLuint dstName
const GLint const GLsizei GLsizei GLint modestride
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
GLenum GLenum GLenum GLenum mapping
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
GLuint GLuint64EXT address
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLsizei GLenum GLenum GLuint GLenum GLsizei char * messageLog
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages
GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
GLenum GLenum GLvoid GLvoid * column
const char GLsizei GLint * stringlen
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv
GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
GLuint GLint GLboolean GLint GLenum access
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary
GLenum GLint GLint GLint GLint srcZ
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture
GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui
GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT
GLsizei const GLchar ** strings
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
GLenum GLenum GLsizei void GLsizei columnBufSize
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
GLbitfield GLuint64 timeout
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLenum GLenum GLenum dppass
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLuint GLintptr GLintptr writeOffset
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLuint GLdouble GLdouble GLint ustride
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
GLint GLint GLint GLint GLint woffset
GLuint GLsizei GLsizei char * uniformName
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
const GLvdpauSurfaceNV * surfaces
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLuint GLdouble GLdouble GLint GLint uorder
GLEWAPI GLboolean glewIsSupported(const char *name)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
GLsizei const char ** varyings
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv
const GLuint * framebuffers
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
GLenum GLenum GLsizei rowBufSize
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv
GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
GLfloat GLfloat GLfloat GLfloat h
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf
GLint GLint GLint GLint GLint x
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT
GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
GLint GLint GLsizei countersSize
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
GLdouble GLdouble GLdouble r
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
GLfloat GLfloat GLfloat GLfloat nx
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLAPI GLenum GLAPIENTRY glGetError(void)
GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLint GLint GLint GLint GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei GLint xDest
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
GLuint GLuint64EXT * capture_time
GLuint const GLchar * name
GLenum GLintptr readoffset
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLint GLint GLsizei GLsizei GLsizei GLint border
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT
GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
GLsizei GLsizei char * groupString
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glEnd(void)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
GLuint GLuint GLuint arg1
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
GLenum GLenum GLenum GLenum dstAlpha
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui
GLenum GLenum GLvoid * row
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLint GLint GLint GLint GLint dstY0
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEWAPI const GLubyte * glewGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
GLAPI void GLAPIENTRY glEndList(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv
GLint GLint GLint yoffset
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLuint GLenum frame_region
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui
GLAPI void GLAPIENTRY glInitNames(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync
GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV
GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLfloat GLfloat GLfloat GLfloat v3
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLsizei GLenum GLuint GLuint GLsizei char * message
GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
GLAPI void GLAPIENTRY glPushMatrix(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex
void *GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
const GLuint * renderbuffers
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator
GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
GLint GLint GLint GLint GLint GLint GLsizei width
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLenum GLint const GLvoid GLint ptrstride
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv
GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
GLuint GLdouble GLdouble u2
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
GLenum GLsizei GLuint GLint * bytesWritten
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
GLint GLint GLint GLint zoffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor
static GLenum glewContextInit(GLEW_CONTEXT_ARG_DEF_LIST)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
GLEWAPI GLboolean glewExperimental
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLenum GLsizei GLenum GLenum const GLvoid * table
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
GLsizei const char GLenum bufferMode
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
const GLuint GLenum binaryformat
GLsizei const GLcharARB ** string
GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV
GLsizei GLsizei GLchar * source
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
GLEWAPI const GLubyte * glewGetErrorString(GLenum error)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv
GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv
GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query
GLenum GLuint GLint GLenum face
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLsizei const char ** uniformNames
GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLint GLenum GLsizei GLint GLsizei imageSize
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV
GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB