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marked-up_text.hpp File Reference
#include <SDL_video.h>
#include <string>
#include "serialization/unicode_types.hpp"
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Namespaces

 font
 Graphical text output.
 

Functions

std::string::const_iterator font::parse_markup (std::string::const_iterator i1, std::string::const_iterator i2, int *font_size, SDL_Color *color, int *style)
 Parses the markup-tags at the front of a string. More...
 
SDL_Rect font::draw_text (surface &dst, const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, int x, int y, bool use_tooltips=false, int style=0)
 Function to draw text on a surface. More...
 
SDL_Rect font::draw_text (CVideo *gui, const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, int x, int y, bool use_tooltips=false, int style=0)
 wrapper of the previous function, gui can also be nullptr More...
 
SDL_Rect font::text_area (const std::string &text, int size, int style=0)
 Calculate the size of a text (in pixels) if it were to be drawn. More...
 
std::string font::del_tags (const std::string &text)
 Copy string, but without tags at the beginning. More...
 
bool font::is_format_char (char c)
 Determine if char is one of the special chars used as markup. More...
 
bool font::is_cjk_char (const ucs4::char_t ch)
 Determine if a ucs4::char_t is a CJK character. More...
 
std::string font::color2markup (const SDL_Color &color)
 Create string of color-markup, such as "<255,255,0>" for yellow. More...
 
std::string font::color2hexa (const SDL_Color &color)
 Creates the hexadecimal string of a color, such as "#ffff00" for yellow. More...
 
std::string font::span_color (const SDL_Color &color)
 Creates pango markup of a color. More...
 
std::string font::word_wrap_text (const std::string &unwrapped_text, int font_size, int max_width, int max_height=-1, int max_lines=-1, bool partial_line=false)
 Wrap text. More...
 
SDL_Rect font::draw_wrapped_text (CVideo *gui, const SDL_Rect &area, int font_size, const SDL_Color &color, const std::string &text, int x, int y, int max_width)
 Draw text on the screen, fit text to maximum width, no markup, no tooltips. More...