20 #ifndef INCL_MP_UI_SOUNDS_HPP_
21 #define INCL_MP_UI_SOUNDS_HPP_
46 extern const std::vector<std::string>
items;
void turn_changed(const std::string &player_name)
This namespace provides handlers which play the sounds / notificaitons for various mp server events...
const std::vector< std::string > items
void friend_message(bool is_lobby, const std::string &sender, const std::string &message)
void private_message(bool is_lobby, const std::string &sender, const std::string &message)
void public_message(bool is_lobby, const std::string &sender, const std::string &message)
void server_message(bool is_lobby, const std::string &sender, const std::string &message)
bool get_def_pref_sound(const std::string &id)
void player_leaves(bool is_lobby)
void player_joins(bool is_lobby)
GLsizei GLenum GLuint GLuint GLsizei char * message
bool get_def_pref_lobby(const std::string &id)
GLsizei const GLcharARB ** string
bool get_def_pref_notif(const std::string &id)